@Pumpkiller said:
I can’t even slightly believe pepole are actually trying to convince pepole kills don’t matter in a Team based FPS.
What about successful flankers who play Assaults/Supports to destroy deployables and target medics to help your team pushing?
What about those other guys who can’t do anything other than trying to get frags because their team is spreading around like bloody idiots, not supporting him, dying and not getting on the objective when he’s almost done wiping the entire opposing team?
Most of the time, your top fragger ain’t here to baby sit you: he’s supposed to do what his name suggests, shoot players,attract some heat and strike fear on the enemy team.
It’s like saying water isn’t important because the human body doesn’t run only on that. Sure, air and food are essential too, but don’t tell me drinking water is bad.
To be fair… I have never said Killing doesn’t matter. The problem is summarized by the adage: “Never leave your wingman”.
Anyways… This is why I main Sparks now… That way I am everybody’s wingman. 
@Szakalot and others made good observations. Primarily that it is simply impossible to be in combat and be aware at ALL times about an overall strategy. In the heat of battle, in a game like DB, feeling occasionally like your team deserted you and such is inevitable.
But that’s what the game is. This is Dirty Bomb, not some elite everybody-talking-into-headsets game of Ghost Recon Wildlands.