Question: Is Tourny mod same as Shrub?


(_NeT_WalBanger) #1

I mean Has the tourny mod got all the features that the Shrub has + more or is it other way round?

Can anyone give me a list of the GOOD and BAD fetures each mod has got to to see how different they are
I.e Shrubs=
Pushing
medics drop 2 medi packs when dead

Tourny=
The ammo/medi packs dont Bounce off the person you trying to give them toback to yourself


(Lekdevil.NL) #2

You can find the manual for Shrubet here: http://www.planetwolfenstein.com/shrub/

ET TourneyMod has less and somewhat different features, as it is meant to enhance match play specifically. It also has the option to change the HUD client-side. To be able to do that, it requires a .pk3 download to the client whereas Shrubet is entirely a server-side mod.

Here’s the readme:

ET_TourneyMod version 0.91
Ryan Mannion - shrub@planetwolfenstein.com - http://ardiem.net
Released 8/15/03

Installation

Extract the .zip file into your Enemy Territory folder with folder heirarchy
intact. If successful, you should have an ET_TourneyMod folder with 3 files in
it. To run a server, append “+set fs_game ET_TourneyMod” to the command line to
load the mod.

Changes for Version 0.91

  • Added g_weaponLimits
  • Added team_maxflamers/team_maxmortars/team_maxmg42s
  • Added cg_altAdrenaline
  • Added cg_split2HWeaps
  • SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG
  • Fixed text alignment issues
  • Fixed problems with Linux client
  • Fixed problem with duplicate fireteam messages

User-Adjustable Settings

Client-Side

cg_altAdrenaline Default: 0. When set to 1, medic syringe is always
selected with weaponbank 5. Adrenaline becomes an
alternate function (weapalt) of the medic syringe.

cg_split2HWeaps Default: 0. When set to 1, an SMG held in conjunction
with a heavy weapon is delegated to the weaponbank 2
slot.

cg_oldUI Default: 0. Restore the old user interface by setting
to 1. Should not be set in conjunction with
g_smallCompass or overlap will occur.

cg_smallCompass Default: 1. Disable the small compass by setting to 0.

Server-Side

g_forceLimboHealth Default: -75. Adjusts the amount of damage needed to
force a player into limbo. -150 is recommended.

g_packDistance Default: 1.0. Proportional to distance ammo/health
packs are thrown.

g_intermissionTime Default: 60. Adjusts maximum length of intermission.

g_moverScale Default: 1.0. Proportional to speed of movers such as
tanks or tugs.

g_slashKill Default: 0. Select among these options:
1 - 0 charge bar on spawn after /kill
2 - 1/2 charge bar on spawn after /kill
4 - charge bar remains unchaged after /kill
8 - disable /kill
Option 8 can be used with one of the first three by
adding them together.

g_spectator Default: 0. Select among these options:
1 - free-look spectators can click on a player to
spectate him. A “miss” does nothing.
2 - A miss for option 1 will cycle to the next client
4 - Spectators continue following a player when he
enters limbo and respawns (similar to RTCW)
8 - Spectators go into freelook mode after a spectated
player enters limbo (option 4 takes precedence)

skill_lightweapons Default: “20 50 90 140”. The numbers correspond to the
skill_heavyweapons amount of XP required to reach level 1, 2, 3, and 4 in a
skill_battlesense skill, respectively. Setting a number to 0 effectively
skill_medic starts every player off at that level. Setting a number
skill_covertops to -1 disables that level.
skill_fieldops
skill_engineer

g_XPSave Default: 0. Select among these options:
1 - enable XP saver. XP is saved and restored if a
disconnected player joins before end of campaign or
round
2 - restarts, swaps, resets, or shuffles do not reset
XP to beginning of round values
4 - XP does not expire. Use server command “clearxp”
to reset XP manually.

g_mapConfigs Default: blank. When set, g_mapConfigs specifies the
folder where your per-map configs are in the
ET_TourneyMod folder. For example, setting
g_mapConfigs to “.” specifies that they are in
ET_TourneyMod. Setting it to “/configs” specifies that
they are in “ET_TourneyMod/configs”. The configs
should be named the same as the map. “oasis.cfg” and
“fueldump.cfg” are valid. “default.cfg” will be
executed prior to any map-specific config.
Check the cvar fs_homepath if you are having trouble
finding the proper location for your configs.

g_weaponLimits Default: 0. Select among these options:
1 - count picked up weapons as part of weapons totals
for a team (used for weapons restrictions)
2 - do not drop panzerfaust when entering limbo
4 - do not drop flamethrower when entering limbo
8 - do not drop mortar when entering limbo
16 - do not drop mobile MG42 when entering limbo

team_maxPanzers Default: -1 (no limit). Specify per-team limit for each
team_maxFlamers weapon. Will not override g_heavyWeaponRestrictions if
team_maxMortars a limit is reached through g_heavyWeaponRestrictions.
team_maxMG42s

Non-Adjustable Changes

  • Ammo/Health packs do not bounce back when intended to give to another player
  • Prone hitboxes are lowered
  • Gib hitboxes are lowered to the same level as RTCW’s
  • Players waiting for a revive are not dropped for inactivity
  • /follow can take a partial name match as its parameter
  • Stens overheat properly with Level 2 cov.ops.
  • Private slots work properly on passworded servers
  • Mistyped console commands are ignored (“say” can still be used to broadcast)
  • Akimbo kills give XP
  • Akimbo stats are logged
  • Akimbos are properly selected after they are earned
  • Indoor airstrikes are fixed
  • SMGs are properly selected as the one-handed weapon after they are earned
  • Votes cannot be called during intermission
  • Weapons cannot be picked up off the ground if they are limited/restricted
  • Spawnpoint selection works properly on initial spawn
  • Player movements while frozen after a revive are ignored
  • Important cvar settings are printed in the console at the start of each round
  • SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG