[quote=“gg2ez;130924”]Matey, matey, matey. You’re just making up random scenarios that never happen. Yes, it would be hard to press a key for every single action you need to perform, but pulling out a knife, attacking, and switching back is not one. If it’s cumbersome for you, then by the lords, so help you. It doesn’t matter how you compare it with other things, in the end, you’re saying that pressing 3 buttons is cumbersome, and that’s just lazy.
Again, make Quickslash use the light attack, I don’t care, but pressing 3 buttons isn’t “cumbersome”. [/quote]
Those scenarios were for your benefit. If it’s not cumbersome for you, fine, you’ve already made that point several times so I don’t know why you keep harping on it since you don’t oppose fixing the bind.
The whole point of this thread is to discuss the fact that the bind is flawed, not to debate over exactly how much hassle it is for each player. The bind simply needs to be fixed.
As for the idea of having two binds so players can use the slow knife if they want, I imagine that the value there would be for more savvy players who can size up the HP of an upcoming target, and determine that a slow knife will kill, while a quick slash would require a follow up.
Also, if they implement some kill screen / kill cam visuals, then they can do different visuals for both strikes, with the slow knife having a more pronounced visual plus meatier insults, and maybe a dancing animation of the victorious player, thereby enticing more people to use the slow slash in order to ‘rub it in’ in the kill cam. There could also be separate stat tracking for both strikes and awards.