Q3Map 2.5.4 - Deus Faux Machina
Win32 (x86) - Linux (x86) - Darwin/Mac OS X (PPC) (2.3.36) - Readme
Quake 1, Quake 2, Half-Life, and Unreal mappers, your day has come! You’ll no longer need to feel left out in the cold, watching your mapper brethren have all the fun of using Q3Map2. Yes, today you’ll be able to enjoy all the same privledges and features they’ve been enjoying for years, like bump mapping, phong shading, and radiosity that doesn’t take two weeks to compile your Counter-Strike masterpiece.
Edit: April Fools! 
The rest of the update is real, and this is the latest official version.
2.5.4 (2003-04-01)
- New: q3map_tessSize support for JK2/SOF2
- New: -lightmapsize N argument
- Fixed bug where switched styled lights weren’t working correctly in SOF2/JK2
- Fixed bug where external lightmaps with generated shaders were referencing
the wrong lightmap- Fixed bug causing lightgrid brushes to be ignored
- Added variable sphere around trace sample points to inhibit occluder geometry
y

yea this stuff about unreal with q3map2 sounds like that
me wants anyway lightgrid stuff to be fixed


