Edit: Here’s a few pics that I found way back before the release of the game. Several have been posted already, but I don’t think these have, sorry if I double any up. I don’t have any of my screens moved over to this rig yet, but these I have already hosted.
Does OpenGL, specifically the version ETQW uses, have the same multi-core advantages that DirectX 11 does? Like being able to have parallel calls from the Gpu to each core individually, all at the same time?
Also I haven’t payed any attention but I’ll try it out now, single player, and see if the game is at all threaded and to what degree. So far the best I’ve seen have “all” been DirectX games. Does this have something to do with a weakness in OpenGL 2.1?
Thanks for any replies. I very very much support open source and thank god for OpenGL, I’m just curious if OpenGL 2.1, and also the newest version of OpenGL has the same advantages that DX11 has.
Btw, running ETQW I only get 30-38% Gpu load. For example Stalker - Call of Pripyat, using DX10.1, utilizes 80-100% of the Gpu, according to GpuZ. However I realize CoP is hardcore optimized for ATI/AMD.
Sorry to run off topic, pics coming. Was about to post them but I didn’t restore them onto the new rig yet… My bad not trying to hijack the thread…