I have played the beta for quite a while now and need to talk about the sounds…
ET:QW is on the top of my most-wanted-list and will stay there. It has enormous potential and depth to motivate long time. Also the graphics are quake-like strong and even the intro music and GDF/Strogg voices are really well done BUT…
… many of the in-game-sounds for weapons, explosions, vehicles, impact are really “insufficient”. I feel that takes away a lot of the fun firing a weapon and atmosphere. You use the world’s heaviest weapons and they sound like using a stapler or hole puncher. A heavy tank or cyclops mech firing and explosion is nearly not audible. It reminds me a bit of the Doom3 machine gun which sounded like a sewing machine. Also I experienced the automatic weapons fire very uneven and stutter (at least on my pc: C2Duo, RadX1950Pro, 2GB). OK I know it is still BETA…
On the effects sounds part at least the Battlefield series succeed much better yet. But I’m sure if Splash Damage gets also this parts right until release ET:QW will rock.
What do you think?