Yeah, but it doesn’t work on good players. Basically any player running in the wrong direction will attract your attention and there are usually tells you can pick up on then. In ETQW it was the team specific footstep noises. Given that Brink has friendly fire off as default, you’ll rarely be penalised for hosing down anyone suspicious.
RaDAr and how it wokrs!
Well if the operative works like spy in team fortress then he can do some dmg especially killing the heavy for example but yes if friendly fire is off then operative’s camouflage is a bit difficult to use cause everybody is gonna shoot the one next to him:tongue:
yeah, that’s a concern and seems like it breaks one of the operative’s major abilities. In TF2 I guess they solve it by having him go invisible instead of disguising.
I suspect SD has recognized this and incorporated some mechanic to make it work.
Example:
With FF off: Your fire doesn’t have any effect unless the guy has been spotted as an operative by a friendly operative.
With FF on: Your fire does damage but you don’t get any indication that you are shooting an enemy (hit sound and indicator would tell you you’re shooting your own guy up until the moment he dies).
In the case of FF off you’d never be able to kill the guy unless he was spotted by an enemy operative, so there’s an issue there (if you knew for sure the guy was an operative and couldn’t kill him it would be a problem). In the case of FF on you just kill him if you know for sure he’s a bad guy, but just shooting him in the foot won’t give him away, you have to really know the guy’s an enemy (like he tried to back stab you or something).
There’s no way they’d make an enemy player immune to your bullets. Can you imagine how stupid it would be having a disguised op walk down a corridor tanking all the damage for his teammates and being invincible just because he isn’t shooting back?
yeah, I was pointing out the flaw in the first scenario. But that scenario wouldn’t happen either, the bullets would just go right through him and hit the guys behind him.
But yeah, there needs to be some way to kill a guy where you are sure he’s an enemy in disguise. I thought maybe you could tag him as an enemy in disguise and then be able to kill him, but you can imagine the griefing which would come out of that!
So, I don’t have an answer but it still seems like you shouldn’t be able to just shoot your guys with no repercussions in order to discover an enemy in disguise, it’s a huge flaw. I bet SD has some clever way around it we haven’t thought of.
Actually in team fortress 2 u go invisible but u do it only to get past the enemy lines.U cannot kill someone while u are invisible.When u kill someone the camouflage automatically dissapears and leaves u vulnerable for somes secs until u can camouflage or go invi again to escape from the mad enemies:P. Something similar is going to happen in brink. U kill a guy disguise as him and when you shoot an enemy ,camo dissapears and leaves u vulnerable . The thing with ff off is that some guys may shoot other in order to find who is the disguised guy among them except if the ff off feature includes the disguised guy not being shot
Didn’t the radar in ETQW always show where the enemy was in the radius as well? That didn’t even require effort, just someone as cov ops who wasn’t a complete tool and knew how to deploy one. I like the CoD style radar as well where you get a snapshot of the location rather than a constant readout.
Yes. The thing about ETQW radar though was you could always take it out to counter it.
I suppose operative must have some hacking device or something to take it down or else is very easy to spot players on map.
In ETQW, the radar was a physical structure, and it could be disabled and/or destroyed.
In Brink, there is no physical radar, and instead it is an ability. Interrogating will show enemy positions on the minimap, but only for a set amount of time, so its far less of a problem that needs to be countered.
You want to counter interrogation? Kill the Operatives and gib players before they get a chance.
[QUOTE=Slade05;258838]Ah, so you expected to backrape without a counter.
Well, sorry.[/QUOTE]
There is a universal ability called Combat Intuition that lets you know if an unseen enemy has you in their sights. I don’t think the radar works full-time, and is triggered only by operative interrogations, but the ability I mentioned is a fine counter to such a situation.
[QUOTE=Cankor;258843]I agree with the OP’s concern, if you sneak behind the enemy, they shouldn’t automatically always know you are there. That said, I don’t think it’s a concern because there isn’t an always on everyone’s radar mechanism. If it’s on it’s only for a brief time. If you are spotted in a firefight you can get out of the enemies line of site and drop off the radar (or when you kill the guy you were fighting).
I would like to know how long the spotting is in effect. I assume if you are in a one on one firefight with a guy and kill him, you will probably stay on everyones radar for a short period (maybe 3-5 seconds or so), but only at the last position he saw you at.[/QUOTE]
I personally dont understand the need for autospotting when you have interrogation available to you. 
Yeah, I remember suggesting that style of radar in beta but it wasn’t meant to be. It may have resulted in radar usage been allowed in clan matches if was adjusted to be COD style as some of the clans also suggested a similar style.
Also in some maps you could deploy a radar safely in your base and the opposition would have a hard time disabling it requiring them to really go out of there way only to have it repaired by the time the next attack wave arrives.
Anyway seems I’ve gone terribly off topic. bye
Firing your weapon or having a member of the opposition see you puts you on the opposition’s radar, as does sprinting within a radius close the enemy.
Is this regardless of a spec ops interrogation? Curious about the ‘sprinting with a radius close to the enemy’, within field of view or anywhere? If I’m behind a heavy with a big chuffing gun, and I’m a light with some damage to my name… if I sprint am I going to flash up on their radar?
Does sprinting put you on their radar or the enemy on your radar? The former seems more logical.
Not right sure I’m liking this to be honest, seems like the radar is replacing situational awareness on the face of things.
If I hear a gunshot to my right I don’t need a radar icon to tell me someone is other there. If I constantly check my surrounding I would be able to spot oncoming enemies, now I would just just keep my eyes focused on one area checking radar for movement else where and just hope the other team don’t all walk and have ran out of ammo.
Sorry if I sound bit arsey but I’m not a great fan of extensive radar usage, having positions show up after an interrogation then yeah, you’ve earned that ability but having enemy positions show up due to movement speeds and weapon use seems a bit ‘cheap’ for a lack of a better word.
Will have to see how this pans out though, I could be assuming too much here. 
So i was right when i told you that you are beiing seen on radar all the time in a certain radious without the help of interrogation. Tell me that u like that cause its lame as hell seriously
On ETQW the minimap is so small that watching the radar all the time requires effort. You would only truly get an advantage out of it if you’re setting up an ambush or holding a choke point.
The only thing that is good about the radar is that it doesnt show the map minimized but only red dots .Plz dont add thiS cause its already easy to spot a guy