ok now its all ok 
Q3Map 2.5.4 - Unification
@ydnar:
Those two test versions for Q3Map2 2.5.5 test 1 and 2, can they be used when you have 2.5.4 installed or should I wait until you release them.
I’m asking you this because to refer to some to use the latest test-version of 2.5.5.
What are the advantages against 2.5.4 and do I need some things to do before I use the latest test version?
Thanks
The most recent test builds contain some fog & lighting fixes, the -lomem switch, and are generally more hip with the ladies.
I anticipate releasing the “final” 2.5.5 build with Enemy Territory support.
y
i havent visited this forum in a while so i actually believed the line about q1 support at first 
it’s been a long time since april 1 
i think that’s the first time i’ve ever been tricked by an april fools joke.
… and it’s may 29th.
ydnar, what are the main differences in Enemy Territory BSP format? I noticed that the lightmaps were in subdirectories under the maps folder, are the differences only with lightmaps? I was able to compile and test a map with a kludged together setup for Enemy Territory, and compiled with -game wolf (because the BSP version number hasn’t changed, this compile option worked). It crashes when I load a map that is supposed to have lightmaps - Do I just need to extract them?
I’m sure those are not the full extent of the lightmaps in the folder ?
I guess that they are additional lightmaps, for when things are
constructed ?
I would also guess that q3map2 will do 2 compiles (or part compiles)
to calculate the shadows of the constructables ?
Maybe Ydnar can shed some light (hehe) or perhaps we’ll just have to
wait till the tools are released 
Hewster
If ever he was in the IRC when I was in, I could ask him.
I do know a few things, but gee whiz it would be nice to talk with the Q3Map2 God himself.
Would it be possiblet to have a sky with a foghull? Pleeeeeease! 
Dunno. Set a “height” to the fog so sky right above you is visible.
may i quote you on that, for our readers? 
wudan Posted: 02 Jun 2003 20:32 Post subject:
If ever he was in the IRC when I was in, I could ask him.
I do know a few things, but gee whiz it would be nice to talk with the Q3Map2 God himself.
Our readers? Hmm…
I haven’t been to the SD IRC for a while now, I popped in the other day to ask a Q, I know that pre-ET-release I’d seen ydnar in there a few times, but I’ve not seen him 'round since.
Not a huge issue, there’ve been tons of improvements to Q3Map2 since that post, it really feels like I couldn’t want Q3Map2 to do anything more.
Finally got to try the latest q3map2 version, everything seems to be working perfectly now. Thanks a lot ydnar for all your hard work. 