Quick Patch Feedback - V38182 (27th August 2014)


(PixelTwitch) #1

Played for a few hours now and I have to say this is the first time I have needed to voice my concerns after a patch…

BUGS

[ul]
[li]Sound Loop when respawning while spectating someone that is shooting.
[/li][li]Sound Loop when match ends and your spectating someone that is shooting.
[/li][li]Sound Loop random full match loop started on death.
[/li][li]Player Connected Stutter is much worse than previous patch.
[/li][li]Performance is down by around 30%-40% overall (both Configured and Default low)
[/li][li]Skyhammer Airstrike Lag has increased (could be due to general poor performance)
[/li][li]End of match Merc XP/Levels bug still present (All mercs get silly amounts of XP)
[/li][li]Stutter/Warping when going to crouch and jumping on high ping servers increased.
[/li][li]FOV sometimes changes randomly (Config)
[/li][li]Mouse feels more responsive but also more floaty (could be general performance)
[/li][li]Enemy halo/bright colour seems intermittent.
[/li][li]Auras healing station seems buffed in general?
[/li][li]Server Crash seems more Frequent?
[/li][li]Player animations seem more dsynced (may be due to lag)
[/li][li]Bridge forward spawn after half way is not working.
[/li][li]Gas in Victoria is still visible as a defender.
[/li][li]High scoring games result in not seeing ending screen due to badge animation.
[/li][li]First crate unlock (around 20min) gave me 2 of the same crate with 2 of the same card.
[/li][li]Receiving crate not always displayed in end credits.
[/li][li]Joining late can result in no Merc Abilities HUD display.
[/li][li]Reload cancel after clip registers now seems longer?
[/li][li]Random weapon switch present after calling lifts (random)
[/li][/ul]

DESIGN
Sure the bugs are frustrating and kinda mind boggling of how they were fixed and they have now made a return but the major concern some things I THINK have been changed but not mentioned.

[ul]
[li]Proxy’s Default Machine Pistol Nerfed? - Feels like it takes more shots to gib and kill in general, especially at range. This seems crazy for me to come at the same time as a shotgun nerf and have her as the only available Engie at the start.
[/li][li]Auras Heal Station Buff? - I know Aura is now healed at full speed but it feels like the speed has been increased in general.
[/li][li]Shotgun Nerf - While I will not deny it was to strong you have effectively doubled its spread and made it weaker at closer ranges. We now need to literally be on top of someone to not only kill but even do decent damage. While its medium/long range abilities have been reduced it now requires people to ignore how ridiculous the new damage model is. Anything above 10 meters seems to do around 10 damage. Consistency has broken down and its now frustrating to play. All that needed to be done was a bigger damage drop off at a shorter distance and it would have been fine.
[/li][li]Sprint speed reduced by 20% approx - Now I am being careful saying this as I understand our FOV is all over the place but overall top speed of Fragger feels silly slow now.
[/li][li]Skyhammers Airstrike Nerf vs EV - Now I can not be sure as I have not has LONG with this class but it feels like its been nerfed to around 60% of the damage. Unless your planning to force multiple FO you should increase bullet damage to compensate. We are looking at a 1 or 2 stop push with current damage model with decent fair teams.
[/li][li]End of game badge display - While I like seeing what I have got a skip button is needed at minimum and the animation being quicker (or based on how many badges you have got) in order to finish before end of end screen time.
[/li][li]Window smash sounds on Bridge are to loud when compared to other sounds.
[/li][li]More visible enemy mercs - This is a huge fail and shows you have all but completely given up on the whole concept of skins. A simple half bright brightness without the stupid halo would have been much better. We can not see the enemies skins and at distance I am finding identifying different mercs much harder (like what merc they are).
[/li][li]FOG - The fog is just funky…
[/li][li]Color Pallet - The general map color pallet seems strangly more colorful but more de saturated. I know london has a smog problem but come on! Overall you are throwing away what ever cool personal style you have and replacing it with generic. its ugly and unnecessary.
[/li][li]The Merc unlock system in general is a poor idea - Forcing new players to play against a limited number of Mercs is ridiculous. The first game I played when the servers went live was Bridge vs 4 skyhammers and a nader. This does not ease players into the game and it does not showcase the diversity that is supposed to be a core element of the game.
[/li][li]
[/li][/ul]

My biggest concern is I feel like I could go on and on :frowning:


(Kl3ppy) #2

Doesnt sound too good. Especially the performance drop and the crashes are a reason why not to test it :frowning:


(PixelTwitch) #3

It would be good if you could test it though mate. These are just my impressions and it would be interesting to hear others :slight_smile:


(Glottis-3D) #4

damn, this game starts to scare me!!

