So to this my first post here, I would like to say hello to everybody
I was playing QW a round at the GC in Leipzig and first of all it was real great.
Especially that some of the guys of Splash Damage were playing also, was very impressing and not as impersonal as on stands of others.
On to the game
My really worst apprehension was that it would play/feel too much like the other games using the doom3/q4 engine, because I never get much fun out of it playing them on MP.
But I had thousands of hours fun playing games based on the q3 Engine, q3 itself, rtcw, et maybe here and there a round cod.
And fortunately it doesn’t …it’s not the old et but it’s also not to compare with q4.
So all I read in the interviews about the moving frontline, seem to work real good and the outcome of this is that it plays a much different (also fortunately then battlefield/+clones.
Supported by that not every vehicle is available every time and some times not living long without engineers and some (most [maybe all :)]?) Objectives had to do on foot it’s all the time a good balanced mix of soldier and vehicle combat. Actually that objectives have to cleared by other classes than engineer (in Valley Covert Op) , or that heavy soldiers really are needed now for bringing down vehicles is a good thing and will make every class more important.
The Classes I played there were soldier, medic and covert all GDF. And like I said before, soldiers I think will become the opposite to et….before “hated�, now badly needed
Medic was the good old one…I heard about that maybe medics should not heal themselves with their own support, but they can and anything else would be hell, because you can die a lot quicker now and medics would be your best friends… a lot of people complaining that medics are to good…but I think before changing some skills of the medic it would be better to change the xp they earn.
Covert I played only one or two minutes…so I can’t say a lot, but he seems to stay mostly the old one too. But like before not an overpowered sniper.
One thing is I can’t say much about the rewards you become, the time was to short and myself to excited
The Map Valley was also real cool, but I think everybody watched the training video already and there is no need to say much.
Deployables seem to be very strong, I was wondering as medic why so much team-mates need to revive next around a corner to my position, after going round a bit I was almost down to 10-15 hp in 2-3 seconds. Next time I died by one thought it were a tank so I go the same way and get shot down again ^^ but I think it will take a little time to know the most used positions.
Vehicles. The quad bike was fun, but no weapons, only useful to get around the map a lot faster. On some vehicles it seems that you can also shot as a driver on some you got to have a mate ready at the guns.
Better I say nothing to my try to control a helicopter, but I can say if you jump out while you are in the air, your parachute don’t open (or at least not automatically?) like in the transporters or like at the respawn o0
The only really negative thing that I mentioned was the design of the voice menu because it fulfilled the most of the screen and cost you a lot of sight if in use.
Also it looked a bit like on an older console game, compared to the great looking rest a bit ugly.
Maybe or hopefully it will get a bit tweaked or even a bit more “transparent� until the release
So I hope there may be something interesting, if not ignore my post
And a note to maybe someone to Splash Damage…the key set up was a bit uncommon because of binding “s� to walk back and “x� to lay down resulted in laying down the half time of playing – unwanted
P.S. I’m from Germany and I write it down with the rest of my school English, which was far in the last century, maybe light-years ago;)…so be a bit patient with me.