[QUOTE=Catnadian;442924]Which bugs do you mean? Only one I’ve heard of is the Shieldbot’s problems that are on the fix list.
I’ll rattle off a few concerns and observations from the last tournament:
-There seemed to be some confusion about the upper bracket and lower bracket, specifically the boomerang final where the lower bracket champion got another shot at the upper bracket champion. I’d recommend keeping them seperate like how this one ended, but definitely keeping them, depending on the size of the tournament.
-Time limits. The elimination phase to determine the brackets went quick and well enough, Paul got busy but the first round of bracket matches went without incident as well, but a few players made some unannounced dropouts and I think that’s where the tournament started to drag.
My last concern either lies with the 14-pt matches or Juan, who made way too powerful a showing during the tournament. With 210 damage potential and usually accompanied by teammates that could move him or his intended target a good two or three spaces, anyone who didn’t employ the same tactic was either at a severe disadvantage for the entire match or had to hope their opponent made a really bad positioning call. This also interfered with match times, I know Sandpuppy v Tinker had one round where they were just ping-ponging their troops around in what was essentially a mirror match. I feel like I’d want to see more deployment diversity come the next tournament.
That said, it was still a fun tournament, particularly nail-biting at times. Thanks Paul for putting this together![/QUOTE]
I like a lot of these ideas.
I agree that the upper and lower should stay separate and not be so complicated. this is what dragged on the tournament.
I thought the start of the tournament went really well and quick but then it slowed down.
I think time limits is a must and if the opponent doesn’t reply then it’s an automatic win.
Also maybe less games at the start? what if it was only 2, each player starts a game. if it’s a tie then they get the same amount of points.
Or if it goes past 10 rounds (or more) and is basically a stale mate, then it’s a tie. (unless it’s a bracket match obviously and someone has to win)
An idea for the Juan comment… what if we said that you can’t play the same units against the same opponent more then once (to make it interesting) I played 3 games in one of the lower brackets and my opponent played juan + kate in all three games… I beat him once, but because the juan + kate was so powerful, unless I picked it myself, it was too hard for me to counter again twice more. And the tournament turned into a “how to beat Juan + Kate” challenge…
Players that are skilled should be able to make several good combinations of units and still be tough to fight against.
I remember playing tinker at the beginning (for the first time) and he played with megan… I was like wow, a player that tries units that no one else uses. He must be good. and he was… he wooped me… haha
I like the 14 point system cause it limits you to only 3 units. It makes it more like chess. where as 20 or 26 points can be so random since people could have more units then you or more abilities… someone could buy 3 Juans and that would just be annoying to counter… haha
A higher point system would also make matches even longer.