Rad-based relocation


(Mj) #1

As you can probably notice, I’m new around here. So hello! :smiley:

Well, I come with a question. I’m a RadGuy - I love (with a passion bordering on complete sadness (but nevermind :P)) Using the MoHRadiant to create create create and occasionally make maps for Medal of Honor. Now, MoH is dying. Custom map support is 0 (no auto d/l!) and with no players really interested in the custom maps scene, I need a change of scene…

Anyone have any reccomendations for engines that use a Radiant? I don’t really want to have to go through the whole learning process again :stuck_out_tongue:

On a side note, I was browsing the site earlier, and reading the team profiles made me laugh :smiley:

Anyhow, if anyone has any directions for me, I’m about to go re-stock my gamelibrary and need a big signpost with help on it for me :slight_smile: But I’m not in zelda… sooooo help!

Thanks guys,

Mj


(Ragnar_40k) #2

http://www.qeradiant.com/?data=sitemap#games


(Mj) #3

Haleluja! Doom 3 uses almost exactly the same Rad!

Do you guys know how it does performance wise with alpha-ed (see through/transulcent) textures? I’m going through a jungle-building phase at the moment :slight_smile: