RAD Soldiers Debut Tournament Analysis


(Paul) #1

The tournament has run to an end, and we want to congratulate our fantastic winners:

Catnadain
Sandpuppy
tinker


(Full scheme’s can be found here: http://trackbase.net/game-rad/c1/RAD-Launch-Cup)

Before we hop to the next tournament, we’d decided for a little analysis on this one and feedback for the next one. Feel free to give your opinion and discuss for the rules for the next one.

Also - if you want to apply as competition leader (I won’t be leading the next one) feel free to send me a PM.


(Crozzton) #2

Enjoyed the tour although it seemed to last long for the last matches. That would be my only negative thing. Otherwise thanks for the time spend on this and hopefully more will come


(Mitsid) #3

In my opinion we can have a new tournament only when some major update bugs are properly fixed. Otherwise we will face many claims regarding unfair match results.


(Catnadian) #4

Which bugs do you mean? Only one I’ve heard of is the Shieldbot’s problems that are on the fix list.

I’ll rattle off a few concerns and observations from the last tournament:

-There seemed to be some confusion about the upper bracket and lower bracket, specifically the boomerang final where the lower bracket champion got another shot at the upper bracket champion. I’d recommend keeping them seperate like how this one ended, but definitely keeping them, depending on the size of the tournament.

-Time limits. The elimination phase to determine the brackets went quick and well enough, Paul got busy but the first round of bracket matches went without incident as well, but a few players made some unannounced dropouts and I think that’s where the tournament started to drag.

My last concern either lies with the 14-pt matches or Juan, who made way too powerful a showing during the tournament. With 210 damage potential and usually accompanied by teammates that could move him or his intended target a good two or three spaces, anyone who didn’t employ the same tactic was either at a severe disadvantage for the entire match or had to hope their opponent made a really bad positioning call. This also interfered with match times, I know Sandpuppy v Tinker had one round where they were just ping-ponging their troops around in what was essentially a mirror match. I feel like I’d want to see more deployment diversity come the next tournament.

That said, it was still a fun tournament, particularly nail-biting at times. Thanks Paul for putting this together!


(Mitsid) #5

http://forums.warchest.com/showthread.php/35742-Crash


(Armedmanus) #6

[QUOTE=Catnadian;442924]Which bugs do you mean? Only one I’ve heard of is the Shieldbot’s problems that are on the fix list.

I’ll rattle off a few concerns and observations from the last tournament:

-There seemed to be some confusion about the upper bracket and lower bracket, specifically the boomerang final where the lower bracket champion got another shot at the upper bracket champion. I’d recommend keeping them seperate like how this one ended, but definitely keeping them, depending on the size of the tournament.

-Time limits. The elimination phase to determine the brackets went quick and well enough, Paul got busy but the first round of bracket matches went without incident as well, but a few players made some unannounced dropouts and I think that’s where the tournament started to drag.

My last concern either lies with the 14-pt matches or Juan, who made way too powerful a showing during the tournament. With 210 damage potential and usually accompanied by teammates that could move him or his intended target a good two or three spaces, anyone who didn’t employ the same tactic was either at a severe disadvantage for the entire match or had to hope their opponent made a really bad positioning call. This also interfered with match times, I know Sandpuppy v Tinker had one round where they were just ping-ponging their troops around in what was essentially a mirror match. I feel like I’d want to see more deployment diversity come the next tournament.

That said, it was still a fun tournament, particularly nail-biting at times. Thanks Paul for putting this together![/QUOTE]

I like a lot of these ideas.

I agree that the upper and lower should stay separate and not be so complicated. this is what dragged on the tournament.
I thought the start of the tournament went really well and quick but then it slowed down.

I think time limits is a must and if the opponent doesn’t reply then it’s an automatic win.
Also maybe less games at the start? what if it was only 2, each player starts a game. if it’s a tie then they get the same amount of points.
Or if it goes past 10 rounds (or more) and is basically a stale mate, then it’s a tie. (unless it’s a bracket match obviously and someone has to win)

An idea for the Juan comment… what if we said that you can’t play the same units against the same opponent more then once (to make it interesting) I played 3 games in one of the lower brackets and my opponent played juan + kate in all three games… I beat him once, but because the juan + kate was so powerful, unless I picked it myself, it was too hard for me to counter again twice more. And the tournament turned into a “how to beat Juan + Kate” challenge…

Players that are skilled should be able to make several good combinations of units and still be tough to fight against.

