QW modding


({UPS}Shroom[FR]) #1

Was wondering where i could find basic info for modding like, poly count for players and weapons , player dimensions for mapping. Will it use bumpmapping ? if so can we use bumpmapping on playermodels ?

Thank you for your time and consideration.


(jimb0) #2

Modwiki is the nearest thing right now… http://www.modwiki.net/wiki/Main_Page

Ie, http://www.modwiki.net/wiki/Modelling

The following numbers are rough guidelines based on the numbers taken from the Quake 4 models. These numbers had been generated by importing different models and using the modelling software to list the amount of triangles.

* 1st Person Weapon Total: 2000 - 2800
      . Both Arms: 1300
      . Weapon (Faces not visible deleted): 700 - 1500 
* 3rd Person Player Total: 2500
      . Player Body(Without Gun or Head): 1500
      . Player Head: 600
      . Player Head_up (high LOD model?): 800
      . Player World Weapon: 200-400 

Obviously, we don’t know the values for ETQW yet, but it should be approximate.

As any D3 engine based game, it will uses normal mapping, I guess that’s what you’re calling by bumpmapping (which is a generic term), so yes, you use it on player models.


(!ntraxz) #3

normal and bump mapping are different… i guess… normal mapping is only for lights, but bump is depth. i don’t know how to explain it exactly.


(Mordenkainen) #4

Bumpmapping is a general term to when you use a texture map to convey depth or geometric detail that isn’t there.

Normally, the term bumpmapping is used when you have heightmaps (1 channel) while normalmapping is used for normalmaps (3 channels). Assuming you have a scalar you can convert heightmaps to normalmaps. In fact, the D3 engine supports this conversion in real-time.


({UPS}Shroom[FR]) #5

Thanks a bunch for all your help we’ve started up a site to use like a big parts checklist.
Hopefully we can bulk up on content before the games release.

http://www.slowlogic.com

Thnx again


(jimb0) #6

It’s looking good, {UPS}Shroom[FR]. Love the checklist. Good luck.


(Bravo) #7

Bump maps:

http://dxyner2000.com/tutorials/tut2.htm

(look at the dice example)