Put a cooldown on Martyr lads.


(N8o) #21

I’m pretty sure this was teased at on the stream :stuck_out_tongue:
The devs kind of are done with these kinds of threads. I do admit, this one is a tad different.


(XavienX) #22

[quote=“dynamicOctagon;37848”]

So it’s normal that you get rewarded with an insta kill if you die and they’re close to you? that’s your definition? Then all mercs will have either last stand or martyrdom from now on. [/quote]

…no. Basically you are bringing yourself and leaving your chance of revival to death with the enemy player. If there’s a cooldown…well…gg Nader.


(Jostabeere) #23

Also forgot to mention. I play Nader as offensive Merc. Sure, you get Martyrdom pretty often, but many people are smart enough to shoot you down or ignoring you. Change the skill because of sillys who run into martyrdom 3-4 times in some minutes? Nah. Sometimes I run into it, too, even while playing Nader. Sometimes I totally forget Nader has this, but this shouldn’t be changed.


(AnimeDude) #24

putting it on cooldown would be even worse because no one except the nader would know if they would blow up. Its pretty easy to spot naders massive backpack so I don’t see why martyr is so hard to deal with.


(dynamicOctagon) #25

We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go.


(AnimeDude) #26

[quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.


(dynamicOctagon) #27

[quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game.


(cornJester) #28

[quote=“dynamicOctagon;38100”][quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game. [/quote]
If you’re going to quit over something that is avoidable most of the time with awareness (if it was avoidable 100% of the time there would be no point in it) then goodbye.


(dynamicOctagon) #29

[quote=“cornJester;38119”][quote=“dynamicOctagon;38100”][quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game. [/quote]
If you’re going to quit over something that is avoidable most of the time with awareness (if it was avoidable 100% of the time there would be no point in it) then goodbye.
[/quote]

You think this is just because of nader.

Well enjoy your horribly designed maps with unbalanced setups, following up the overuse of certain mercs and blatant hacking in “competitive”.

Oh and did i mention this game manages to rip off all of the popular valve games out of there and fails to be any good at it?

Counter strike & team fortress.

I’ll go back to insurgency. where headshotting someone actually kills someone with one shot.


(cornJester) #30

[quote=“dynamicOctagon;38126”][quote=“cornJester;38119”][quote=“dynamicOctagon;38100”][quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game. [/quote]
If you’re going to quit over something that is avoidable most of the time with awareness (if it was avoidable 100% of the time there would be no point in it) then goodbye.
[/quote]

You think this is just because of nader.

Well enjoy your horribly designed maps with unbalanced setups, following up the overuse of certain mercs and blatant hacking in “competitive”.

Oh and did i mention this game manages to rip off all of the popular valve games out of there and fails to be any good at it?

Counter strike & team fortress.

I’ll go back to insurgency. where headshotting someone actually kills someone with one shot.

[/quote]
Bye bye. Clearly plenty of people disagree that this game fails to be good at any of it, otherwise it would have less players. Sure it has less than CS and TF2 but those have been around for ages and have long standing fanbases.

Just because something similar has been done before, doesn’t mean it never should again. TF2 is so old Jesus probably played it, it’s nice to have a new game like it.


(dynamicOctagon) #31

[quote=“cornJester;38129”][quote=“dynamicOctagon;38126”][quote=“cornJester;38119”][quote=“dynamicOctagon;38100”][quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game. [/quote]
If you’re going to quit over something that is avoidable most of the time with awareness (if it was avoidable 100% of the time there would be no point in it) then goodbye.
[/quote]

You think this is just because of nader.

Well enjoy your horribly designed maps with unbalanced setups, following up the overuse of certain mercs and blatant hacking in “competitive”.

Oh and did i mention this game manages to rip off all of the popular valve games out of there and fails to be any good at it?

Counter strike & team fortress.

I’ll go back to insurgency. where headshotting someone actually kills someone with one shot.

