Ok, I’ve had a copy of Q3 sat on my hard disk now for about a year doing nothing much. It’s not legit (as in it came from a ‘bonus’ pack with no CD-Key so you won’t see me online) but yesterday I finally got around to playing my way through it. I hadn’t realised just how close Elite Force was the the original Q3 tbh.
My question is this - Q3 is essentially an online multi-player game with bots that give you a chance to ‘train’ and hone your skills for the real thing (or that’s how it seems to me anyways) - the version I have includes ‘team arena’ also and is surprisingly good tbh.
Would ET have been viable as a commercial release if it had included both ET bots for the standard maps and also deathmatch bots (1v1’s etc to increase your combat skills)?
Seems to me that ET had the potential to be as big a game had it included these things tbh.
Now I realise that time contraints yada yada meant that it was released as it was (and I’m thankful for that) but in the future, would it be viable to have a final release of ET or it’s sucessor in this format?
I haven’t played Q3 online so I don’t have the comparison, but with all those bots and scrim practises available offline, wouldn’t it have meant that when a n00b came to play the game online there would already be a basic understanding of what was required in a map(s) or how the classes worked - helping to avoid the 6 months of ‘n00b hell’ that comes from having a game that must be played online ‘for real’ without that safety net?
I do remember how hard it was for id to get the bots working in the way that they do ( didn’t they recruit externally a guy from scandinavia to do them from the Quake community?) and how q3 was delayed for a year as a result, but it’d make a helluva good commercial game (imho) if ET or it’s sucessor was remade in this format.
4 in main 2 side and if it dont work maybe 3 side 3 back etc…)

