QWEU Second Part of Quake Wars interview online


(San_Pedro) #21

I really like the part about choosing a mission and then being assigned to an appropriate fire team. In ET you can join a fire team and end up never using it quite often (at least in pub). Hopefully, this will make it easier for groups of people to group up to take an obj.


(kamikazee) #22

[quote=“darki”]

yes :|[/quote]I beg to differ. Even if you were just joking, rambo classes should be avoided where possible.
Whilst classes should be able to give sufficient fire support, making a class effectively self-sufficient is not a good thing.

Limiting pings is rather a way of banning players from other countries than improving the server. It was done in W:ET too, but other players didn’t suffer from lag there because one pinged out. The only hard part was if you wanted to hit a player with jerky motion. However, he would have a hard time to hit something too, as long as the low-ping players are not standing still for a few seconds.


(darki) #23

btw, medics arent rambos themself so wheres your point?

i just dont like this limited view of public players talking about “rambo medics” :expressionless:


(carnage) #24

nobody is saying that all medics are rambo medics. they are making the point that the load out of the medic class in ET allows a player with sufficient skill to use the load out in a way that gives him a too great advantage over players using other classes

playing the rambo medic is by no means cheating and from a tactical point of view playing rambo medic is a very good idea but the argument is that having one class more superior than the other detracts from playing other classes than medic. therefore the game becomes more about playing medic than playing as a coordinating team using the strengths of a number of classes

you can argue this till your blue in the face if medics do have an unfair advantage but at the end of the day i know i can kill a hell of a lot more people on an average ET serve when playing as a medic than any other class


(kamikazee) #25

The game should not take action to stop a player from playing as a rambo as it’s a valid tactic in certain cases.
On the other hand, the game should not encourage players to pick medic because they know it is the strongest class. The class needs a certain disadvantage compared to other classes. The only distinct disadvantage in W:ET was the starting clip, which was easily overcome by reusing the enemies’ ammo after killing him.

EDIT: Seems carnage thought about the same, though with more words.


(darki) #26

i do not disagree, but it doesnt make a medic the strongest class, its just, well, lets say easier to play with, because you can heal urself anytime besides the battle. and this doesnt make a medic stronger in any fight, unless you care about the ~10hp more than other classes :expressionless:


(carnage) #27

i do not disagree, but it doesnt make a medic the strongest class, its just, well, lets say easier to play with, because you can heal urself anytime besides the battle. and this doesnt make a medic stronger in any fight, unless you care about the ~10hp more than other classes Indifferent

there is a bit more than 10hp in it and it does make a medic stronger in many fights since they can always enter a fight on full hp witch is a massive advantage compared to all the other classes. if the medic had the disadvantage that he had little ammo it would seriously effect his ability in fights despite having more health than his opponent’s. however in WET it was not the case and in the case of a straight up fight the medic was the stronger class

the other disadvantage of this is that it discourages team play. if the medic has little ammo then he is Dependant on friendly field ops just as the field ops is Dependant on the medic for health. in a team based game its these dependencies on each other that set it apart from a standard team deathmatch and generally makes the game more interesting


(darki) #28

if im a medic i just have one clip magazine ala 30 bullets… and there is your disadvantage… do you mean a medic should just have 20 shots a clip ? i dont get it sry :?


(carnage) #29

yes that is the medics disadvantage although it was implemented quite poorly since its very rare that a medic is actually constraint by this disadvantage. the implementation is not entirely that fault of the developers since xp was intended to reset every 3 rounds but thats quite a rarity these days

but its fairly easy to gain enough xp to spawn with 3 clips in 10 - 15 minutes and since you can pick up enemy ammo you can start increasing your ammo by fighting if you can kill ppl before they empty there clip


(Nishua) #30

NO !

The interview was good read. I like the idea of missions and task. How the game would form fireteams based on what tasks you were trying to complete. My only concern with that system is it still possible to create your own private fireteams or is everthing public? I cant wait to try this game out.