Will the engine be like enemy territory
Because if it is That means
Trick jumping will be enbaled.
Quake wars Engine And Its mapping
There is a dev diary (#5 I think) that addresses the mapping tool floating around somewhere. Google for it.
Thanks btw your web is great when i started mapping it really helped me out now i am meduim skill :):)
Quake Wars is on a different engine, so yeah its going to be different.
The map editing will likely be different too, I’m anxious to see it.
this is a nice family tree of quake/doom engines…
So don’t worry too much, because you will see a lot of code/function over again, with addition to newer code/functionality.
edit: seems like the picture doesnt look good on a grey background, so here a link to it: http://upload.wikimedia.org/wikipedia/en/1/11/Familytree11.png
Interesting is the fact that how many games were made on specific engine… like Quake3 family
It’s good and sad because of another QW engine. Heard it’ll be possible to script more the game, without modifying maps (and making new, new releases…). And some day previous games will become forgotten :shock:
Greetings,
Igloo
The Quake 3 branch is missing a lot of other stuff, including CoD and MoH engines and new projects like ioQuake3
The author of that chart left out some major mods. They include Half-Life, but not Counter-Strike? Its only the most popular FPS game in the world…
Take a closer look. It shows engine generations, not mods. You can see this in the way Half-life results in Source.
Take a closer look. It shows engine generations, not mods. You can see this in the way Half-life results in Source.[/quote]
although dint they claim that somewhere along the line source is a complete re write of an engine and not based on quake 3 although segments of the code are reported to be identical or at least similar. or i might be thinking of the the engine that came before source
HL2/Souce isn’t a Q3 derivative at all. It is a recognizable descendant of HL1, which in turn is a mix of quakeworld and quake2.
[quote=“SCDS_reyalP”]
HL2/Souce isn’t a Q3 derivative at all. It is a recognizable descendant of HL1, which in turn is a mix of quakeworld and quake2.[/quote]
It was the Quake engine, not the Quake 2 engine.
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life (1998).
GoldSrc is a modified version of the QuakeWorld engine codebase, which in turn is a development of the Quake engine codebase. Concepts from the Quake II engine were incorporated as it was developed.
I didn’t realise that RTCW and ET are both rewrites of the original engine, I simply thought they were mods. Counter-Strike was a fairly big addition to Half-Life, but I suppose it was not a complete rewrite.
AFAIK they are not rewrites of quake three. as is my understanding in the majority of cases when a studio decides to develop a game they will acquire the rights to use a already written engine and use that as a base. the engine will almost certainly have some modifications and adjustments to it to make it more suitable for that studios purposes
think the game “prey” is built on the doom3 engine but it has had a lot of modification to add in the features that prey required
in that sense they are mods of a sort since they are created from a base engine. but it would be ridicules to every game studio to write an engine from scratch every time they started to develop a game it would be like thousands of people all reinventing the wheel. granted there are key differences between different peoples wheels but it would be easier to pick a suitable wheel and tweak it
Indeed, chances are very good that anyone who licenses an engine will modify it to some extent. How much depends on the individual case. RTCW and ET are pretty close to Q3 compared to some of the other games using Q3 engines, but they certainly aren’t identical.
I would also add that when developers say “x was completely re-written” that doesn’t always mean what the average non-developer would think. Any big software project is going to re-use stuff from previous similar projects where possible. To do otherwise is just stupid. So when valve says HL2 is a new engine from scratch, that doesn’t mean it doesn’t have a recognizable relation to HL1.
they call it an engine for a reason
you can buy a car with a Toyota engine, it could be a Toyota, it could be a Lotus Elise, same engine, VERY different cars