RaDAr and how it wokrs!


(Mad Hatter) #61

Even though I agree with you H0RSE, I don’t think that’s always the case. You can’t pretend that a lot of PC gamers don’t talk down to the console crowd and blame them for everything they think is “wrong with gaming nowadays.” But that’s neither here nor there.

Anyway, the radar system sounds good to me. Plenty of ways for people to show up on it, and plenty of ways to avoid showing up on it.

Question: When you look at an enemy they show up on your team’s radar. If you look away, do they drop off your radar, or does the effect linger for a few seconds?


(MrX) #62

I think from the moment you get spotted in an enemy’s crosshair the radar shows u all the time as red dot until u leave the radius of the radar or just die


(Senethro) #63

You have barely any idea how it works, neither does anyone not from SD, you’re all guessing and pronouncing doom based on your imagination.


(Wraith) #64

Well I will be picking that up. No point flanking if the enemy is going to be waiting at the end.


(LyndonL) #65

Technically radars work by bouncing radiation (typically in roughly the 9GHz X-Band) off of an object and timing how long it takes to come back and from what direction (Radar Processor knows how fast the speed of light is, and what direction the radar dish currently is pointing) which gives you distance.

Most radar operators have a hard limit that they should not be operated within 30 metres of objects and especially people due to the radiation levels at that range causing your nuts to be fried… So really the radar should be turned off when you are within 30m of a wall or when a person comes close to you.

Also mapping is possible on many surveillance radars, but it is typically just coastlines and is only annotated with a single thin line for the coast. Most of the defence force radars however only show returns and user created reference point plots, range rings, IFF or vectors. This is so that the screen is decluttered and the operator has a better chance of detecting and oncoming threats by not missing them.

</troll>


(Cankor) #66

I’m guessing here of course, but I would think it’s an extension of the “make communicating like a clan does” automatic as much as possible.

I’ll say it again, it’s great that we are getting this kind of feedback. Thanks Exedore!

And to everyone who is saying it’s over powered, Radar is probably on at least 1/2 of the time in any given ETQW game, and people deal with it there. That said, I’d be happy with none at all because I never look at radar (to my own detriment), I’m always focused on the middle of my screen. I keep meaning to learn to use it better but never seem to be able to. Maybe I need to zoom in my mini-map or something.

So, recapping how you can end up on radar:

  1. From being spotted.
  2. From being noisy
    a) sprinting close to an enemy
    b) firing your weapon (assume this paints you on the radar only where you fired your weapon and radar doesn’t then start “tracking you”?
  3. From an interegation.

Counters for the 1st:
A. If only one guys is looking at you assume Killing him will drop you offf everyone’s radar (after you gun echoes die down)?

Counters for the 2nd:
A. I[/I] walk instead of sprint when close to an enemy who cou;dn’t otherwise spot you.
B. Silent footsteps was a level up for a covy in ETQW, so expect this same kind of ability.
C. Silencers may now have a much more useful purpose.

Counters to the 3rd:
A. Operative can self destruct.
B. Tap out?


(Apoc) #67

Yea my advice mrX is to play etqw, that will settle your doubts about radar.

I literally dont care about radar, i dont mind if its in, or off, or half on etc… i enjoy shooting and to be honest its more fun shooting people who are facing the same direction as well as more of a challenge :slight_smile:


(Humate) #68

[QUOTE=Cankor;259166]I’m guessing here of course, but I would think it’s an extension of the “make communicating like a clan does” automatic as much as possible.
[/QUOTE]

I understand that they want to create the illusion that theres chemistry within a bunch of randoms, by eliminating the need for voice comms. Thats all well and good for pub play and I’m cool with that. But you could probably get the same result by just having interrogation.

But like senethro said - im only guessing, I havent had direct experience with the game :slight_smile:

Counters for the 2nd:
A. Silent footsteps was a level up for a covy in ETQW, so expect this same kind of ability.
B. Silencers may now have a much more useful purpose.

ETQW, also had a walk function available to all classes and factions.
It aloud you to move around the map, without being heard at the cost of mobility.
Its a mechanic thats been used in quite a few games but now the typical thing is to replace this with a ‘Ninja’ perk of some kind.


(H0RSE) #69

So just for clarification, when we are talking about radar here, and the ways in which it can detect you, are we talking about an ability that makes it possible, or just showing up on the minimap in general?


(Cankor) #70

[QUOTE=Humate;259174]I understand that they want to create the illusion that theres chemistry within a bunch of randoms, by eliminating the need for voice comms. Thats all well and good for pub play and I’m cool with that. But you could probably get the same result by just having interrogation.

But like senethro said - im only guessing, I havent had direct experience with the game :slight_smile:

ETQW, also had a walk function available to all classes and factions.
It aloud you to move around the map, without being heard at the cost of mobility.
Its a mechanic thats been used in quite a few games but now the typical thing is to replace this with a ‘Ninja’ perk of some kind.[/QUOTE]

Yeah, I should have added walk (will go back and edit). Exedore made it clear you only show up when you are sprinting (plus within a certain radius of the guy). Another question here, do you show up only on the guy who heard you, or does he “spot” you for everyone with his ears?


(Cankor) #71

radar like result: anything which makes you show up on the mini-map. At least that’s what I am describing.


(Humate) #72

Yes exactly, so instead of the player using their awareness to pinpoint a players position, they simply look at the radar screen. The counter - a ninja perk that lets you sprint undetected.
Which essentially mitigates the need of consciously/actively being undetected.

[QUOTE=Cankor;259177]
Another question here, do you show up only on the guy who heard you, or does he “spot” you for everyone with his ears?[/QUOTE]

Good question, im guessing team radar.


(LyndonL) #73

The whole purpose of this radar mechanic is to promote team play qualities without the need for VOIP or teamplaying peoples, so I would assume it would be for the whole team.


(Cankor) #74

yeah, that’s my guess too. Even though you are the only one to hear him, you could also be the only one to visually spot him. Only makes sense that it works both ways.


(H0RSE) #75

Will your whereabouts be revealed even if you’re not in the radius of the minimap? - Like if an enemy fires his gun or is spotted, but his location is not where my minimap is currently focused, will his position still be revealed to me like with a marker at the edge of the minimap pointing in the vicinity from where the shot was heard?


(MrX) #76

That is an interesting question cause from what i have seen the radius of the radar is restricted to some square meters But again being spotted on somebody’s radar even if u are not in his radius is a bit strange .The spot and mark option is good imo for those people who dont have voip and its definetely better than the spot and mark in bad company 2 (in that case a triangle appeared above the enemy’s head and u could kill him with a sniper from 100 metres through bushes and sucked)


(madoule) #77

the marker theory to me sounds odd, but i’d ask if i move towards his position if he gets revealed as soon as my radar covers his position…