QW -My Impressions from Games Convention (longer post)


(el karamello) #1

So to this my first post here, I would like to say hello to everybody :slight_smile:

I was playing QW a round at the GC in Leipzig and first of all it was real great.
Especially that some of the guys of Splash Damage were playing also, was very impressing and not as impersonal as on stands of others.

On to the game 

My really worst apprehension was that it would play/feel too much like the other games using the doom3/q4 engine, because I never get much fun out of it playing them on MP.
But I had thousands of hours fun playing games based on the q3 Engine, q3 itself, rtcw, et maybe here and there a round cod.
And fortunately it doesn’t :slight_smile: …it’s not the old et but it’s also not to compare with q4.

So all I read in the interviews about the moving frontline, seem to work real good and the outcome of this is that it plays a much different (also fortunately :slight_smile: then battlefield/+clones.
Supported by that not every vehicle is available every time and some times not living long without engineers and some (most [maybe all :)]?) Objectives had to do on foot it’s all the time a good balanced mix of soldier and vehicle combat. Actually that objectives have to cleared by other classes than engineer (in Valley Covert Op) , or that heavy soldiers really are needed now for bringing down vehicles is a good thing and will make every class more important.

The Classes I played there were soldier, medic and covert all GDF. And like I said before, soldiers I think will become the opposite to et….before “hated�, now badly needed :slight_smile:
Medic was the good old one…I heard about that maybe medics should not heal themselves with their own support, but they can and anything else would be hell, because you can die a lot quicker now and medics would be your best friends… a lot of people complaining that medics are to good…but I think before changing some skills of the medic it would be better to change the xp they earn.
Covert I played only one or two minutes…so I can’t say a lot, but he seems to stay mostly the old one too. But like before not an overpowered sniper.
One thing is I can’t say much about the rewards you become, the time was to short and myself to excited :slight_smile:

The Map Valley was also real cool, but I think everybody watched the training video already and there is no need to say much.

Deployables seem to be very strong, I was wondering as medic why so much team-mates need to revive next around a corner to my position, after going round a bit I was almost down to 10-15 hp in 2-3 seconds. Next time I died by one thought it were a tank so I go the same way and get shot down again ^^ but I think it will take a little time to know the most used positions.

Vehicles. The quad bike was fun, but no weapons, only useful to get around the map a lot faster. On some vehicles it seems that you can also shot as a driver on some you got to have a mate ready at the guns.
Better I say nothing to my try to control a helicopter, but I can say if you jump out while you are in the air, your parachute don’t open (or at least not automatically?) like in the transporters or like at the respawn o0

The only really negative thing that I mentioned was the design of the voice menu because it fulfilled the most of the screen and cost you a lot of sight if in use.
Also it looked a bit like on an older console game, compared to the great looking rest a bit ugly.
Maybe or hopefully it will get a bit tweaked or even a bit more “transparentâ€? until the release 

So I hope there may be something interesting, if not ignore my post :stuck_out_tongue:

And a note to maybe someone to Splash Damage…the key set up was a bit uncommon because of binding “s� to walk back and “x� to lay down resulted in laying down the half time of playing – unwanted :slight_smile:

P.S. I’m from Germany and I write it down with the rest of my school English, which was far in the last century, maybe light-years ago;)…so be a bit patient with me.


(DrGonzo) #2

I’d like to add that medics don’t regenerate health automatically anymore. So using their own medpacks is very much needed.
All in all it seems that every class has it’s purpose and is needed to win the map.


(fattakin) #3

Nice positive comments, and a nice read!

And a note to maybe someone to Splash Damage…the key set up was a bit uncommon because of binding “s� to walk back and “x� to lay down resulted in laying down the half time of playing – unwanted

They sound like the Normal buttons, at least in the UK/US!!
W-forward
S-back
A-left
D-right
X-prone
C-crouch


(Hakuryu) #4

Woot! No medic health regen :stuck_out_tongue:

I never had a problem with medics using their own packs, because they actually had to do something, but just standing there while they regen was overpowered imo.


#5

Hi,
and thank you for your impressions!

They key setup, with x to lay down, and s to go back, is standard in about all id software games, and alot of other games too.

What I know, I can only say that I know one game that doesnt use x for laying down, which is BF2. In BF2 the z key is standard for laying down, and I find it much easier to push x than z, so I rebind z to x when I’ve played BF2.


(Desoxy) #6

Also from me: Thanks for your impressions. :drink:

Good to know that non-transport helicopters can hardly be used as lift up to the front - and that there is no escape for a pilot when his vehicle is destroyed… :skull:


(GlobalWar) #7

Thx for your hands on, nice read.

I think we need a hands on forum :slight_smile:


(B0rsuk) #8

Yes, because it only takes 50 seconds to heal using regeneration only. They should heal at 20hp per medpack per second, like everybody else !


(ouroboro) #9

Hello, some interesting points there. I hadn’t considered the idea of soldiers being more of an objective necessity now, you planted a seed of thought in my head. :slight_smile:

No medic regen will also be interesting. At first thought I’d have to say it’s probably for the best to curb rambos. I worry about being able to get into hot spots to revive…I suppose it will be OK for me, since I rarely give health packs anyway (best to keep them for yourself so you can revive). All the more reason to retain that behavior I guess. Sometimes a new player may think I’m ignoring them, and they also panick when they lose any amount of health, but they need to understand that I’m watching them and will revive when they go down - as long as I’m alive to do it! :wink:

Nice first post, and your English is fine. :clap:


(el karamello) #10

Oh, I’m sorry then.
Maybe its only me hehe that ever plays with the w+a+x+d key setup, now for years and in every game so I couldn’t handle the switch in that small amount of time.
And the first thing after installing a new game is to have a look at the set up and change it to my preferences…maybe I forget a bit about the defaults :slight_smile:
Anyways I asked some of the activision members if I can change it, he was real natty all the time, anyhow he said it would be a lot work to reconfigure after my round so I stick to the defaults which as I said before was a bit uncommon for me and hard to handle.
Sorry if I write that a bit too generalised.
By now I know it’s maybe only me :wink:

Auricular I thought maybe they would make it possible for upcoming presentations/titles to change the configuration and switch it back with an autoexec.cfg or something similar because I think it would be very easy for them to handle :-*

And I wouldn’t mentioned it in that way if I was at the GC for something else, but mainly I went there for playing a bit QW.
The rest was only a minor matter, partial a nice one but nothing more :wink:

I’m really hoping QW will have the same success then the original one and will even make more fun, so that I´m on the safe side for the most boring evenings in the next years :slight_smile:
Maybe I take it a bit too serious on that day.
But as a info I may tell you all I drive 450km one way there go as fast as it gets to activision to play a round with waiting time it take around 70-75 minutes the first run, then I watched around a bit for maybe two hours till I get totally stressed because everything was so overrun (Saturday) so I went back to activison :slight_smile: this times it takes over two hours with the same amount of playing time after that I went back home (450km again) and the only good thing of that day was that qw will be a very great game.

E: With activision i was meaning Splash Damage :slight_smile: But it was the same stand and covered mostly with activision logos…

E2: Thank you all for your nice feedback on my little story :drink:


(Desoxy) #11

This only applies for medics? Or for Technicians as well?

I read somewhere that Technicians are not able to revive downed teammates (please correct me if I’m wrong). And I saw in a movie from E3 that the creation of one-time-spawnpoints takes 2-3 seconds, making it impossible to do that, like reviving, in-fight. So should we anticipate a more ‘ramboish’ behaviour of Technicians?

Anyway, I know it’s only speculation - I’m confident SD will find/has found a solution for that as well… :slight_smile:


(GlobalWar) #12

Technicians can revive (with a good old needle)


(Desoxy) #13

Aha, so the Technician simply has an additional ability? Or is the Medic able to do something the Technician can’t as well?


(GlobalWar) #14

The Medic has a nice shield which he can use to defend himself and teammates… dont know if the Technician has that, didnt try…


(Desoxy) #15

Ok, I really need to double check my sources … because there was written that the technician had this shield because he was unable to revive.

Well, I think I’ll just wait till the beta/demo - then I’ll see how things are. :moo:


(madness) #16

GlobaWar played the game…He must know something :smiley:


(moonShield) #17

So … Did you strafe jump down the hills? :wink:


(DrGonzo) #18

It applies to both technicians and medics.

And I saw in a movie from E3 that the creation of one-time-spawnpoints takes 2-3 seconds

Implanting does indeed take a while. So you better be safe when you do it.

In addition I found it hard to feed medpacks to myself while running. I had to hide behind a wall, drop 3-4 packs before me and walk over them. Rambomedics/technicians might very well be a thing of the past (unless this has changed in later builds).


(RosOne) #19

He does, I tried it.

I did, a bit.


(digibob) #20

The medic does not have a shield, only the technician does. The medic can ( currently anyway ) call down a larger supply station if he has full charge, this supplies health and ammo together, but can be destroyed, and has a limited number of supplies ( though it is quite large ).