I had a couple of .cfg scripting questions:
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Will weapon assignments follow along the lines of ET, where you had weaponbank1 - * or are you going to keep the impulse assignments from Quake 4. In ET, it was easier to at least figure out that weapons were weapons, where as when I look at the Q4 config, there is impulse0 - 50+ and it’s not immediately clear what everything is.
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Can cycle, toggle, and +vstr scripts be written
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Can you give us a hint as to what will be more restrictive and what will be more flexible?