q3rt, q4rt, etqwrt?


(Ragnar_40k) #1

I wonder if there will be a raytraced version for ET:QW. :smiley:
http://www.q3rt.de/
http://www.q4rt.de/

See also this article: http://www.pcper.com/article.php?aid=334&type=expert&pid=1


(Mr.Mxyzptlk) #2

I wonder if there will be a textmode verison of ETQW :roll:

http://webpages.mr.net/bobz/ttyquake/ss/


(Ragnar_40k) #3

There was an textmode version for Q3, so …


(moonShield) #4

If Doom 3 will be GPLed before we have realtime Raytrace/Voxel Hardware and 20 TiB Bandwith (HyperTransport 7.1)… maybe.


(kamikazee) #5

AFAIK, those projects are made using a custom engine able to read the maps and assets from the original games.

That would mean the author would need to implement the ET:QW map formats and models, so I have my doubts it would be made.


(Ragnar_40k) #6

Text is in German though you can still view the vid and the pictures.

Everything is rendered at 1.280 x 720 on a 24 Core Intel PC which gives about 20-30fps.


(kamikazee) #7

Hmmm… They show an anansi hoovering over the water and they couldn’t add one single ripple to the water below…

Eye candy is nice, but you’ve got to keep it believable.


(shibbyuk) #8

Nothing like a spotless, dust free water surface, is there? :wink:

Anyhow, the purpose of the exercise is to try an alternative rendering method.


(Salteh) #9

Yeah, I’m not sure why water would need hoovering :frowning:


(kamikazee) #10

Don’t take me wrong, it is nice that a ray-trace can work realtime with still that amount of detail, but as an outsider it may appear as if they smacked some improved renderer in, threw enough money at the problem and just made some demo with some pretty water.

My point being, if you can shell out a 24-core CPU, why not take the simulation up a notch and show what games could look like in the future?


(Ragnar_40k) #11

You should take into account, that a 24 Core PC is made out of multipurpose CPUs. They might be fast, but dedicated rendering hardware is always faster. I doubt you would be faster with OpenGL or DirectX on such a PC (and w/o using a graphic card). I remember saarcor made a prototype card for OpenRT some years ago, which equaled about 25 2GHz AMDs, whilest it was running at some 100MHz.

PS: I guess this entire raytracing stuff from Intel is part of the upcoming Larrabee architecture.