just small note IT_AMMO things CAN’T be picked up, and code for their pickup is removed ( not big deal to bring back )
as for weapon_ ones, check item giTag ( i think it is the first WP_ one ), and if weapon is in MP list ( also found in bg_misc.c ) you can look to cg_weapons.c which weapon file it uses
and there it is defined as pickupModel “modelpath”, this is something you can fix by changing those files, but I think that ET disallows to pickup secondaries and such by default
you can set count to items to define uses, though ET doesn’t support that ( as again easy to fix )
QuArK support for RTCW-ET
Great input, thanks.
I think I’ll just set it up for out of the box support and let others handle their own customizing.
Thanks again,
cdunde
Well, things went a little faster then I expected and it’s only taken me about a month to get RTCW-ET all setup and working in QuArK as its own game. 
I hope it turned out right :???:
Just kidding 
So try it out and if you find some problems… you don’t know me :eek2:
http://quark.planetquake.gamespy.com/
Enjoy :drink:
cdunde
Although I haven’t tried it yet thank you for developing the W:ET support.
I know I’m terribly late in noticing this, but it’s officially “Wolfenstein: Enemy Territory” or W:ET.
Apart from that nagging, thanks for the support! :drink:
Aw, I see.
not sure how I got that impression it was the other way. :???:
Probably because it started off at QuArK as a mod to Quake 3 :eek3: …
then RTCW was supported (which is a spin off of the Q3 engine) :eek:
…then ET was getting associated with RTCW around QuArK :eek2:
So I guess we’ll just give it one of these…:poke:
You’re welcome for the support…for what it’s worth :banghead:
But I’ll drink to that :drink: 
cdunde