[/quote]
Clearly plenty of people disagree that this game fails to be good at any of it, otherwise it would have less players.
Just because something similar has been done before, doesn’t mean it never should again.
[/quote]

It’s open beta, people still expect things to be better. It wont, open beta just means “it’s nearly done but not quite, but don’t expect any massive changes”. and the open beta opinions aren’t as bright you think they are. “frankie did a good review”, yes and he recieved all mercs and cards for the duration of time. SD pretty much bribed him for it. You think he’s going to play and continue playing dirty bomb like all the other popular youtubers after that one video? Think again.

Anyway, don’t bother replying. since i’m not going to bother looking back here either.

I’ll be seeing the news nexon cancels the game after dissapointing profits in the future ahead.


(cornJester) #32

[quote=“dynamicOctagon;38131”]Anyway, don’t bother replying. since i’m not going to bother looking back here either.
[/quote]
Is dynamic gone yet? Said he/she wasn’t going to be looking at this thread anymore. If you’re reading this then you should check your pants because they’re on fire, you liar. Remember, stop drop and roll.


(AnimeDude) #33

[quote=“dynamicOctagon;38126”][quote=“cornJester;38119”][quote=“dynamicOctagon;38100”][quote=“omnipotentBean;38090”][quote=“dynamicOctagon;38074”]We get it, you’re all nader plebs who can’t see a small minor change happen to one of the most annoying mercs in the game.

Go to the fap cave and look at her picture for the next decade of your life and let it go. [/quote] Damage control alert.

[/quote]
Call it whatever you want. If you guys want to play dirty martyrs. Go ahead. I’ll go and find myself a better game. [/quote]
If you’re going to quit over something that is avoidable most of the time with awareness (if it was avoidable 100% of the time there would be no point in it) then goodbye.
[/quote]

You think this is just because of nader.

Well enjoy your horribly designed maps with unbalanced setups, following up the overuse of certain mercs and blatant hacking in “competitive”.

Oh and did i mention this game manages to rip off all of the popular valve games out of there and fails to be any good at it?

Counter strike & team fortress.

I’ll go back to insurgency. where headshotting someone actually kills someone with one shot.

[/quote] goodbye, we don’t need immature children in this community.


(Fuze) #34

How anyone thinks it’s totally fine for someone to get a kill or even a bunch of kills simply for dying is beyond me. Yes, people who run up to knife her deserve to die, but you all act as if that’s the only time it happens. No, what usually happens is that you run around a corner, pop her in the face with a shotgun and then get blown to bits by martyrdom. If you’re at full health, you can usually get far enough not to die, but that’s not how the game works, now does it? If you’re in combat, engaging multiple targets, you’re already low on health. So going around, killing 10 people in a row, just to turn that dang corner and get blasted by martyrdom is ridiculous. Especially when you didn’t even know she was downed around the corner, because you weren’t the one who killed her. So she still gets a free kill for literally doing nothing. You can argue that Proxy can mine some corners that make it impossible to spot the mine, but prox mines are slow to activate / detonate and are made even slower by certain augments. Not to mention that is her only ability, while Nader gets a grenade launcher AND martyrdom.


(Gi.Am) #35

You don’t get a free kill for simply dying.

First let me point out that Martyrdom has a fuse of 0,9 sec and gives a grenade warning (which is most certainly more time and warning, than a proximity mine gives you). Because of that you have always an option to evade Martyrdom if you react quickly. Will you make mistakes in the heat of a battle? Most certainly. Everyone does.

If you shoot a Nader point blank and decide to stay to take another shot at the skyhammer behind her, you made a mistake.

If you get killed by Martyrdom because someone else killed Nader (aside from still being able to outrun it.) Why are you mad at the Nader player your teammate didn’t finish her or warned you about her.
The Nader player isn’t getting a kill for doing nothing he gets that kill because
a. someone didn’t do their job
b. he did everything right. He died in a good spot.He didn’t imidently blew himself up. He might be even delaying his respawn which leaves his team with one man less for that duration.

Btw. Proxy has two abilities she is an engineer and has faster repairs. You could argue that Fragger and Rhino both have only one ability, but they both deal arguable more damage with them and have higher survivability.
Tho Rhino is extremely situationaly and I wouldn’t mind if he had another ability that might help him in situations, that are not “sitting in a corner”.


(Fuze) #36

[quote=“Gi.Am;38197”]You don’t get a free kill for simply dying.

