r_picmip


(Cerebrate) #1

I’ve used 0 for a very long time, ever since I realised I didn’t really need the extra memory it saved me with a high value, because I like the sharp and clean look, while the blurred effect 3 gives is just too “soft” and ugly.

However, I changed it today–the way I used to have it over a year ago–and noticed that it’s easier to focus on the crosshair when moving the mouse fast sideways, because the contrast between the textures in the background and crosshair is greater. It’s also easier to spot things like a dropped grenade on the ground–in case you didn’t hear it–and easier to make out other players on long distances. Also, the loading time between in each map is diminished quite a bit, it seems.

Another question: When switching to a high r_picmip, it kind of feels like I’m “lower” than with a low value; that is, a feeling that the vision is lower to the ground. An illusion, but I can’t understand why it looks that way. Test it out and you’ll see what I mean. Anyone know why?

Note: I read somewhere that r_picmip2 is for single-player; so because ET doesn’t have a single-player mode, it’s it’s pretty much redundant. I could be wrong.


(Wils) #2

You probably feel lower to the ground because the resolution is absolute - if you crouch you get closer to the floor, but it stays the same resolution. If you then adjust that resolution globally with r_picmip it gives you the impression you’re nearer the surface, based on your previous experiences. It makes everything feel really small for me, rather than feeling like I’m lower to the ground, but it’s a similar effect.


(TFate) #3

Well, stupidly I voted “1” before I realized that I had actually been playing at “0” all this time without even realizing it. v583


(ouroboro) #4

3 can be good for the reasons mentioned, but i use 0. i like everything crisp, and i don’t want wallmarkings and patterns to be washed out, because if you pay attention you will notice that nearly every map has visual clues as to where head height is. i walk around with my crosshair on those lines :wink:


(Cerebrate) #5

I take back what I said about “easier to see” and all that, because it was mostly based on theory and musings rather than “extensive testing”. After dozens of public maps, I found out that my aim became worse–worse!–which was pretty frustrating, because I couldn’t quite connect it up with the picmip thing, so I started tweaking the crosshair size by two up and down, nudging the FOV up a bit–you know, all the stupid shit we do when we’re desperate after being owned on public. I’m now back at 0.

The “low” feeling: Yes, I suppose it feels a bit cramped as well.


(EB) #6

3 ? ewwwwwww…
almost like playing an atari mixed w/ xbox and all interfaced on a PC.

I use 1 cuz I like details…maybe I’ll try 0 out. :blah:


(maarten144) #7

im using 3


(Mark.C) #8

i use 1.2333333r


(Akira) #9

I use r_picmip “0” and r_roundImagesDown “0”.