PC broke, so cannot play for several days


(Anti) #5

Two points from your list Pixel. Sprint speed has not been changed at all, assume what you are seeing is down to FOV. What did you use before and now?

Character lighting/skin changes are placeholder because of the issues introduced last patch. They are a temporary attempt to improve it whilst we do a full pass on this stuff, which will take a good few weeks overall to complete.


(Glottis-3D) #6

thanks for that! i’ve had enough slowing down arguements last year with Cooller and Ddestiny


(Mustang) #7

70 minimum FOV is nonsense, we could go to 70 horizontal before IIRC, so it should be allowed to maybe 50 or something now?

Can someone explain the FOV conversion calculation/formula, whichever method I try it doesn’t come out with the same numbers as I’m seeing in-game.


(davidemo89) #8

lol, I have the feeling that the game is faster :V
I use 90fov before and now and… it feels like I can run a lot faster!


(Mustang) #9

[QUOTE=davidemo89;508743]lol, I have the feeling that the game is faster :V
I use 90fov before and now and… it feels like I can run a lot faster![/QUOTE]
I you’re still using 90 now then you’re effectively at 102 of the old FOV (if using a 16:9 monitor) so it will be different, if you want to use the old 90 then you should set FOV to 59… except that you can’t because 70 is the lowest it goes. :tongue:


(Violator) #10

70 FOV seems a bit low (I have it at 95) :o Was this done for performance reasons? Lower FOV = less stuff to render.


(Seanza) #11

70 seems to be the default of lots of games these days.


(tokamak) #12

Great for singleplayer, much more cinematic and immersive.


(PixelTwitch) #13

Uninstalled… See you next patch maybe.


(spookify) #14

Lol ^^^^^^^^^^^^^^^^


(AssortedStuff) #15

:slight_smile:

//youtu.be/60fqp2rLUR4


(PixelTwitch) #16

[QUOTE=AssortedStuff;508840]:slight_smile:

//youtu.be/60fqp2rLUR4
[/QUOTE]

Hahaha I am not gone! just on a break…
This patch was the difference between fun and not fun for me so I will wait rather then allowing myself to get frustrated!

Cheers for making me smile though


(Kl3ppy) #17

So I tested the new patch and I like it.
The performance seems ok for me, only the lag when someone joins annoys me. The audio bug dis pop up, but it seems that togglemusic did kill it for me.
The only thing which annoys me most is the reload and sprint issue. Why not reload why sprinting?

Dome plays nice, like it. Trainyard could be cool if we get camden without the last objective back. Also open up the map, its really like a tube.
Since a long time a patch I like :slight_smile:


(INF3RN0) #18

Been having an annoying thing happen with the sniper rifle (mostly on EU), where sometimes I’ll scope and shoot but it won’t fire :/. Pretty much nulled my awsum clutch bus. Funny bit of dodge shenanigans with proxy included for your entertainment lol, just excuse my music I have no way to record separate audio inputs. Also why am I struggling to knife gib so much these last patches…

//youtu.be/IA_0PTPQusE


(spookify) #19

[QUOTE=INF3RN0;508872]Been having an annoying thing happen with the sniper rifle (mostly on EU), where sometimes I’ll scope and shoot but it won’t fire :/. Pretty much nulled my awsum clutch bus. Funny bit of dodge shenanigans with proxy included for your entertainment lol, just excuse my music I have no way to record separate audio inputs. Also why am I struggling to knife gib so much these last patches…

//youtu.be/IA_0PTPQusE
[/QUOTE]

I am not seeing the problem…

You insta switched the gun after killing the shotgun lady and then brought it up with not bullet in the chamber… It takes a long time to cycle that next bullet… User error…

You were already dead before the animation…

And or you didnt time your click right…

The game is very slow feeling when switching guns and reloading… Seems to take forever!

I do get this two and only really in euro servers… So it might be something…


(INF3RN0) #20

[QUOTE=spookify;508873]
You were already dead before the animation…

And or you didnt time your click right…

The game is very slow feeling when switching guns and reloading… Seems to take forever![/QUOTE]

Don’t you still chamber the bullet when you go into the scope? It’s like 2s to chamber so maybe I was just dead before it registered