First let me point out that Martyrdom has a fuse of 0,9 sec and gives a grenade warning (which is most certainly more time and warning, than a proximity mine gives you). Because of that you have always an option to evade Martyrdom if you react quickly. Will you make mistakes in the heat of a battle? Most certainly. Everyone does.

If you shoot a Nader point blank and decide to stay to take another shot at the skyhammer behind her, you made a mistake.

If you get killed by Martyrdom because someone else killed Nader (aside from still being able to outrun it.) Why are you mad at the Nader player your teammate didn’t finish her or warned you about her.
The Nader player isn’t getting a kill for doing nothing he gets that kill because
a. someone didn’t do their job
b. he did everything right. He died in a good spot.He didn’t imidently blew himself up. He might be even delaying his respawn which leaves his team with one man less for that duration.

Btw. Proxy has two abilities she is an engineer and has faster repairs. You could argue that Fragger and Rhino both have only one ability, but they both deal arguable more damage with them and have higher survivability.
Tho Rhino is extremely situationaly and I wouldn’t mind if he had another ability that might help him in situations, that are not “sitting in a corner”.[/quote]

Yeah, a grenade icon that almost never shows up for most people as it has been said time and time again… Man, so useful. eyeroll


(Fish-Man) #37

As someone who bought Nader a while before she was in free rotation and had tons of fun, I think a cooldown is pretty reasonable.

It’s not that hard to finish off a downed Nader (or to trick one into jumping the gun and finishing themselves), but there are situations where it’s just not feasible. When you go down behind a corner, in either a tight hallway or with teammates covering other routes, you lock an area down much better than any other lone merc can. Paired with a medic, this ability can even come with very little risk, as you can just be picked up if the enemies decide to avoid you. This strong defensive tactic comes in addition to her impressive ability to push a team forward with her grenade launcher, and the similarly powerful Nader suicide rush.

So, Nader shines in both making advances and in halting enemy advances, which is not an unfair role at all for this game. However, it is rather powerful as-is, and it would be fair to put a limitation on it. Depending on the length of the cooldown, a good Nader player may not even have to change tactics much. In fact, it could make for an interesting guessing game, having to try to puzzle out from the Nader’s behavior while alive whether or not their Martyrdom is ready.

As a final note, it takes two directly-landed Nader grenades to finish off a downed enemy Nader, which I think is a rather unusual resource tradeoff.


(affableTricycle) #38

Proxy gets an almost guaranteed kill just for pressing Q. You might argue that Proxy needs to think about where to place the mine rather than just mashing F upon death, but it only takes about 3 more brain cells to figure out where people will walk and place a mine there (“How did I enter the room? Place a mine there”) than it does to press the F button.

Not saying Proxy is OP, she’s always been one of my favourite mercs, I just think your logic is a bit iffy.


(AnimeDude) #39

[quote=“Fish-Man;38211”]As someone who bought Nader a while before she was in free rotation and had tons of fun, I think a cooldown is pretty reasonable.[/quote] A cooldown for martyr is a horrible idea. It make entire ability ambiguous. Everyone will react the same because they will not know if you can martyr or not.


(Gi.Am) #40

@Fuze really? I have never seen that one come up in a discussion. And thinking about it I can’t recollect a single instance where I was missing a grenade marker graphic. But anyways if this is a thing, then it is indeed a severe bug that should have a high priority to fix (since it influences all grenades).

[quote=“Fish-Man;38211”] … In fact, it could make for an interesting guessing game, having to try to puzzle out from the Nader’s behavior while alive whether or not their Martyrdom is ready.

As a final note, it takes two directly-landed Nader grenades to finish off a downed enemy Nader, which I think is a rather unusual resource tradeoff.[/quote]

The problem is (atleast I argue that way) that quite a few people already can’t solve the puzzle of distinguishing between Nader and other Mercs (or are unwilling to do so) adding in a chance, that sometimes its ok to knife Nader, sometimes its not. Wouldn’t improve the situation (atleast not for the non Nader player).

Nader has 110 HP a direct hit does 90 a non direct 75 so yes you need two grenades. Is a bit nonsensical but consistent.