Quake Wars LAN server steps?


(Nagromme) #1

Googling hasn’t helped… it generally leads me back to the deleted original forums :frowning:

I fire up the server, but it doesn’t appear in the LAN server list (with filters off); not on the same machine, nor on another machine. I tried entering the (local) IP for a direct connection, and that doesn’t help either. The network itself is fine; I can get UT and others to work. I also got a Prey dedi LAN server to work, which seems to have much the same procedure as QW.

I’m on Mac, but I think the system-level quirks and procedures tend to be the same as Linux, so Linux answers are welcome!

What’s the proper procedure? 1v1 plus bots is all I need. I want to recruit more people to my favorite game! And I want to record this info for posterity, when others have the same question.

Thanks in advance! :icarus:


(Nagromme) #2

OK, after hours of random thrashing around, I’ve fixed it! This seems to be needed for Internet servers and LAN servers alike, in least in my case:

After changing any server settings, but before starting the server, delete base/etqwdedconfig.cfg.

I can now host both LAN and Internet games. (And I can play using the same machine that hosts.)

A secondary problem, for the record: the other machines on my network can’t see the LAN server (empty list). Solution: use Direct Connection and enter the host’s local IP. (Quickest way to find it: click the WiFi icon in the Mac menu bar and choose Open Network Preferences.)

And don’t forget to allow the QW Dedicated Server Internal app to accept connections, when the firewall warning asks you.

Finally, after all these years, I can try QW with my friends :stroggtapir:


(Scrupus) #3

[QUOTE=Nagromme;354819]OK, after hours of random thrashing around, I’ve fixed it! This seems to be needed for Internet servers and LAN servers alike, in least in my case:

After changing any server settings, but before starting the server, delete base/etqwdedconfig.cfg.
[/QUOTE]

Nice! For the record, that etqwdedconfig.cfg file has always been a problem on custom servers as well. Another workaround for this problem is to use rcon, and either change the cvars directly, or exec the server config once more after the server have started - it should be stored permanently after doing that.

But deleting it is perhaps easier and quicker in most cases :wink:

Finally, after all these years, I can try QW with my friends :stroggtapir:

Have fun, strogg on! :oppressor:


(Nagromme) #4

Cool. I don’t know what rcon is, but I will make a note and investigate if I run into this a lot!


(Scrupus) #5

rcon is a nice way to remotely tweak your server, by running server commands from your client . It works in many other games also, you can search around for general info. Here’s a quick howto for qw - sadly most online instructions for etqw are hard to find, after the old forums went to stroggos :frowning:

  1. In server config, set your (secret) password for rcon like this:

seta net_serverRemoteConsolePassword "yourpassword"

  1. Join the server from your client

  2. Open the console in your client, and type this to “login” to the server:


net_ClientRemoteConsolePassword yourpassword

  1. Then you can start issuing commands to the server on your client, by prefixing all commands/cvars with “rcon”.

For example, to load a new config without restarting server you can type:


rcon exec server.cfg (assuming that's the filename of your server config)

Or change some cvar on server:


rcon set bot_enable 1

“rcon admin” is another command that can be quite useful when running a game

Finally, enabling cheats can be quite fun sometimes - especially on beer parties :stroggbanana:

Enable with this:


rcon net_allowCheats 1

Then players can spawn new vehichles (and other stuff) with:


networkspawn vehicle_titan (or vehicle_hog, _husky, _goliath, and so on)

but be careful - if you spawn too many of them, the server will eventually crash :oppressor: :wink:

Some more references here: http://www.modwiki.net/wiki/Console

Again - have fun :smiley:


(Nagromme) #6

Neat! I’m sure I’ll play with that :slight_smile: And it’s great to preserve that kind of info in one place where people can Google it. Thanks!