[QUOTE=fubar;467787]Maybe it’s my limited experience or ignorance towards the game mechanics, thus far, but from the few game’s I’ve played… You people exaggerate, a lot. Not a huge fan of the IS as it immobilizes me and my movements, I’m more a dodging-bullets type of guy. With that being said, 90% of my encounters so far have been mostly hip-fire based with increasingly success, spread is near to non-existent in this game already (seriously, have you guys ever even played cs/bf?). The spread feels very close to what RtCW is at right now, definitely no ET, but… very close to RtCW. Easy to control, the added recoil is minimal at most. If anything at all I’d propose lesser damage output on headshots and… accuracy stats for clients, might just make people realize they aren’t shooting quite as bad as they think they do.
Also I’d like to point out, a lot of people screaming IS are used 90% of the time in BF3, that’s… a huge lie. Having played the game competitively, albeit for a short period of time, hip-firing is very easily controllable and favorable in close/mid range fights. Not to mention the IS bug that has been effectively abused for months now (IS accuracy whilst running and shooting from hip).
Edit: Since I’m here, is there any equivalent to quake’s cg_drawgun 0 in the ut engine? pretty pls? :([/QUOTE]
Fun fact, I was randomly specing the pug last night going from players to players and I was really suprise while specing you cause I noticed that you were using Iron sight in pretty much every situations. So I am not convinced by what you said.


As said, was my first actual game yesterday and I was toying around with things as I was trying to get used to them, I do believe I was focusing a lot on IS for a short while on defense, to get a feel for it and see if it is a necessity after all, I had even asked on TS if there was any point to using IS - at all. Other than that I recall hip-firing for the majority of the game.