Quick knife setting is actually the slow knife


(DeadAlive) #1

This setting in options is not set to the quick slash, but rather the slow one.

I would like to see an additional keybind next to it to allow players to bind either the quick or regular slash, or even both if they prefer. Right now, the only option is the slow slash, otherwise we have to switch to melee first before striking.


(CCP115) #2

Switching to melee and pulling a quick slash is the quickest way. Always.


(vdll) #3

spaceboy got the point tho - quick-slash supposed to be (quick, duh) useful for finishing downed foes. So far to finish enemy fast you have to perform 3 clicks instead of one.

Making shortcut for melee alt-attack doesn’t make much sense to me as the attack itself is slow, it locks your crosshair for a moment and it prevents you from quickly switching back to primary. Weird stuff.


(DeadAlive) #4

It’s the switching that is cumbersome, though. Right now I have the so called ‘quick knife’ bound to a thumb button. I just want to be able to bind the actual quick slash to the button and I’ll be happy.

I think this is probably just a Dev oversight. We just need to get their attention. This would be an ultra quick fix.


(gg2ez) #5

It’s the switching that is cumbersome, though. Right now I have the so called ‘quick knife’ bound to a thumb button. I just want to be able to bind the actual quick slash to the button and I’ll be happy.

I think this is probably just a Dev oversight. We just need to get their attention. This would be an ultra quick fix.[/quote]

How? It’s [3]>[LMB]>[1]or[2]. Nothing cumbersome about it, three buttons dude.


(DeadAlive) #6

Because you have to switch to melee first. With the quick slash bind, it’s just one click at anytime. 2 moves is more cumbersome than 1 in my book. That’s the whole point of putting the bind in, in the first place. Otherwise they wouldn’t have bothered at all.


(gg2ez) #7

Because you have to switch to melee first. With the quick slash bind, it’s just one click at anytime. 2 moves is more cumbersome than 1 in my book. That’s the whole point of putting the bind in, in the first place. Otherwise they wouldn’t have bothered at all.[/quote]

No, mate. You can’t call something as easy as hitting 3 buttons on a keyboard “cumbersome”. It’s just petty. Switch to your melee and slash, it’s what everyone does.


(DeadAlive) #8

If the Devs address this, then everyone will use the quick bind…


(gg2ez) #9

If the Devs address this, then everyone will use the quick bind…[/quote]

The devs don’t need to address this because the manual method is so easy, three buttons, three.


(vdll) #10

If the Devs address this, then everyone will use the quick bind…[/quote]

The devs don’t need to address this because the manual method is so easy, three buttons, three. [/quote]

3 clicks instead of 1 and for no good reason. It’s not hard, it just doesnt make sense.


(gg2ez) #11

If the Devs address this, then everyone will use the quick bind…[/quote]

The devs don’t need to address this because the manual method is so easy, three buttons, three. [/quote]

3 clicks instead of 1 and for no good reason. It’s not hard, it just doesnt make sense.[/quote]

Makes perfect sense: *click *click *click *done.


(vdll) #12

Perhaps I’m lacking language skills to explain this to you. I’ll try to keep it simple:
You are looking for a new fridge. There are two models you consider and they are similiar in every way beside the door opening mechanism. First one opens simply by pulling a handle. In order to open the other one you need to press 2 different buttons first and then pull a handle.

Wich one would you choose? Wich seems more practical and user-friendly to you?


(gg2ez) #13

[quote=“convincingMollusk;130659”]Perhaps I’m lacking language skills to explain this to you. I’ll try to keep it simple:
You are looking for a new fridge. There are two models you consider and they are similiar in every way beside the door opening mechanism. First one opens simply by pulling a handle. In order to open the other one you need to press 2 different buttons first and then pull a handle.

Wich one would you choose? Wich seems more practical and user-friendly to you?[/quote]

Your language skills are fine, and I understand the point you’re trying to make but I just don’t agree with it. Here’s what I mean: what’s the point of automating a process so simple? It’s like making a machine that poops for you.

I’m not criticising the suggestion to make Quickslash into a light attack, I’m criticising the fact that people think it’s “cumbersome” to press [3], [LMB], [1].


(vdll) #14

Well, it’s not like we are suggesting to ADD something new to the game. The feature is already there, being useless. Might as well fix it and put it to work.


(gg2ez) #15

Sure, do that. I don’t care, but pressing 3 buttons isn’t “cumbersome”.


(DeadAlive) #16

This type of automated process is heavily used in all types of games, including shooters, so that argument is null and void. Almost every 1 click function is a combination of actions that are combined to maintain game pace and keep it within the desired genre. We just don’t normally think about it like that.

