Quick Patch Feedback - V38182 (27th August 2014)


(spookify) #21

That is a great question… Does scoping hinder the reload or reload time? (SD?)

A combination of Server Lag, Animation Lag and a timing of the shot all went into that… The game needs some work on the timing… You, I and many other players are used to perfect timing or split second timing and I agree something is off…

Just like when you stop shooting in a euro server and the guy you were shooting at dies 500 ms later and its your kill?!?! WTF!!! hahaha!!!


(Humate) #22

Switching to pistol or knife will bypass the animation, which I think is what you did in the video.
If you switch back to the sniper, it will restart the animation.

Regardless, thats a pretty decent effort for ping though :slight_smile:


(INF3RN0) #23

Well I tend to shoot+unscope then swap to pistol. Maybe I do it too fast sometimes and it doesn’t register the click. Never really happens on NA servers.


(Humate) #24

Yes thats how I do it as well.
When returning to sniper from MP/knife (if the animation is bypassed), there will be a delay on the shot/click as it goes through the animation mid-scope.


(PixelTwitch) #25

Its because you never chambered a bullet after your last kill on Proxy.


(INF3RN0) #26

Isn’t that the chambering animation before the scope in? I have had it happen even when the bullet is chambered for sure, but maybe this isn’t the best example. I get the same kind of thing with abilities, where I’ll try to quickly switch and use the ability and then switch back to my weapon again- but the action will be ignored.


(PixelTwitch) #27

yea its normally before you zoom in but if you change weapons between it will chamber while you are zoomed in :slight_smile: its a pain it gets me all the time like sometimes as much as min later when I switch to sniper and zoom and TRY and fire :frowning:


(Bloodbite) #28

Haven’t been keeping up for awhile, so excuse me if these have been mentioned in the last few months (or half year, however long it’s been for me).

2 things need to be improved/addressed.

RESPAWN ALERT
I find it far too easy to forget I’m ready to respawn because I am spectating a teammate, or just keep track of what is happening around my corpse. At 1080p res, the respawn message/countdown is too small, and sometimes completely burned out when the white text is overlayed over a white area. Some sort of visual notification, one time only, that you are ready to Respawn again I think would do a world of good. In the same area, or up top around where the final Win/Lose graphic appears, somewhere that does not force you to focus on “it” and away from the actual tactical specc’ing you may be doing.

DEFENSE NARRATION
This might be me, but it bugs the **** out of me. One map I just experienced at the male narrator say “don’t let them build this… then, don’t let them get here… then don’t let them steal this”. The “then” aspect of it is infuriating to my linguistic sensibilities. I think a greater emphasis should be made, W:ET style, that the progressive objectives will be a result of your defensive failure. Subtle psychological encouragement to keep your **** together. The Axis voice in Gold Rush always stands out as the best example to me, and it worked at motivating people.

Other than that, I just wanna add that I am diggin’ what I’m seein’. I don’t know when the smaller map layouts happened, but I like how they encourage the pace, and how that sense of 4v4 or so is now gone, at least from my perspective. Don’t know if that’s a map thing or the new merc/loadout/card-box mechanic alterations. The get moving and go Go GO vibe has already made me look at restructuring my coming week of work and other tasks to forcibly squeeze in some gaming time for DB.

And even though I was playing on a US server with I think low end 300+ ping?.. I actually didn’t care about the minor lag spikes here and there. The game


(Mustang) #29

And some say my signature is too large. :smiley:


(DB Genome editor) #30

[QUOTE=Bloodbite;509433]DEFENSE NARRATION
This might be me, but it bugs the **** out of me. One map I just experienced at the male narrator say “don’t let them build this… then, don’t let them get here… then don’t let them steal this”. The “then” aspect of it is infuriating to my linguistic sensibilities. I think a greater emphasis should be made, W:ET style, that the progressive objectives will be a result of your defensive failure. Subtle psychological encouragement to keep your **** together. The Axis voice in Gold Rush always stands out as the best example to me, and it worked at motivating people.[/QUOTE]
It’s not just you, I brought up that same issue a while back…

Along the same line of uninspiring narrative, what’s with the “Mission failed, oh well…” VOs we get sometimes when loosing a match? The commander sounds like he/she couldn’t care less either way (and if so, why should we?). I much prefer the “Mission failed, bloody rubbish you whole lot are!” version, but I haven’t heard anything in that style for the female commander so far. I would be very nice if the final comments from the commanders reflected how the game played out (easy victory > narrow victory > narrow defeat > crushing defeat), not just who won or lost. The male commander already has a winning comment that ends with “…but you made it look like hard work” or something like that, but I’m not sure it’s used only for close wins.