Quitters in ranked matches.


(flawlessSculpture) #1

I just finished my placement matches and went 6-4. Four of my losses were 5v4’s and 5v3. I continued on to play 3 more games after my placement matches just to be part of yet more 4v5’s. I’m in no way suggesting that I would’ve went 10-0 if the teams were balanced. However, I find it disappointing that I have to complete the match despite the teams being uneven and also being penalized in points while being on a handicapped team. I think there should be no points deducted if you lose because of rage quitters, or, lose the points, but your next victory should reward you double the points towards your promotion to act as the equilibrium of losing matches due to uneven teams.


(kibloy) #2

I had 3 leavers in 4 matches yesterday. All of them left exactly as the first half finished. My suspicion is that they thought they were playing Objective and just left. Tells me a lot about what kind of players jump into ranked.

Quite frankly, Min Level 10 is more balanced and challenging. That shitty trinket is not worth the frustration to me.


(YeOldeButtcheek) #3

Recently I tried Pugging (Pick Up Games) with high level players.
PUG matches are simply put as private matches against high players.

After playing a few matches you can actually play, what i consider the most balanced games possible.

But I completely agree with @kibloy Min Level 10 servers are the most balanced game you can obtain without PUG games, or getting involved with other players to play a private match.


(Szakalot) #4

punish leavers till they learn or are all gone.


(HunterAssassin5) #5

If people bail on ranked 15 times the game uninstalls itself. When they leave 30 times, their progress is wiped and the game also uninstalls itself. They leave 50 times and they can never play ranked again, and the game uninstalls itself, and their progress is wiped. And they earn exp twice as quickly but earn credits 4 times slower. They also don’t get missions or first play/win bonuses. Fuck em hard.


(Jostabeere) #6

Make the timed punishment for normal play and ranked. So they can’t play the game at all.
People leave ranked, play 1-2 casual games and return to leave in ranked again if they don’t come across a reeeeeeally bad enemy team.


(flawlessSculpture) #7

The problem is, the good players are still being penalized for losing a 3v5 or 4v5. I’m very competitive, I used to play for teams back in the day, I sort of like soloing so I don’t have to deal with team speak etc. However, the ranked experience in this game is making me want to call it quits. The leave rates are way too high and it cost me some games.


(Cletus_VanDamme) #8

Yes larger penalties are needed for people leaving matches in progress.

Also, there seems to be a large influx or trollololols obsessed with team killing. I didn’t notice this as much in the pre season, but they seem to be in every 2nd or 3rd game, at least that’s been my experience.

Pity, as this game is so much fun 5v5.


(Runeforce) #9

You get a warning when you enter the main menu, while your ranked game is still in progress, urging you to rejoin the game, so no.


(bontsa) #10

Punish system goes upto 72h now afaik. Could be higher in my opinion, like a week like in CS:GO. It could also progress somewhat faster than now.

One reason I think it’s put on these measures at starters is since game still kicks people out with no apparent reason (more rarely than before but still). However now we least got a pause function to buy some time for these random drop-outs to reconnect, remember to use it fellas!


(Sinee) #11

I don’t think punishment is really the way to go. Harsher punishment is just going to drive people away from your product. Some of the ideas here are really out there.

Plus there tends to be a lot of variables; whether it’s rage-quitting or crashing/disconnecting/loss of internet, so on and so forth. I think if a team even loses one person, a prompt should come up right away for the team to vote to surrender/re-queue. Automatically. Although rather than surrendering and gaining a loss, it’s instead a “do over” you can only call when your team is short.
That way everyone is flushed back to the menu and re-queues, no loss, no win.

Yes queue times are miserable, but I would much rather spend 15 minutes queued, than 30 minutes being bent over and fucked nice and raw up the ass because my team is handicapped due to a lost person. In a 5v5, even down 1 person is almost a sure win for the opponent.

For me, when someone leaves, I automatically want to just re-queue and try my luck again. I don’t think quitters should be punished to the point they want to just not play ranked or the game period. The team that was abandoned should just be allowed the freedom to re-queue without a loss. That way everyone’s happy and no one loses anything and no grown ass adult who lost their internet or even got too frustrated gets slapped on the wrist and put in a corner like an infant. I don’t like that approach at all, and it’s not helpful any to the team that was abandoned. The focus should be on the team that got fucked over, to give them fairness and another chance, not a long list of silly punishments for one person who is long gone. That’s not very helpful to you when you’re on the team that was abandoned.


#12

[quote=“Mercy;156817”]I don’t think punishment is really the way to go. Harsher punishment is just going to drive people away from your product. Some of the ideas here are really out there.

Plus there tends to be a lot of variables; whether it’s rage-quitting or crashing/disconnecting/loss of internet, so on and so forth. I think if a team even loses one person, a prompt should come up right away for the team to vote to surrender/re-queue. Automatically. Although rather than surrendering and gaining a loss, it’s instead a “do over” you can only call when your team is short.
That way everyone is flushed back to the menu and re-queues, no loss, no win.