Here are some examples:

  • Planting bomb: 1 click and hold combines 1) Removing bomb from backpack, 2) Placing bomb, 3) Removing tool from backpack, 4) Applying tool to bomb, 5) Placing tool back into backpack

  • ‘R’ Reload: First off, if the option is selected, weapons automatically reload when the last round is fired. You wanna talk about having a ‘machine that poops for you’?

  1. Eject empty mag, 2) Stow empty mag, 3) Retrieve full mag, 4) Load full mag, 5) Release slide lock/ cock weapon, 6) Optionally set and release safety in the process. How would you like to have a 6 button reload process?
  • Turret deploy: 1) Remove from pack, 2) Remove tools from pack, 3) Assemble, 4) Load ammo, 5) Power up and setup, 6) Stow tools

Cumbersome or not, 1 click melee hotkeys are widely used in gaming. This game is the odd man out in that the bind is not functioning as it was obviously intended to function. And yes, for me, it is cumbersome. I’m already clicking 10,000 times a night. I like 1 click melees!


(gg2ez) #17

This type of automated process is heavily used in all types of games, including shooters, so that argument is null and void. Almost every 1 click function is a combination of actions that are combined to maintain game pace and keep it within the desired genre. We just don’t normally think about it like that.

Here are some examples:

  • Planting bomb: 1 click and hold combines 1) Removing bomb from backpack, 2) Placing bomb, 3) Removing tool from backpack, 4) Applying tool to bomb, 5) Placing tool back into backpack

  • ‘R’ Reload: First off, if the option is selected, weapons automatically reload when the last round is fired. You wanna talk about having a ‘machine that poops for you’?

  1. Eject empty mag, 2) Stow empty mag, 3) Retrieve full mag, 4) Load full mag, 5) Release slide lock/ cock weapon, 6) Optionally set and release safety in the process. How would you like to have a 6 button reload process?
  • Turret deploy: 1) Remove from pack, 2) Remove tools from pack, 3) Assemble, 4) Load ammo, 5) Power up and setup, 6) Stow tools

Cumbersome or not, 1 click melee hotkeys are widely used in gaming. This game is the odd man out in that the bind is not functioning as it was obviously intended to function. And yes, for me, it is cumbersome. I’m already clicking 10,000 times a night. I like 1 click melees![/quote]

Matey, matey, matey. You’re just making up random scenarios that never happen. Yes, it would be hard to press a key for every single action you need to perform, but pulling out a knife, attacking, and switching back is not one. If it’s cumbersome for you, then by the lords, so help you. It doesn’t matter how you compare it with other things, in the end, you’re saying that pressing 3 buttons is cumbersome, and that’s just lazy.

Again, make Quickslash use the light attack, I don’t care, but pressing 3 buttons isn’t “cumbersome”.


(watsyurdeal) #18

I honestly would not mind this, it’d be a soft nerf to medics without actually nerfing Medics, plus the problem I have with having to switch my weapon everytime I want to finish someone or run is that I often find myself being screwed over. I go to finish someone and get shot with crossfire before I can get the gib, so I just have my gun equipped and pop them in the head so I don’t have to worry as much.


(MarsRover) #19

What’s the point of having a shortcut to heavy attack? You sure as hell won’t be using it in CQC because of how it locks your movement. “Quick melee” is a dead key right now. Change it to quick attack and it stars to make sense. Better yet, make both melee attacks bindable to satisfy everyone.


(DeadAlive) #20

[quote=“gg2ez;130924”]Matey, matey, matey. You’re just making up random scenarios that never happen. Yes, it would be hard to press a key for every single action you need to perform, but pulling out a knife, attacking, and switching back is not one. If it’s cumbersome for you, then by the lords, so help you. It doesn’t matter how you compare it with other things, in the end, you’re saying that pressing 3 buttons is cumbersome, and that’s just lazy.

Again, make Quickslash use the light attack, I don’t care, but pressing 3 buttons isn’t “cumbersome”. [/quote]

Those scenarios were for your benefit. If it’s not cumbersome for you, fine, you’ve already made that point several times so I don’t know why you keep harping on it since you don’t oppose fixing the bind.

The whole point of this thread is to discuss the fact that the bind is flawed, not to debate over exactly how much hassle it is for each player. The bind simply needs to be fixed.

As for the idea of having two binds so players can use the slow knife if they want, I imagine that the value there would be for more savvy players who can size up the HP of an upcoming target, and determine that a slow knife will kill, while a quick slash would require a follow up.

Also, if they implement some kill screen / kill cam visuals, then they can do different visuals for both strikes, with the slow knife having a more pronounced visual plus meatier insults, and maybe a dancing animation of the victorious player, thereby enticing more people to use the slow slash in order to ‘rub it in’ in the kill cam. There could also be separate stat tracking for both strikes and awards.