Very good Lanz, I will remove that part then.
Like Radiant, QuArK can have a number of different combinations of command line entries to do a map build.
As many as 9 preset “program” command line setting groups (arguments) can be used (more can be added) and any combination of these can be used.
These combinations are preset on the games menu for fast selection, one menu line item for each combination of settings.
So it is very flexible and easy to use by just selecting a single menu item.
Because ET, RTCW and Quake 3 are all derived from and somewhat based on the Quake 3 game engine,
I have been basing the work on what is now there for RTCW and Quake 3 to setup ET.
If everybody could take a look at these command line settings for all three and give me their feed back, I can set these combinations up on ET 's game menu.
These are the command line preset argument variations that are set for Quake 3:
Main command line: Quake3.EXE +set sv_pure 0
1st set: (blank - just runs the game and loads the map, must have already been built.)
2nd set: -vis -saveprt
3rd set: -light
4th set: -bsp2aas %file%.BSP -output %mappath%
These are the command line preset argument variations that are set for RTCW:
Main command line: WOLFSP.EXE +set sv_cheats 1 +set fs_homepath main +set fs_game tmpQuArK +set nextmap “spdevmap %filename%” +exec
1st set: -game “wolf” -fs_basepath “%basepath%” “%file%”
2nd set: -game “wolf” -fs_basepath “%basepath%” -vis -saveprt “%file%”
3rd set: -game “wolf” -fs_basepath “%basepath%” -light “%file%”
These are the command line preset argument variations that are currently set for ET:
Main command line:
ET.EXE +set sv_cheats 1 +set sv_pure 0 +set g_gametype 2 +set fs_homepath etmain +set fs_game tmpQuArK +devmap “%filename%” +exec
1st set: -game “et” -fs_basepath “%basepath%” “%file%”
2nd set: -game “et” -fs_basepath “%basepath%” -vis -saveprt “%file%”
3rd set: -game “et” -fs_basepath “%basepath%” -light “%file%”
Suggestion, because light can be very time consuming I could add -light -fast for the 4th set to reduce the build time for just doing a rough light check.
There are also four types of map output formats that are setup on a drop down list and can be easily changed:
Classic Quake
Quark etp
Valve 220 and
Brush Primitives ( the one I am currently using)
Which of the above seems to be the most valid for ET’s default setting?
Although you may not know what they all are, I know I don’t.
I would say give it your best guess.
BTW, I should have added this before, but if anyone has some time and would like to help do this setup,
I can show them what needs to be done and how to do it for QuArK.
That would certainly help a lot on the amount of time it will take to put it all together.
We can brake it down into sections (I will take one myself) then I can put those together to keep it limited time wise for each person that helps.
Thanks again one and all,
cdunde