Or use a trigger (F) to teleport then into a clip box 
ps, in UJE 00 you can see that you can lock an mg on a tank 
Question about making a zip line
And have the trigger attached to it? 
Hmm. Do you mean putting tank ammo to 0? I always thought that did not work. Never tried it tho. That gives things whole new perspective.
Wonder if we can limit the varc and harc in ātank mgā, as it is coded in the script_mover. Or was it possible to use attach to tag on misc_mg42 or do we have to use the gun key on script_mover? Donāt remember and the tutorial site for it is down so I cannot check it and am too lazy to test it. Still lot to hasle. 
I Donāt really know that 
But what i meant, when the tank is in the tunnel, you cannot enter the mg anymore (also canāt exit it).
These tricks with the mg might help (maybe find a trick to disable gun too)
Probably allowtankenter/exit. Being able to let go the mg is not a problem obviously. You can still shoot in it? Setting tank ammo to 0 might be worth the shot, but dunno.
Wait up, I found a better idea than all the above so far:
a small ladder!
The kind of ladder that is verticle that attaches outside a wall and goes straight up.
All you need is two rungs of the ladder.
The benefits:
[ul]
[li]you donāt have FOV change[/li][li]you donāt have an MG ability[/li][li]you canāt turn around (on a zipline you shouldnt be able to turn around)[/li][li]you can jump on and off by simply going up or down[/li][li]player model will appear to be hanging up on something.[/li][li]you donāt have to make the top rung transparent, that is what you are holding onto.[/li][/ul]
The negatives:
[ul]
[li]How do you force the person off the ladder when they reach the end if they havenāt release it themselves? (simple solution: let them learn that you will get crushed if you donāt) (another solution: make the zip line always go to something dangerous like an electric generator so it is realistic that they get killed if they donāt release beforehand)[/li][li]You still have to make the ladder transparent[/li][li]You still have to make the ladder move[/li][/ul]
Make a small trigger push at the end that pushes you off / down into water / somewhere else.
You could even disable / enable the trigger push.
Ladder transparant is no probem because the commen ladder texture is see trough 
And a trugger push indeed
or make the ladder just move trough a wall
Would be funny hehe
Actually youāre wrong, you can attach players to other things too.
This is a good example: http://www.splashdamage.com/forums/showthread.php/17225-new-map-shield-b1?highlight=shield
I also remember that there are players attached to parachute in one map but donāt know which.
[QUOTE=Destroy666;396160]Actually youāre wrong, you can attach players to other things too.
This is a good example: http://www.splashdamage.com/forums/showthread.php/17225-new-map-shield-b1?highlight=shield
I also remember that there are players attached to parachute in one map but donāt know which.[/QUOTE]
Ehm⦠The shield is not really attached to player. The shield moves WITH the player by 8 triggers and a short move command towards 8 attached path_corners (IIRC) located like a compass. Path corners and triggers are attached to the script_mover. I helped him on scripting it.
You cannot really attach player to anything like the mg. You have to use some workaround like some of the methods in the thread.
[QUOTE=sparky;396137]
The negatives:
[ul]
[li]How do you force the person off the ladder when they reach the end if they havenāt release it themselves? (simple solution: let them learn that you will get crushed if you donāt) (another solution: make the zip line always go to something dangerous like an electric generator so it is realistic that they get killed if they donāt release beforehand)[/li][li]You still have to make the ladder transparent[/li][li]You still have to make the ladder move[/li][/ul][/QUOTE]
- You can still setstate it invisible at the very moment it reaches the end for a short time enough for player to drop down.
- Default.
- Of course you need to make it move like any else.