Question about making a zip line


(UJERebel) #21

Or use a trigger (F) to teleport then into a clip box :slight_smile:
ps, in UJE 00 you can see that you can lock an mg on a tank :stuck_out_tongue:


(-SSF-Sage) #22

And have the trigger attached to it? :smiley:

Hmm. Do you mean putting tank ammo to 0? I always thought that did not work. Never tried it tho. That gives things whole new perspective.

Wonder if we can limit the varc and harc in ā€œtank mgā€, as it is coded in the script_mover. Or was it possible to use attach to tag on misc_mg42 or do we have to use the gun key on script_mover? Don’t remember and the tutorial site for it is down so I cannot check it and am too lazy to test it. Still lot to hasle. :smiley:


(UJERebel) #23

I Don’t really know that :slight_smile:
But what i meant, when the tank is in the tunnel, you cannot enter the mg anymore (also can’t exit it).
These tricks with the mg might help (maybe find a trick to disable gun too)


(-SSF-Sage) #24

Probably allowtankenter/exit. Being able to let go the mg is not a problem obviously. You can still shoot in it? Setting tank ammo to 0 might be worth the shot, but dunno.


(sparky) #25

Wait up, I found a better idea than all the above so far:
a small ladder!
The kind of ladder that is verticle that attaches outside a wall and goes straight up.
All you need is two rungs of the ladder.

The benefits:

[ul]
[li]you don’t have FOV change[/li][li]you don’t have an MG ability[/li][li]you can’t turn around (on a zipline you shouldnt be able to turn around)[/li][li]you can jump on and off by simply going up or down[/li][li]player model will appear to be hanging up on something.[/li][li]you don’t have to make the top rung transparent, that is what you are holding onto.[/li][/ul]

The negatives:

[ul]
[li]How do you force the person off the ladder when they reach the end if they haven’t release it themselves? (simple solution: let them learn that you will get crushed if you don’t) (another solution: make the zip line always go to something dangerous like an electric generator so it is realistic that they get killed if they don’t release beforehand)[/li][li]You still have to make the ladder transparent[/li][li]You still have to make the ladder move[/li][/ul]


(stealth6) #26

Make a small trigger push at the end that pushes you off / down into water / somewhere else.

You could even disable / enable the trigger push.


(UJERebel) #27

Ladder transparant is no probem because the commen ladder texture is see trough :smiley:
And a trugger push indeed :slight_smile: or make the ladder just move trough a wall :smiley: Would be funny hehe


(Destroy666) #28

Actually you’re wrong, you can attach players to other things too.
This is a good example: http://www.splashdamage.com/forums/showthread.php/17225-new-map-shield-b1?highlight=shield

I also remember that there are players attached to parachute in one map but don’t know which.


(-SSF-Sage) #29

[QUOTE=Destroy666;396160]Actually you’re wrong, you can attach players to other things too.
This is a good example: http://www.splashdamage.com/forums/showthread.php/17225-new-map-shield-b1?highlight=shield

I also remember that there are players attached to parachute in one map but don’t know which.[/QUOTE]

Ehm… The shield is not really attached to player. The shield moves WITH the player by 8 triggers and a short move command towards 8 attached path_corners (IIRC) located like a compass. Path corners and triggers are attached to the script_mover. I helped him on scripting it.

You cannot really attach player to anything like the mg. You have to use some workaround like some of the methods in the thread.


(-SSF-Sage) #30

[QUOTE=sparky;396137]
The negatives:

[ul]
[li]How do you force the person off the ladder when they reach the end if they haven’t release it themselves? (simple solution: let them learn that you will get crushed if you don’t) (another solution: make the zip line always go to something dangerous like an electric generator so it is realistic that they get killed if they don’t release beforehand)[/li][li]You still have to make the ladder transparent[/li][li]You still have to make the ladder move[/li][/ul][/QUOTE]

  1. You can still setstate it invisible at the very moment it reaches the end for a short time enough for player to drop down.
  2. Default.
  3. Of course you need to make it move like any else.