What I’m talking about is: there was some discussion about them in this thread and I wanted to see how people felt about it. Strongly, judging by your reply, and there are others who are fine with it, including myself, no matter my personal opinions on the strategy. It’ll have a place in the next tournament.
[QUOTE=Ciakgb;445494]Plus you make it like a crime against science, its not a clone, its an identical twin:)
I suppose I could bend on random, think it sure goes farther to keep odd squads from domination, plus it would make scheduling so much easier, as to maps as well, those without expans wouldn’t be excluded, but those with wouldn’t be hindered.
If you feel you have to put limits, how about any two per class, even if they are so called clones (cue scary music:))
I think 26 is more interesting, you could do a seperate tourney for each 14, 20, 26.[/QUOTE]
I feel like 26-point matches are the most interesting and the most fun, but 14 and 20 are generally the most accessible. Running three separate tournaments seems a bit… daunting, though I’d definitely consider it at some point.
The thing about random maps is the first player is stuck not knowing what map they’re going to get and how well it’ll go with their deployment, while the second player not only knows what map they’re fighting on, but can be that much more effective in choosing their deployment. Knowing what maps you have in advance mitigates this somewhat, since both players can keep whatever strategy they wish for it, adapt to their opponent over the course of the matches, things like that. We’d probably get a lot more ties if the tournament was just random maps, and that’d be… weird for the placement bracket.