Put a cooldown on Martyr lads.


(dynamicOctagon) #1

Just saying, especially on a free to play rotation the amount of “death corpses” is too damn high!

“Don’t run toward them then!” you may chant.

When you’re running in a close corridor and a crippled nader lays down and is waiting for you to pass behind a corner you’re about to pass… And believe me that happens too much of my likings!

Not saying it’s OP. Just bloody annoying. On maps like underground, terminus and chapel, Nader’s to annoying to deal with.
“dude, you should need to learn how to handle her”
Yes, avoid her when she’s alive and when she’s down because she has a tactical nuke laying dormant up in her butt until she dies and it detonates. In which case the game crashes and you get radiation poisoning…
Giggles aside, in the heat of battle, you’re having better things to do then to check if she’s truely that annoying spamming little nade bitch or some other cheap hooker. Now that i mention it, still need to pay isabelle for last nights services… But going off topic here.

Either give a cooldown on her “fuck you all” ability or increase the time it requires for that damn thing to blow up. Or, take CoD’s example and let her require a 25 killstreak in order to fart that bomb out.

How you fix it, I don’t care. But i recommend you fix it as soon as possible before she drops another one and as result make NATO think russia’s launching a nuclear war.

Just saying. For humanities safety, and my sanity.


([GER] eclipsE) #2

[quote=“dynamicOctagon;13396”]Just saying, especially on a free to play rotation the amount of “death corpses” is too damn high!

“Don’t run toward them then!” you may chant.

When you’re running in a close corridor and a crippled nader lays down and is waiting for you to pass behind a corner you’re about to pass… And believe me that happens too much of my likings!

Not saying it’s OP. Just bloody annoying. On maps like underground, terminus and chapel, Nader’s to annoying to deal with.
“dude, you should need to learn how to handle her”
Yes, avoid her when she’s alive and when she’s down because she has a tactical nuke laying dormant up in her butt until she dies and it detonates. In which case the game crashes and you get radiation poisoning…
Giggles aside, in the heat of battle, you’re having better things to do then to check if she’s truely that annoying spamming little nade bitch or some other cheap hooker. Now that i mention it, still need to pay isabelle for last nights services… But going off topic here.

Either give a cooldown on her “fuck you all” ability or increase the time it requires for that damn thing to blow up. Or, take CoD’s example and let her require a 25 killstreak in order to fart that bomb out.

How you fix it, I don’t care. But i recommend you fix it as soon as possible before she drops another one and makes NATO think russia’s launching a nuclear war.

Just saying. For humanities safety, and my sanity.
[/quote]

Amen


(watsyurdeal) #3

If I learned anything as an American, as that shouldn’t lower the standards for common sense.


(dynamicOctagon) #4

That sentence doesn’t make sense to me there. What are you trying to say? :o

(inb4 chanter; calm down i’m not an native speaker)


(watsyurdeal) #5

In other words, if people aren’t smart enough to figure out the Nader is the only who can Martyr, and you intentionally keep trying to knife her, hoping it’ll be different. Then that’s your problem, and the mechanic shouldn’t be changed for those people who can’t take a hint.

After all, that is the definition of insanity right?


(dynamicOctagon) #6

I disagree, let’s give you an example.

1 vs 1. Nader first spams 4 grenades on you and you barely survive it. You shoot nader dead, however there comes aura! You start brawling and suddenly…

You forgot nader was still down and you ran too close to her. And that happens pretty much all the time when you’re in combat. Nader’s just too annoying. I’ve just played an hour, half my deaths were either directly inflicted by nader’s nades, or by martyrdom that i couldn’t avoid simply because i was occupied due to others. It’s just simply that. Nader’s backrushing you and dies while her teammates are attacking your front. What do you do? A rock and a hard place is where you’re stuck in.

Put it on a cooldown. make it more reasonable, nothing wrong with that.


(watsyurdeal) #7

So…because you couldn’t kill the squishiest class before you could finish Nader…that means Martydom needs to be tweaked…

How about you kill whatever moves first then deal with the bodies, even if the Medic does get a revive by the time she does she’ll prob be dead too, then you just need to kill the Nader again, which is basically the same as finishing her with bullets anyhow.


(dynamicOctagon) #8

[quote=“Watsyurdeal;37787”]So…because you couldn’t kill the squishiest class before you could finish Nader…that means Martydom needs to be tweaked…

How about you kill whatever moves first then deal with the bodies[/quote]

You’re either drunk or i didn’t articulate something right because i just said that i deal with the bodies last… Yet when you are moving around and dodging someones shots, you suddenly become oblvious to the fact there is a downed nader waiting to press F on you…

And yes Martyrdom needs to be tweaked. Let her keep the dmg, radius whatever else. Just add a minute long CD to her marty. or if that doesn’t happen, i implore SD to just make Hammer’s airstrike 0 cooldown aswel because why the fuck not right? We’ll see how annoying that’ll be.


