The Stats on the GL are definitely showing what we are experiencing ingame.
They spam nades in tiny spaces, doing a lot of damage.
The map design with A LOT of such tiny spaces in key areas does not allow such a weapon (like the shotguns).
And stuff like martyrdom and self-revive reminds me too much of CoD random gameplay.
But there is the problem with ECHO.
We see only KPM, but on the larger scale.
Weapons like Shotguns, Nadelaunchers and Snipers can only be effectively used in special areas,
while SMGs, ARs and MGs are more allrounders. You can use them anywhere anytime.
A smart Shotgun-player would never engage on open field medium range combat, a AR would.
Here comes the difference. If the SG-Player finds enemy in these small areas (which isn´t that hard), he just destroys.
Same as a sniper who has to play on a long range.
My theory:
There is a issue with the skill level of the players. We have some comp players, and some pub players here.
Comp players go mostly for the teamwork, play medic or engineer, and do good stats with it.
Then there are pub players, who play more sniper or soldier.
Now ECHO tells you that the players with sniper do not so good and the class needs to be stronger.
But when a better player picks up that class, he is too strong with it. (Sometimes i see guys like N.E.R.D. play sniper…)
About the medic:
Normally medic would be the base class.
One ammo-guy, one engineer, one Soldier. Maybe a FOPS.
But now medics are rare to be seen, noone is reviving.
If the team doesn´t advance forward, people even switch to other classes instead of revive train.
Just some quick thoughts from me today:
It would be awesome to see a Americas Army 2 - like class system:
The first 5 classes are already free to joins, but as more players join, more “teams” of two players get available.
That would prevent the spam of classbased abilities, “lemming-rushes” with engineer to repair the EV, and no more teams full of snipers.
Class-abuse/“trolling”, etc. gets a votekick/vote out of class-option.
I have very sweet memories back to Americas Army 2.
Teamplay worked on public, and if you earned some respect with a GL/Sniper, people would let you play the class.
That brings me to my next point: The K/D.
Why not use a good Elo-System instead of a K/D?
If there is someone with a higher Elo-Rank on the server, you will try to kill him because he is worth a lot of points.
But if he kills you, you lose very few points, because of the system. 1 Kill maybe equals 3 deaths.
Nobody plays a K/D of 3, they just hold their Rank.
Nobody plays a K/D of 0.5, they just hold their Rank.
Of course they can get a K/D, but only “hidden” back in their profile…