QW's objectives - building bridges, etc.


(Hakuryu) #1

I’m just brainstorming new map ideas for Quake Wars, and the one part I really need some info on are the map objectives. So far I have seen :

Building bridges
Hack something
Move a MCB into an area to claim it as a spawn.

My questions:

  1. Can anyone list more objectives they have seen?
  2. I’m sure destroying bridges and objectives via explosives is in there somewhere, but is it still the engineer doing this or the soldier now?
  3. One movie mentioned a spawn point being taken by the Strogg (in the tunnel area), and a guy runs to it where a teammate had taken it back. All I saw in there was a computer setup, but no flag… anyone got a clear idea on how that spawn works (and is taken)?
  4. Any mention of the ultra-useful ‘disabled truck’ type of vehicle like in Gold Rush and so many custom maps?
  5. Any mention of ‘special’ vehicles, like a tank that never blows up, but acts like the MCB when it’s damaged?
  6. Anything else pertaining to objectives you found interesting while reading news anywhere?

(Rhoades) #2

Repair
Escort
Destroy
Defend


(ParanoiD) #3

-> “To play ET:QW is your main objective”, said by the official SD Tapir :tapir:


(Armyn) #4

Will it be posibol to take back an objective (is it now in ET)?

ex: if gdf needs to rapair bridge and do that can strogs push back gdf and destroy bridge again?


(madness) #5

thats not how it is in W:ET. doubt it’ll be in QW


(Pytox) #6

Actually, this is just a question,
but will there be also some flag that can be captured (or something else :P) like oasis?


(jjpron) #7

thats not how it is in W:ET. doubt it’ll be in QW[/quote]

What do you mean? Axis can destroy the bridge after it’s been built. Or rebuild the tank barrier as well…


(Dazzamac) #8

But not after the allies have advanced past them. You can not push an advancement back and regain ground. eg when the tank has blown the tunnel door in fueldump the axis cannot push the allies back to the first spawn.