[quote=“Gi.Am;38197”]You don’t get a free kill for simply dying.
First let me point out that Martyrdom has a fuse of 0,9 sec and gives a grenade warning (which is most certainly more time and warning, than a proximity mine gives you). Because of that you have always an option to evade Martyrdom if you react quickly. Will you make mistakes in the heat of a battle? Most certainly. Everyone does.
If you shoot a Nader point blank and decide to stay to take another shot at the skyhammer behind her, you made a mistake.
If you get killed by Martyrdom because someone else killed Nader (aside from still being able to outrun it.) Why are you mad at the Nader player your teammate didn’t finish her or warned you about her.
The Nader player isn’t getting a kill for doing nothing he gets that kill because
a. someone didn’t do their job
b. he did everything right. He died in a good spot.He didn’t imidently blew himself up. He might be even delaying his respawn which leaves his team with one man less for that duration.
Btw. Proxy has two abilities she is an engineer and has faster repairs. You could argue that Fragger and Rhino both have only one ability, but they both deal arguable more damage with them and have higher survivability.
Tho Rhino is extremely situationaly and I wouldn’t mind if he had another ability that might help him in situations, that are not “sitting in a corner”.[/quote]
Sure but lets be real, when have you ever (or a teammate of your’s ever) killed a Nader and then put on their mic and said “Watch out there’s a Nader I just killed and she might blow herself up”
[quote=“Yak;38609”]The problem isn’t martyrdom, it’s that people don’t take a second to identify the corpse on the ground as Nader. She looks like a turtle with her backpack, it’s not too hard to see even from across the map. If you run up to her and she blows you up, its entirely your fault for doing so. If you complain that you can’t recognize her, you need to learn what she looks like more. If you happen to run around a corner into a dead Nader, its either your teammate’s fault for not finishing her, or she positioned herself well to get another kill. I always always always gib enemies with my pistol so I don’t even have to leave my cover. 3-4 shots to the head and they’re gibbed.
A thing about staying as a mine on the ground: No smart Nader would do this, ever. You being a smart mine on the ground means you’re not up and shooting enemies. You’re staying on the ground in the hopes of getting a kill, when you could be alive and killing several enemies with your launcher and guns. You’re hurting your team by doing so, depriving them of a teammate.[/quote]
If you’re lying on the ground waiting to be revived, you’re a smart mine until you do get revived or the new spawn wave starts.
Honestly what we really need to think about is the reason for which this ability is in the game. Every merc has an ability that gives it a niche but this one seems nonsensical. In addition every merc’s skill requires strategy or at least some minimal amount of thought. This one doesn’t. As quoted from the SD merc role-call video, “as a last resort, don’t be afraid to charge your enemy because you can always take them out with martyrdom”. (Unless you think yolo rushing people is a strategy).
It doesn’t seem to really serve any purpose besides punishing anyone who takes her out in cqc or is squishy. I run Aura with a shotgun (because its OP) and there was this one game where there was a Nader who would just yolo rush me by dropping down from on top of the first objective in Underground and I would take her out only for her to suicide nade me every time. No matter how hard I tried to create distance between her and I she would get me. Yeah if she used her nades that would have the same effect but it would give me a chance to relocate and or run away or something.
Also, it would actually take some thought. wow