Yes queue times are miserable, but I would much rather spend 15 minutes queued, than 30 minutes being bent over and fucked nice and raw up the ass because my team is handicapped due to a lost person. In a 5v5, even down 1 person is almost a sure win for the opponent.

For me, when someone leaves, I automatically want to just re-queue and try my luck again. I don’t think quitters should be punished to the point they want to just not play ranked or the game period. The team that was abandoned should just be allowed the freedom to re-queue without a loss. That way everyone’s happy and no one loses anything and no grown ass adult who lost their internet or even got too frustrated gets slapped on the wrist and put in a corner like an infant. I don’t like that approach at all, and it’s not helpful any to the team that was abandoned. The focus should be on the team that got fucked over, to give them fairness and another chance, not a long list of silly punishments for one person who is long gone. That’s not very helpful to you when you’re on the team that was abandoned.[/quote]

Edit: I saw you’ve edited your post after I answered.

The problem with your suggestion is that it can be easily abused. :o
“Whoops, sorry guys. I’ve lost my internet!”
Not only would you be able to skip loses but also deny an earned win for the opposing team.


(Szakalot) #13

@Mercy in the scenario you describe people would constantly leave and no rabked game would ever finish.

driving ragequitters out is GOOD - it leaves the rest of us to play good games against dedicated players.

driving crappy connection people out is GOOD - they just ruin the game for everyone with their shit ISP, and themselves as well. if your connection cant finish a SW game you should stick to pubs


(bontsa) #14

In the spirit of @Mercy 's suggested autosurrender/reque (which, as @Szakalot pointed out, isn’t exactly the best solution in my opinion either), how about not automatic pause, but server-sided reminder of it added with a maybe even lowered passing threshold?

As for connection losses, pausing is exactly where it’s at here. Somebody drops out, rest of the bunch pauses the game, it’s at least a 1 full minute of time for purely disconnected fella to reconnect and continue playing. Even more so if enemy team is fair and agrees on waiting a little longer. Sure, if said person is nowhere to be found in reasonable time, he is gone for good and surrendering or keeping up is upto the team to decide.

People just need to be more aware of pausing option, and be voice their info of pausing reason. Any sensible person can take 1-2 minutes of waiting if somebody is just honestly disconnected. As it’s not only people with crappy network, occasionally even game itself does kicks for no apparent reason.


(Sinee) #15

[quote=“Szakalot;156832”]@Mercy in the scenario you describe people would constantly leave and no rabked game would ever finish.

driving ragequitters out is GOOD - it leaves the rest of us to play good games against dedicated players.

driving crappy connection people out is GOOD - they just ruin the game for everyone with their shit ISP, and themselves as well. if your connection cant finish a SW game you should stick to pubs[/quote]

I’m just speaking as someone who’s had their team ragequit on a dozen times, and had to lose because of it. I don’t give a fuck about that person being punished. I care about not getting a loss/derank because of something that wasn’t my fault and something I couldn’t help. Someone leaving cripples the team and is practically a gift-wrapped win for the opposing side. Because someone left, whatever the reason, I have to pay for it. I don’t really care if they’re punished since they’re long gone. I care more about me and the unfair loss it practically guarantees me in that moment.

I just would rather the freedom for my team vote on a re-queue if my team loses a person. I don’t see how that’s really all that bad.


(Szakalot) #16

cause it would promote more ragequitting

if you can ragequit knowing that the opposing team will not get a win - you will ragequit even more.

If you dont punish the team with the ragequitter (punish with a loss) than you either artificially inflate people’s ranking, (more wins than losses, EVERYONE gravitates towards higher and higher ranks), or promote even more ragequiting.

The point of justice is not to repair the damages done by the injustice, just like punishing a murderer does not bring the victim back to life. Point of justice is to deter people from committing the crime in the first place.

I don’t personally care whether the ragequitter will be punished, insofar as some type of revenge. I do care in the sense that I want people to think twice, and thrice before they decide to abandon the team and screw up the game for everyone else.


(Shirobon) #17

As if those people cared about the rest of the team. Whether they got punished or not, they will not stop ragequitting. It’s in the personality of the person behind it.

More punishment, isn’t the solution either.


(HunterAssassin5) #18

Why not? Because they’ll keep bailing on ranked matches anyway? Keeping them out of ranked altogether will work, won’t it? For the most part anyway.


(bontsa) #19

Pausing deals with occasional disconnections and game errors (unless it’s the notorious unable-to-reconnect bug) instantaneously, surrendering to ease frustration and gradually stacking punishments for quitting deal with most of the ragequitters in the long run. Simple.


(Shirobon) #20

So you’re talking about removing access to ranked matches for those players?
Taking off a feature of a game, literally? I mean granted, ranked and stopwatch pub aren’t different at the core, only the level of the people you face is different, but removing access to a part of the game…

That’s like the equivalent of getting banned from a game without even cheating or hacking.

No I do not condone ragequitting or dropping your team, at all.

But if I have to leave in the middle of a ranked match multiple times because of some external reason, I’d like to not get penalized too much for it.

Yes you’re saying what most people think,
No it isn’t the only perspective of the matter.