QW's Player Limit fixed


(iwound) #1

It’s got to be worth a poll.
Im up for not fixed for reasons already stated.

*cheers Wils.


(Ifurita) #2

I believe one of the devs said it was fixed at 32


(Wils) #3

I’ve edited the poll to reflect the current limit from the other thread.


(SCDS_reyalP) #4

Even if the current systems and maps can’t reasonably support more than 32, it would be nice to have the flexibility to up the limit as hardware advances and community maps come out.

Based on the ET experience, it seems like there are a significant number of people who like there maps and servers as big as possible.

Of course, if current systems can’t play well with more than 32 players, upping the limit could be left to a point release.

SD etc also no doubt have the concern that if they allow more players than the game can support with decent performance, people will run large servers and this will reflect badly on the game. Even if SD says “more than 32 players isn’t supported”, most players will just notice that big servers are laggy, and blame the game.

One possible way to reduce this is to make the limit gamecode only. Then if you run a vanilla ET:QW server, you will only be able to have whatever number runs reasonably well. If mods decide to up the limit, the onus is on them to improve performance to compensate, and if they don’t, the blame should fall on them. Of course, many users still won’t understand the difference, but there’s really not much SD can do to keep mods from doing silly things.

All this is assuming that the limit is driven by performance, not just what plays well on the current maps.


(Mordenkainen) #5

SCDS_reyalP, you make some good points. My default stance in these matters is that “options = good” but I wouldn’t mind if this cap was in the game dll.

Limiting the engine itself seems far too contradictory to what SD had continually said ever since the game was announced nearly 2 years ago.


(ir) #6

I think you should let the server owners choose how many players. They are after all paying for the server…

In other games I have played similar to qw, there are usually servers with at most 32 players. But there are other games with many more players. In CS:S for example, the largest playable server I have found is around 40 player. There are some servers with more players, but it’s just too laggy.

I suggest having a hard limit of 64, and allowing server owners to run whatever they are comfortable with. To hard code a limit is a bit silly really as it stops people doing something which they might want to do. I know in css there was talk amongst many communities of upping their slots to 64, but every time they did, there was either too much lag or the server would just crash. So they lowered their limits to whatever they found they could run their game on, and that is why there are many 40+ player servers now in css, even though css was designed for 5v5 match play.

Let the server operators choose!


(ktr) #7

This option should be left to the server admin, but 32 is a nice number of players, especially for liner objective gameplay. Frag fest are fun to play sometimes. I remember Tribes2 being modified to support 128 players on massive maps…and bomber just slayed around 30+…good times.


(McAfee) #8

Voted 32,

I originally disliked the idea of a hard capped limit of 24, but 32 sounds fair to me. SD can always up the limit with a Point Release.

Even if the servers support more than 32. Most players will not, and they will probably not understand why, then blaming the game. It’s best to leave this change for mods, or for a later patch, when the time is right.

A limit of 32 also keeps servers on an average count, so the gaming experience should be similar on all servers. It can help smaller servers get players too.

Instead of an exhausted 64 player servers, that same server could be a high quality 32 player server.


(Nail) #9

there was never a hard cap at 24, it was always said that was what the developers considered the sweet spot


(SCi-Fi) #10

I think 16 a side is best as 12 will be spread alittle thin across the map!!


(Ifurita) #11

The devs have said they’ve played many 6 v 6 games that have gone quite well.


(iwound) #12

I can understand the limit from a technical limitation
point of view. But as a player why would one choose a limit.
There would be servers with varying amounts of slots/players
as there are now.
Personally I like a large amount of players in a game if
the map can handle it. Possibly thats why its capped atm,
because the maps are for 24-32.
If there is room to grow and its extended in the future then
great.


(figvam) #13

I’m surprised to see the number of voters for fixed 32 players limit. There are really big W:ET maps tailored for 32 players, and now that ET:QW has much larger default map size, why confine map makers and modders in this arbitrary limit? Especially that it was chosen taking into account only default twelve maps.
I can understand if there are many technical hurdles in the engine which influenced this decision though…


(Timme) #14

i did 64 + becouse the maps will be alot bigger then the for W:ET and over 64 looks like a real WAR !! :smiley:


(Floris) #15

I think it should be upto the server admin, roleplaying a galactic invasion of an entire planet will only be fun with 100+ people :smiley:

In ET you have maps which do good 3on3, 4on4, 5on5, 6on6, and even some maps working good at larger sizes. But in ET:QW levels will be bigger, and making a sweet point system is a bit harder for the less experienced managers.


(Joe999) #16

only because the maps are larger doesn’t mean that it’s automatically designed for larger player numbers. you still have only one point of interest, the objective, plus you have vehicles to get over the larger distances.

24-32 fits great imo, although i personally prefer 24. gave me much more quality games in ET compared to games with larger player numbers.


(Gringo) #17

Fixed at 32 but I think that may even be too many people. I agree wit joe and say 12v12 would prob be best. In ET the max I prefer is 20


(BondyBoy007) #18

Let SD decide I say, it can always be changed by a mod (or point release if required).

what hasn’t been mentioned is the cost of renting your server(s), the price usually scales on the number of slots - I would imagine the difference between a 64 and a 32 slot server would be huge!


(M8DNanite) #19

Cap it 32 now and open it up to 64 after like half year with point release.

I think SD is working hard to balance the weapons and maps for 24 players. So its good to have the best/fun initial gaming experience in the beginning to all new players.

Later in ETQW life we can try to have some silly fun carnage servers with 64 players.
But first lets play the game like it was intended to be played.


(murka) #20

no cap. ppl can have better servs in future and think of new maps coming. maybe smb wants a big pub serv.