I have no source, but Im pretty sure I’ve heard that it is possible to turn of gunmodels.
Question: FOV on PC
ETQW was full of customisable options for players; FOV, Gun/Vehicle models, HUD display, Crosshair and all sorts of other graphical changes. Not to mention its awesome key binds system. And SD have said that in Brink you can remap controls on consoles (and im gonna guess PC too). Judging from that ill assume that PC players will have all sorts of customisation at their fingertips, and probably console players will too
W:ET was better for turning off gun models than ETQW. Since W:ET didn’t have the same limitations on scripting you could slectivlt disable your model based on the wapeon (off for guns, on for such things as nades, and syringes).
but could also lead to lots of questionable scripts to my knowledge eg scope,shoot,unscope with the press of one button. But feel free to correct me if im wrong, i never actually played W:ET.
OP. SD seems to be pretty clever and effecient when thinking of players and customisations, so it is likely that u will have a vast aray of customizations for HUD, graphics and controls
I also want to see drawgun 0 allthough it was afair a little bit broken in ET:QW
[QUOTE=Striker92;265495]but could also lead to lots of questionable scripts to my knowledge eg scope,shoot,unscope with the press of one button. But feel free to correct me if im wrong, i never actually played W:ET.
[/QUOTE]
Possibly but such things also depend on how fast you can “scope”.
I hope that I don’t really need to use the Iron Sights often anyway. 
Assumptions to follow…
1 - I doubt you’ll be inviting me over to your house to show me.
2 - I’m sure you’ll post a vid on youtube showing the world how uber cool your rig is.
3 - Yes, I bow down to your PC awesomeness and on behalf of console gamers out there, yes PC’s are the epitome of graphical prowess and we don’t care.
4 - I’ll be playing Brink on both the PC and the 360…so no, I’m not a console fanboy…I’m a “jack of all trades” gamer. I still don’t understand why PC gamers feel the desire to “stick it to the console gamers.” Are you reall that insecure about your systems or do you have to justify your recent upgrade from a perfectly good set up (say a q6600, 4 gigs of ram, and two 8800gt’s in SLI)?
5 - to each his own I guess.
Assumptions end…
personally it is my opinion that the MAIN reason for this is the fact that many games these days that are multi-platform, i.e. released for pc, 360, and ps3. are for the most part console ports, or at the very least all betas, demos, and bug testing are done on the consoles not on the pc, where there can be a far greater variety of setups causing many unforeseen issues by the dev’s. then in most cases these issues are ignored for an extended period of time on the pc or called “isolated incidents” and just white-washed over (see blops-release, everyone i know of had terrible lag issues to the point of unplayability(this being in the multi-player cod’s supposed “strength”), took over a month and a half for them to fix it at all.
then the aforementioned FoV issues, or even wide-screen formats, which in quite a few games merely ends up stretching and distorting everything…
so in the end it results in those who have pc’s who are CAPABLE of doing these thing, and capable of making their own maps and other such things, not BEING ALLOWED to, simply because “its not fair consoles can’t do it” or “we designed it on console first so this functionality was not included” etc, etc.
so the pc “superiority” is more of a “stop screwing us over! if we wanted a console version then we’d would’ve gotten it on a console!” so it is more of a backlash over the pc gamers being screwed over and given the short-end of the stick these past years because they weren’t the “main target audience” because apparently “pc gaming was dead” resulting in sub-par games for pc.
so it really isn’t (in most cases) “hey look at my awesome set-up and the awesome stuff i can do!” it is more “devs! make us a proper pc game so we CAN do the awesome stuff we want to!”
or at least that is my general take on such things. perhaps i am the only one.
I definitely see your point and if it came across that way from other PC games, I wouldn’t have a problem. However, I see countless posts from PC gamers talking trash (muliple websites) and nothing about simply wanting to do stuff. I guess I’m not as hardcore. I just like to play. I’m not into modding, level design, creating stupid hats for TF2 characters (I can’t even stomach to boot that game up any longer on steam), or any number of things. Again, for me it’s about enjoying the experience. If graphics were that important, none of the games we use to play in the past would have made it. Maybe it’s just the realization of the time (Deus EX was never that great graphically, but the gameplay pushed it further).
Perhaps I will feel differently once I build my own. I’ve always been a purchaser of gaming systems and I finally decided to build. Planning a 1090T AMD, 6850 (x2 Crossfire), 8 gigs. Should be able to handle anything I throw at it…at least today (saw the new BF3 vids with the Frostbite 2 engine and it was IMPRESSIVE). Yet, at the same time, I’m choosing to buy Crysis 2 on 360. Guess I’m just confused and have multiple gaming personalities…someone help me.
[QUOTE=AnthonyDa;230815]Roflol. That’s not what you told us on IRC, you said that you never tried both and thinking that STEAM sux unlike battle.net even if you never tried them :stroggbanana: And everybody understood the same thing.
Enjoy with battle.net :stroggtapir:[/QUOTE]
So far nobody has been raped, killed or publicly ridiculed because of RealID, your point is?
technically it is not a war, as there is no flaming or angry debates, merely a discussion of motivations and such. tis a bit too calm to be called a “pc vs console war”.
also kry i am aware of these people as well, they might be loudmouth braggarts, or they could be of my ideals as well, and are merely that section of any population that always ends up doing it wrong.
which is exactly what they are an example of. doing it wrong.
edit: also just because you do not enjoy map-making and modding doesn’t mean there aren’t those who do, and it is highly likely that you yourself have and still do benefit from those who have modded, or made maps, arguably if you enjoy SD games then you have benefited from modding more than the standard fps market has.
So because it’s on someone’s blog, it is true then. Ok, I’ll make a thread and state that I’m a millionaire, let’s see what happens.
To clarify, what I was just saying is that you didn’t bother reading the link you quoted. You can pretend, now, that you were actually questioning its facts that wouldn’t be true.
It would be really great if Brink had a FOV option in-game. Similar to all Valve games, they give you a slider option to change your FOV from 75 to 90 in the in-game options.
It’s called fisheye. It means you set the FOV to high for your aspect ratio.
BC2 calculates it’s FOV vertically instead of horizontally like most games. So if you set it to 90 it’s really like 120 which can cause major fisheye.
To determine the correct FOV for your resolution you need to use theBFBC2 FOV Calculator.
[QUOTE=wazups2x;265716]It would be really great if Brink had a FOV option in-game. Similar to all Valve games, they give you a slider option to change your FOV from 75 to 90 in the in-game options.
It’s called fisheye. It means you set the FOV to high for your aspect ratio.
BC2 calculates it’s FOV vertically instead of horizontally like most games. So if you set it to 90 it’s really like 120 which can cause major fisheye.
To determine the correct FOV for your resolution you need to use theBFBC2 FOV Calculator.[/QUOTE]
It’s not called fisheye, it’s called perspective exaggeration. This is fisheye
http://www.photoanswers.co.uk/upload/2005/images/Fisheye%20lens.jpg
[QUOTE=Etek;265739]It’s not called fisheye, it’s called perspective exaggeration. This is fisheye
http://www.photoanswers.co.uk/upload/2005/images/Fisheye%20lens.jpg[/QUOTE]
Uh, no. It’s called FISHEYE.


