I have an idea of using a zip line on a map idea that I have so I thought of the ways that I can get around this with the limitations of ET.
First I thought that there could be an electric pole with the wire from it to go to the outside of the wall of the building.
Secondly there could be a window underneath that wire location on that building.
Thirdly, there could be a window ledge below the window where the person can release onto.
The way I first thought of grabbing the zip line is by a metal tube which surrounds the wire and when he presses ‘F’, he is grabbing it similar to when you grab a dead body on the floor and you drag it. You have it locked in your hands until you let go. To get the metal tube to slide back to it’s starting position you drop a grenade near it to send it off.
But then I thought that I lost all of my realism using this method and I came up with something better. The second way I thought of doing this is maybe to using something that already exists in ET and that is the TANK vehicle. By pressing ‘F’ you can enter the tank and be locked inside of the tank riding it. When you hit ‘F’ again at anytime, you are release from it which can be dangerous if you are sliding on the wire 3 stories high. I thought that maybe the allies engineer can jump straight up to the wire which is a few feet higher than him (or be boosted up if the wire is higher) (or jump out from another window), to the wire and then the “Grabbing Icon” can show up so that you know that you can grab it. When you press ‘F’. you are riding on it, just like riding on the tank in a path designated by a script.
This idea seems better since you don’t have to see a metal tube or any object and you don’t have to return the object to the original location. The only thing that seems questionable is if there is a way to return that invisible tank back to the start or can you just have an unlimited amount of invisible vehicles at the start of the wire line?
What do you guys think?
edit** also, if you don’t know what a zipline is, what this http://youtu.be/3r0pROzHY5M
thx for the video tough 