Haven’t been keeping up for awhile, so excuse me if these have been mentioned in the last few months (or half year, however long it’s been for me).
2 things need to be improved/addressed.
RESPAWN ALERT
I find it far too easy to forget I’m ready to respawn because I am spectating a teammate, or just keep track of what is happening around my corpse. At 1080p res, the respawn message/countdown is too small, and sometimes completely burned out when the white text is overlayed over a white area. Some sort of visual notification, one time only, that you are ready to Respawn again I think would do a world of good. In the same area, or up top around where the final Win/Lose graphic appears, somewhere that does not force you to focus on “it” and away from the actual tactical specc’ing you may be doing.
DEFENSE NARRATION
This might be me, but it bugs the **** out of me. One map I just experienced at the male narrator say “don’t let them build this… then, don’t let them get here… then don’t let them steal this”. The “then” aspect of it is infuriating to my linguistic sensibilities. I think a greater emphasis should be made, W:ET style, that the progressive objectives will be a result of your defensive failure. Subtle psychological encouragement to keep your **** together. The Axis voice in Gold Rush always stands out as the best example to me, and it worked at motivating people.
Other than that, I just wanna add that I am diggin’ what I’m seein’. I don’t know when the smaller map layouts happened, but I like how they encourage the pace, and how that sense of 4v4 or so is now gone, at least from my perspective. Don’t know if that’s a map thing or the new merc/loadout/card-box mechanic alterations. The get moving and go Go GO vibe has already made me look at restructuring my coming week of work and other tasks to forcibly squeeze in some gaming time for DB.
And even though I was playing on a US server with I think low end 300+ ping?.. I actually didn’t care about the minor lag spikes here and there. The game