Quake Wars: Tactical Assault 0.3.4 Update Released


(badman) #1

A new story entry has been added:
[drupal=632]Quake Wars: Tactical Assault 0.3.4 Update Released[/drupal]

A new update for Quake Wars: Tactical Assault is now available containing weapon tweaks and a variety of other fixes. Tactical Assault aims to turn Enemy Territory: QUAKE Wars into a more, well, tactical affair by adding realistic movement and increased damage for all weapons. The mod works with all of the 12 stock maps in the game (including bot support) and also comes with a slew of other features such as improved spectator controls, class limits, and several new weapons like the BFG10K. You can find the full changelog for the 0.3.4 update as well as download locations in the Tactical Assault thread in our forums.


(Azuvector) #2

Thanks for the news posting badman. :smiley:


(Osmosis) #3

Who updates Quake Wars: Tactical Assault? I have a suggestion to whomever he/she is.

How about lowering the amount of XP required to obtain awards either by a percentage, flat rate or an exponential rate, such as 1st = -5, 2nd = -10, 3rd = -20, 4th = -40?

The balancer could be the removal of XP for team killing. If I kill a team mate with 100 XP, I would lose 100XP. Rewards could be lost if a player TKs a lot.

Is it possible to make each one of these a separate on/off option?


(DukeNukeM) #4

That would be Azuvector.


(tokamak) #5

I would love to give this a go.


(Azuvector) #6

Small update: QWTA v0.3.5 should be soon. Was about to send it off to Orange for a mac compile(last step before a release), but found some issues in testing it over a network, that need fixing before it’s playable.
I’ll be working on those tomorrow, and since I’ll have to recompile again anyway, I’ll be seeing about including a very WIP version of the tactical gametype for those who’re interested to try.
Should hopefully be sending v0.3.5 off to be compiled for mac tomorrow night, and Orange generally gets back to me within a couple days after that.
So, sorry for the huge delays in getting a recompiled version out to the three people having the issues mentioned in this thread, but let’s hope for the best.
Again: v0.3.5 contains no fixes specifically meant to help with this issue, as I still haven’t the faintest idea what might be causing it for the 3 people affected, but it’ll be a new compile, so maybe it’ll work better for you guys.

edit
Also, pulled the straight rockets feature, since with some gameplay testing, it seemed to be bad. I’ll be thinking about infantry rockets more in future, but not for v0.3.5.