[QUOTE=tinker;475115]so what, your saying on favella the first wins. I don’t see it that way but Hey… 2 games, everybody wins one game
old town… put one Dee(or more) up your squad and you’ll be quite safe. or just DONT enter the mid…
you shouldnt put your characters on fields where they die 100%, and you should actually see these fields.
being one step ahead on chess is not a plan, it’s kinda a rule… same counts for rad soldiers.
none of these maps is like “2Rooms” (counter-strike) where you have vision on your enemy right when it starts.
beach might just be as much a bad map as the other 2 named ones. you simply can’t move to all cells in range- and this from the very beginning
, sometimes you are save on 1 of 12/7/6 cells, sometimes on all, sometimes on none… predicting this is the hardest thing in games like this.
but I think you should not ban maps just because it’s harder to predict anything[/QUOTE]
Our strategies are different. For me, the point of the game is to capture the objective. From the sounds of it, if you go first on Favella you won’t even cap. You “strategically” place your commander next to the choke and rotate your sniper 1 - 2 spaces for 15 turns until the other player gets bored and dives in. I’ve played many, many people like that and quite honestly, it’s one of the reasons I stopped playing. I’ve played with Dee plenty, Mitsid can attest to that, his shield is great but nothing comes close to Dave’s versatility. 26p games are all about the first blood and Dave gets you that every time. Dee does not.
As for beach, I agree with you. It’s not much better than Favella or Old Town because of the poor placement of the objective. First to go in, will lose. The difference is that you can take an extreme risk for an extreme reward. You don’t have those options in Favella or Old Town, if you take an extreme risk, you will lose.