ET TourneyMod has less and somewhat different features, as it is meant to enhance match play specifically. It also has the option to change the HUD client-side. To be able to do that, it requires a .pk3 download to the client whereas Shrubet is entirely a server-side mod.
ET_TourneyMod version 0.91
Ryan Mannion - shrub@planetwolfenstein.com - http://ardiem.net
Released 8/15/03
Installation
Extract the .zip file into your Enemy Territory folder with folder heirarchy
intact. If successful, you should have an ET_TourneyMod folder with 3 files in
it. To run a server, append “+set fs_game ET_TourneyMod” to the command line to
load the mod.
Changes for Version 0.91
- Added g_weaponLimits
- Added team_maxflamers/team_maxmortars/team_maxmg42s
- Added cg_altAdrenaline
- Added cg_split2HWeaps
- SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG
- Fixed text alignment issues
- Fixed problems with Linux client
- Fixed problem with duplicate fireteam messages
User-Adjustable Settings
Client-Side
cg_altAdrenaline Default: 0. When set to 1, medic syringe is always
selected with weaponbank 5. Adrenaline becomes an
alternate function (weapalt) of the medic syringe.
cg_split2HWeaps Default: 0. When set to 1, an SMG held in conjunction
with a heavy weapon is delegated to the weaponbank 2
slot.
cg_oldUI Default: 0. Restore the old user interface by setting
to 1. Should not be set in conjunction with
g_smallCompass or overlap will occur.
cg_smallCompass Default: 1. Disable the small compass by setting to 0.
Server-Side
g_forceLimboHealth Default: -75. Adjusts the amount of damage needed to
force a player into limbo. -150 is recommended.
g_packDistance Default: 1.0. Proportional to distance ammo/health
packs are thrown.
g_intermissionTime Default: 60. Adjusts maximum length of intermission.
g_moverScale Default: 1.0. Proportional to speed of movers such as
tanks or tugs.
g_slashKill Default: 0. Select among these options:
1 - 0 charge bar on spawn after /kill
2 - 1/2 charge bar on spawn after /kill
4 - charge bar remains unchaged after /kill
8 - disable /kill
Option 8 can be used with one of the first three by
adding them together.
g_spectator Default: 0. Select among these options:
1 - free-look spectators can click on a player to
spectate him. A “miss” does nothing.
2 - A miss for option 1 will cycle to the next client
4 - Spectators continue following a player when he
enters limbo and respawns (similar to RTCW)
8 - Spectators go into freelook mode after a spectated
player enters limbo (option 4 takes precedence)
skill_lightweapons Default: “20 50 90 140”. The numbers correspond to the
skill_heavyweapons amount of XP required to reach level 1, 2, 3, and 4 in a
skill_battlesense skill, respectively. Setting a number to 0 effectively
skill_medic starts every player off at that level. Setting a number
skill_covertops to -1 disables that level.
skill_fieldops
skill_engineer
g_XPSave Default: 0. Select among these options:
1 - enable XP saver. XP is saved and restored if a
disconnected player joins before end of campaign or
round
2 - restarts, swaps, resets, or shuffles do not reset
XP to beginning of round values
4 - XP does not expire. Use server command “clearxp”
to reset XP manually.
g_mapConfigs Default: blank. When set, g_mapConfigs specifies the
folder where your per-map configs are in the
ET_TourneyMod folder. For example, setting
g_mapConfigs to “.” specifies that they are in
ET_TourneyMod. Setting it to “/configs” specifies that
they are in “ET_TourneyMod/configs”. The configs
should be named the same as the map. “oasis.cfg” and
“fueldump.cfg” are valid. “default.cfg” will be
executed prior to any map-specific config.
Check the cvar fs_homepath if you are having trouble
finding the proper location for your configs.
g_weaponLimits Default: 0. Select among these options:
1 - count picked up weapons as part of weapons totals
for a team (used for weapons restrictions)
2 - do not drop panzerfaust when entering limbo
4 - do not drop flamethrower when entering limbo
8 - do not drop mortar when entering limbo
16 - do not drop mobile MG42 when entering limbo
team_maxPanzers Default: -1 (no limit). Specify per-team limit for each
team_maxFlamers weapon. Will not override g_heavyWeaponRestrictions if
team_maxMortars a limit is reached through g_heavyWeaponRestrictions.
team_maxMG42s
Non-Adjustable Changes
- Ammo/Health packs do not bounce back when intended to give to another player
- Prone hitboxes are lowered
- Gib hitboxes are lowered to the same level as RTCW’s
- Players waiting for a revive are not dropped for inactivity
- /follow can take a partial name match as its parameter
- Stens overheat properly with Level 2 cov.ops.
- Private slots work properly on passworded servers
- Mistyped console commands are ignored (“say” can still be used to broadcast)
- Akimbo kills give XP
- Akimbo stats are logged
- Akimbos are properly selected after they are earned
- Indoor airstrikes are fixed
- SMGs are properly selected as the one-handed weapon after they are earned
- Votes cannot be called during intermission
- Weapons cannot be picked up off the ground if they are limited/restricted
- Spawnpoint selection works properly on initial spawn
- Player movements while frozen after a revive are ignored
- Important cvar settings are printed in the console at the start of each round
- SMG is selected instead of grenade after firing panzer with HeavyWeaps 4 SMG