I remember playing tinker at the beginning (for the first time) and he played with megan… I was like wow, a player that tries units that no one else uses. He must be good. and he was… he wooped me… haha :slight_smile:

I like the 14 point system cause it limits you to only 3 units. It makes it more like chess. where as 20 or 26 points can be so random since people could have more units then you or more abilities… someone could buy 3 Juans and that would just be annoying to counter… haha

A higher point system would also make matches even longer.


(Catnadian) #7

Weird, haven’t even run into that one yet. That’d probably be more annoying than downright detrimental, but we deserve a smoother tournament than this bug would allow. Good it’s been found.


(Sandpuppy) #8

I like the upper-lower bracket system without the big final :slight_smile: I too think that there needs to be a time limit.

my conclusion of the tournament is that the game still has some balancing issues between offensive and defensive play. the commander-juan-gus combination is very strong because of the probably overpowered rifle and its huge range if combined with gus. that makes attaking or even advancing rather dangerous. ppl just camping or making “emtpy” moves is rather boring. there should be some kind of timeout if no damage is dealt for several rounds and the rematch should not allow the same characters again :slight_smile:

also I would prefer 26spt games, just do not allow to use the same char. twice

at city center there was no way for tinker or me to enter the scoring area without loosing the game, that should be looked into :slight_smile:

but thanks for the fun tournament everyone, I really enjoyed it


(KINONEZ21) #9

Praonally I didn’t participate in the last tornament, but from what I’ve read it seems like Juan was way overused, I agree with Sandpuppy and would recomend 20 or 26 point matches to add more vareity, not Juan and Kate or Juan and Gus


(Ciakgb) #10

Here are my tourney suggestions, having done nothing but watch the last one. I would volunteer to run it, but I want to play too!!!

I do not think you should limit ANYTHING that the game will allow. The way to avoid weird squads is to require all matches be played on a random map. Bring your 3 Juan’s to Favella, see how THAT works for you:) Oh your six toon melee squad? Try that on Old Town!

In terms of structure, lose the brackets. Simply create a seeding list prior, I suggest using the results from the last tourney, then add everyone new to the bottom. Top seed plays the bottom seed in round 1. Make it two games a round to make it fair (each gets a chance to move first).

Instead of “advancing” your win total accumulates. After round one, scores of “2” play other “2” winners, “1’s” play “1’s”, zeroes play zeroes. This way if you win, you get progressively harder competition. If you lose, you get an easier round. By the end of say 4 rounds, it will be clear who should be in the finals (which I would leave as a stand alone match with its own rules, including the requirement that the participants submit screenshot at the end of each move so we can follow it).

This is known in Chess as the “Swiss System” and while it is not perfect, it is the quickest way to get a clear result with the most participants.

The only real snag I see is the random map, making sure people don’t cheat and just pick their favorite map. If we don’t think the honor system would work, we would have to require screenshots of the match set up screen.

input please!

-c


(Sandman77) #11

I posted a idea for a new tournament awhile ago. Im still up for it…

As to comments on this one: Dont allow more then one use of a toon, i also sugest 20 point game, meaning ONE game only, if you loose your out.

Might want to consider setting up exactly which toons you may use and which map BEFORE you start. Example: pete and kate on park, opponent has to use same… I defintly think it makes no sense in playing twice against someone.


(Ciakgb) #12

I am really against adding restrictions to the game, the tourney should be the game as played everyday, or its a bit silly…if you tell me what soldiers I can use on what map, forget it. Only one of each toon, borrrrring.


(Catnadian) #13

Clone army strategies rarely seem to pay off in my experience. I wouldn’t be too off put by one-soldier type or one-soldier limitations but putting unnecessary restrictions on characters and maps instead of tweaking them so that they’re good and balanced across the scope of the game gets kind of troublesome.

As for one-game-only tournament matchups, that would probably make the tournament too quick and too stressful. I liked the setup as it was, it gave you time to learn and adapt to your opponent and made for interesting and challenging matches that weren’t too heavy on pressure, and you didn’t feel like you got slighted if you made a mistake or a bad movement call.

Juan, or just Sniper Rifles, needs a good looking into before the next tournament commences, I’d say. One of you brought up a decent idea in another thread of just flat lowering damage, and if actual stats matched store stats, Juan with a Botherer might be a little less troublesome. I’m staying with my AP tweak though, even 180 potential damage means Juan still holds a large advantage over his counterparts.


(Ciakgb) #14

If u go too far, matches will take to long–the one nice thing about Juan is he moves things along:)


(Sandman77) #15

If more then one use of a toon is allowed it is unfair, not all have tons of toons. Point of rules is for it to be fair to all who attend.


(Ciakgb) #16

Poppycock. By now if you are at all active, you should have whatever toons u want. Why restrict? Screams to me of lazy people who don’t want to think through creative squads.

The truth is well balanced, solid squads will win over the long haul, especially if people come around to random maps

Come on, do me a favor, play ONE random maps right now at 26 pts. I honestly believe that you will find it a much richer strategic experience.


(g00n) #17

I love Random maps but how will that work with tournament?-- really cant tell if opposition is doing the same. Usually the second person will know map when you fight opponant as a friend. Random will need to have a seperate section for tournament to truelly work. But the random is not based on all the free maps but a selected few that those like by voting which will suit and test squad diversity?

I never was in first tournament. But the system like tennis is fine for small group of participants but really feels handicapped to get an idea of best player when playing only one player twice and loser is eliminanted.

Id rather like to see pools or groups (something like Rugby world cup or super rugby) of either randomly selected participants, breaking up the experienced with newcomers of 5-10 players (or one large group) or break up grouping based on level of experience and in this grouping you play at least two games per player in that pool.
2pt for Elimination Victory
1pt for Hold Victory
1pt bonus for having all your toons survive battle.
20-26 point games.
No clones. Specialists (agents/medical) may never be more than Rank and file (Commando/engineer)
If playing by level experiences see idea http://forums.warchest.com/showthread.php/35792-Suggestion-statistical-data-and-or-character-experience

You can have either the top two go into another round with winners of another pool and/or fight one another to be Champion of his group. If one large group the top four play one game each in semis. top seed plays the lowest seed, Second seed the next lowest. then one battle or first to win two games.
If pool groups
Semi Finals 1 game?
Pool A Vs Pool D
#1 vs #2 and vice versa
Pool B vs Pool C
#1 vs #2 and vice versa
winner of each semi finals play in finals one game or best of three.
losers of semi final battle it out for the wooden spoon.

Ok a lot more work to organise, but if this is a true tounament that the developers are doing yearly?
Icon award with date of winner as a forum award…prizes?
•Gold Cup
•Silver Medal for runner up
•Bronze Medal for third place
•Wooden Spoon for fouth.

If doing by level of experience
Gold icon for winners
Silver for second

thats my brainstorming for the day :stuck_out_tongue:


(Ciakgb) #18

Goon I suggested we submit screenshot showing that random was selected, and also said rounds should give each player a chance to go first. I hate that u want to reduce the points for a take n hold…does anyone else feel this thread is degenerating into everyone trying to get an edge?

Clearly I have self interest with my Meagan’s (although if u play me u know I have several of every toon and a bunch of starts, not just overloading the meagans) in my defense though I’m just asking that it be OPEN. As few restrictions as possible.

And FYI, I’m in the process of getting my five Meagan’s creamed by Jerry rigs and his four madames. I think it’s cool as hell! The drones are a real problem for me, working on a counter now…


(g00n) #19

Not everyone can afford to buy so many meagans, juans, best weapons etc.
You gotta think about whole community and to encourage newcomers to join…which Im sure developers would like to see, and at least basic fair match (that still leaves room for tinkering) in toon squading-so skill is more important. Otherwise it be just for the elitists rich and diehards.
It was brain storming, Im going on the way loser gets a little more coins if he survives game in hold and defeat than eliminated. Sometimes you can be out maneuvered but still a pain in butt out of reach of being destroyed totally.
Maybe add another bonus point for hold and defeat under 8 turns?
these points will really help those who had opponent quit or go inactive in the tournament.


(Ciakgb) #20

Ok now, ease up. I didn’t buy a single soldier, I earned them all. I bought the expansions to help out the scene, but that’s it.

Die hard, well yeah I play way too much, but you know I lose all time, a level 19 just creamed me yesterday. I lost to a forty this week and didn’t even get a single toon of his!

I know I always come back to chess, but would you play in a tourney where you were forced to start with the king’s pawn (e4 if u know what I’m talking about) every game?

Personally, if u check out my brag your rad post, I think there are several easy ways to address your concerns w.o changing the game itself. How about “The forty league” only players who have reached level 40 in one group, and everyone else in another? It’s pretty weak to whine that u don’t have toons, that would be like me saying it would be only fair for Kasparov to play me after a frontal lobotomy.

I’d still lose:)