They definetely must let customizable fov.55 and 60 fov is for console gamers who play on tv monitors .Playing near a cpu monitor with 55 fov it makes me nautious and cant stand it.For those that come and reply that fov gives u an advantage ,they are false cause fov may broden your eye sight but makes models and enemies smaller so its handicapped by itself;p
Question: FOV on PC
Your link just proves that you are wrong. If you set the in-game FOV too high you don’t get a fisheye effect. They have to mod the game to play “Fisheye Quake”:
A field of view of 120° is the only true one.
I personally cant play at lower fov anymore. Hate those games with 75 or even less !

I can spread both my arms outside and still see my hands moving ~ 170 fov.
If your picture include the monitor display, as the position it should be placed in relative to your head/view and then based the fov on that, fair enough
[QUOTE=maelfus;276342]A field of view of 120° is the only true one.
I personally cant play at lower fov anymore. Hate those games with 75 or even less !
[/QUOTE]
Just because it’s real life, doesn’t mean that it can be translated on to a screen well…
Anyway, I usually go with 90. There should definitely be a dev console where these kinds of things can be changed.
Actually, the screen should show the humanly fov for it to feel “real-like” since the screen represents the pov of the character, but then translated to the surface area of the screen
The screen represents what your character can see clear and focused. A ‘clear’ vision is much lower FoV than broad vision.
Waste of screen real estate unless you have a 3 monitor setup but it’d be nice to have a wide FoV with blurring on each side.
Seriously, people think their eyes are like cameras but really its a tiny patch of good vision with lots of cheap shortcuts taken that make you think you can see clearly around the edge.