[QUOTE=RnDnA;222971]So that might affect the behavior of:
“walking forward for a short while and jumping back to original spot because of lag”
and
“you see a player running in a straight line and keep firing at him, then he suddenly disappears and appears on the spot he actual is. Again because of lag”
The “short while” and the “time spent on firing at a ghost (predicted location)” is the time set by net_clientMaxPrediction
Does this sound accurate?
Anyway, we should stop hijacking the thread I guess :-p[/QUOTE]