Hey guys, i had a quick question regarding the cyclops/goliath animations. I noticed as our animation team for MWLL (MechWarrior: Living Legends total conversion) was cross refering our mech animations with the goliath animations (making sure we don’t miss any) that the goliath actually has a jump animation! Now since i’ve played quite a bit I realize the goliath can stomp but it cannot jump, in addition it was also noticed that ,on the rig, the goliath has the bone setup for an additional player (a gunner on a hyperblaster) to accompany the pilot.
So yeah in summation i was just wondering during early testing was the goliath intended to jump? Also i assume it was also intented to have a gunner seat is this right?
Just for curiousities sake i thought i’d ask
-Criminal
MechWarrior: Living Legends
Lead Developer
http://www.mechlivinglegends.net
criminal@mechlivinglegends.net