(giftedStatue) #9

No dont change anything, I like the thought that I can always aloha snackbar into a guy if he’s better than me


(Amerika) #10

I really dislike martyrdom and I’ve made it pretty well known. However, it’s pretty easy to avoid in most cases. Even in a tight hallway you can long jump away after youdrop a nader and you won’t take a bit of damage. You’ll also definitely start to identify nader bodies pretty quickly and stop running near/over them even in firefights. Most of the time I only get hit by Nader’s martydom anymore due to them dying in my vicinity to another person where I didn’t see the Nader. Which happens but it’s not often.

Basically, the one good thing about the free rotation and mercs that are very popular like Nader you very quickly learn how to avoid things like martyrdom just like you’ll figure out pretty quickly how to avoid mines with Proxy in the free rotation.


(watsyurdeal) #11

I articulate what you said just fine but the question is how do you forget that a Nader is right there? That’s not a mechanic problem, that’s a “you” problem, and just because something is annoying doesn’t mean it needs to be nerfed.


(Jostabeere) #12

Don’t run toward them then!

So that’s your personal problem here, not the Martyrdom problem. If you see a Nader on the ground, kill her cause a) she can wait for you, b) she can be revived. If you don’t destroy her considering both cases, it’s only your fault objectively.
Also. If you kill a Nader infront of you, and there’s a second enemy you attack after the Nader, how in gods name you manage to run into the Nader? It’s your fault too, if you run into Martyrdom. If the Nader is behind you, how you got pass the Nader in the first line?
As I started playing the game I disliked many things and cried about many things. Now I play a lot and learned to adapt to most situations and have less problems with many thing. Nader is one of them. Ran into Martyrdom some times, thought about what I did wrong, recalculated and got used to ignore the corpse or shooting it ASAP.
P.S. I know, truth hurts.


(Gi.Am) #13

Here we go (again).

Look the reason why you die so much from Nader right now, is because she is on free rotation. There are usually 3-4 Naders at once in the enemy team. that increases the amount of nades in the air and also on the ground. Every Merc feels OP when everyone in the opposite team play the same Merc last rotation everyone was complaining that Vassili /Bushwhacker turrets and Rhinos are too strong. Before that it was Kiras laser, Fragger, Skyhammers airstrikes, Aura healingstation and revives in general. Now its Sparks Proxys and Naders turn .

The thing is you don’t balance a Merc and his ability towards the edge case of, what if the whole team is Skyhammer. Otherwise Skyhammers Airstrike would propably have 3 times the cooldown and either dealt far less damage or they would increase the EV HP by 500%. You have to balance a Merc for the situation when he is alone in a team.
Nader in that situation is fairly well balanced and on the verge of being underpowered (gotta consider she is an Assault class Merc so her competition is Fragger and Rhino).

Martyrdom has a cooldown so to speak. It is Naders life she can’t use it while she is alive. Unlike Skyhammers Airstrike who is only limited by the cooldown and would be free to spam it constantly. Since most Naders prefer to not die, they have a vested interest to keep the “cooldown” of Martyrdom as long as possible.

Every single Merc has to be approached differently you can’t stand in the open and start a longrange duel with your hollund against a Vassili and expect to win. You have to recognize who you fight, what their strength is and in what ways they are dangerous.

Nader just happens to stay a bit more dangerous than others when she is downed.


(stealthyBass) #14

I think martyr is hilarious. I always love watching them drop and then see my team run over to knife them only to get wiped and then repeat the same thing three more times. Finally culminating in them complaining that martyr is OP and stupid and shouldn’t exist.


(triteTongs) #15

The cooldown you are talking about already exists.
It’s called dying


(XavienX) #16

The cooldown is basically the death, which aka a punishment, so if you put a cooldown, that’s 2 punishments total which is gonna be BS, and there’s gonna be even more rant threads if this happens.


(dynamicOctagon) #17

So it’s normal that you get rewarded with an insta kill if you die and they’re close to you? that’s your definition? Then all mercs will have either last stand or martyrdom from now on.


(Jostabeere) #18

[quote=“dynamicOctagon;37848”]
So it’s normal that you get rewarded with an insta kill if you die and they’re close to you? that’s your definition? Then all mercs will have either last stand or martyrdom from now on. [/quote]

Is it normal then that Skyhammers airstrike has a massive AoE and Fraggers nades don’t. Is it normal that Auras station stays and Sawbones medkits don’t. Your logic here, nothing more my friend.
Martyrdom can be prevented actively.


(Yak) #19

Is it really that hard to pull your pistol out and pop 4 shots in her head?

And about the “getting into another fight before finishing her thing”, it’s called map awareness. The same argument could be made for proximity mines, you got into a fight before you could set it off. Know where it is and avoid it in a fight.


(babyblueFist) #20

[quote=“laudatoryLunch;37849”][quote=“dynamicOctagon;37848”]
So it’s normal that you get rewarded with an insta kill if you die and they’re close to you? that’s your definition? Then all mercs will have either last stand or martyrdom from now on. [/quote]

Is it normal then that Skyhammers airstrike has a massive AoE and Fraggers nades don’t. Is it normal that Auras station stays and Sawbones medkits don’t. Your logic here, nothing more my friend.
Martyrdom can be prevented actively. [/quote]

You know what… let’s get rid of ALL specials…
All OP nerf. Nerf game. Nerf all. Nerf the nerfs, in order to nerf the nerf’s nerf. And when that’s all done, let’s nerf.