PSA: Cards above bronze DO give you gameplay benefits, not just skins


(Saluko) #41

[quote=“ThaiSan;21709”]I don’t know how many cards Mr. Moneybags has and it doesn’t matter.
Remember that you are only able to equip on card on a merc for every match. I have one card for every merc that I use which I really like and I use this card most of the time.
So even if I’d have like a 100 cards more I’d still use the cards I’m using right now because I’m used to those and they suit my play style.

Now tell me having my point in mind:
Which advantage does the guy with the 140 have?
[/quote]

Situational. Map preference, other percs that compensate for other mercs on the team ect ect. General stuff really?


(_Sniff_) #42

Are you thinking about what you are saying before you are posting?

You are absolutely talking about balance if you are talking about fairness to the players. That’s what balance is!


(Saluko) #43

[quote=“Sniff;21711”][quote=“flipSequence;21708”]

This isn’t a topic about balance, but what is fair for the players.

[/quote]
Are you thinking about what you are saying before you are posting?

You are absolutely talking about balance if you are talking about fairness to the players. That’s what balance is![/quote]

no, no it isn’t lol.


(_Sniff_) #44

Tell me why. Because I don’t understand.


(Saluko) #45

Balance and fairness are alike in principle in this regard, however they are different. Allowing one to purchase an edge in competition is unfair. Allowing the same number of people on each team, is balance. See ?

Balance equates to systematic principles, not greedy nuances, but they are very similar , and I can see your confusion.


(Thai-San) #46

But there are no augmentations that are so powerful that they can compensate for any other merc.

  • Mechanic - Good on paper, but in practice it doesn’t really make a difference and if I have to repair the objective as Sawbonez, there’s something wrong in the first place.
  • Failsafe - You fucked up yourself if you really need that.
  • Chopper - Oh, he does more melee dmg? Just shoot him.
  • Unshakable - Wouldn’t save you from a cooked grenade, an air- or artillery strike, and even if it does then you are so low health that everything one hits you.
  • Spares - If you have a good supporter in your team you wouldn’t even notice that you have that aug.
  • Drilled - Like I said before: In a firefight you switch to your secondary because it’s still faster then reloading with drilled.
  • Focus - Never felt the difference.
  • Enigma - The heartbeat sensor can be destroyed with one shot and is pretty obvious. So just destroy it and the augmentation is already useless.

The only augmentations that could be called OP are double time and quickdraw and those are on most iron and bronze cards.

But let’s be honest. The biggest difference between the cards are the weapons and higher rarity cards don’t get better weapons.


(_Sniff_) #47

I’m still not sure I agree with that.

I would argue that balance encompasses all decisions in a game, fair and unfair. There are obviously very unfair things about this game and very fair things about this game.

For instance they recently upped the equipment drop rate by 100%. That is very fair.

However they also released Elite cases which drop silver and gold cards. This could be very fair as well. Except for it having perks that equipment case openers are far less likely to get. That is not very fair.

These two things change the entire balance of the game. These are both systematic principles and greedy nuances.


(Saluko) #48

[quote=“ThaiSan;21718”][quote=“flipSequence;21710”]
Situational. Map preference, other percs that compensate for other mercs on the team ect ect. General stuff really?

[/quote]

But there are no augmentations that are so powerful that they can compensate for any other merc.

  • Mechanic - Good on paper, but in practice it doesn’t really make a difference and if I have to repair the objective as Sawbonez, there’s something wrong in the first place.
  • Failsafe - You fucked up yourself if you really need that.
  • Chopper - Oh, he does more melee dmg? Just shoot him.
  • Unshakable - Wouldn’t save you from a cooked grenade, an air- or artillery strike, and even if it does then you are so low health that everything one hits you.
  • Spares - If you have a good supporter in your team you wouldn’t even notice that you have that aug.
  • Drilled - Like I said before: In a firefight you switch to your secondary because it’s still faster then reloading with drilled.
  • Focus - Never felt the difference.
  • Enigma - The heartbeat sensor can be destroyed with one shot and is pretty obvious. So just destroy it and the augmentation is already useless.

The only augmentations that could be called OP are double time and quickdraw and those are on most iron and bronze cards.

But let’s be honest. The biggest difference between the cards are the weapons and higher rarity cards don’t get better weapons.[/quote]

Yea, that is true, the weapons are kind of a big deal. But you forgot about Springy, Cool or even flying pig could have its uses. Minor to the general consesus, but a big deal to high end competitive play assuming they’d use plays around these perks.


(Saluko) #49

[quote=“Sniff;21722”]I’m still not sure I agree with that.

I would argue that balance encompasses all decisions in a game, fair and unfair. There are obviously very unfair things about this game and very fair things about this game.

For instance they recently upped the equipment drop rate by 100%. That is very fair.

However they also released Elite cases which drop silver and gold cards. This could be very fair as well. Except for it having perks that equipment case openers are far less likely to get. That is not very fair.

These two things change the entire balance of the game. These are both systematic principles and greedy nuances.[/quote]

I suppose you are right.


(_Sniff_) #50

Yay! Now pls change that disagree rating it makes me sad :’(


(Saluko) #51

k


(Thai-San) #52

You are right. But those augments are on most iron and bronze cards.

If you are a comp player then you have your place in the team. That means that you’ll most likely play only one or two mercs for the most of your time. And it’s not really that hard to get a nice pool of cards for two mercs.

Every case give you at least lead and three leads are an iron card, which is already pretty useful. And from there it’s not that far to bronze which gives you nearly every card that is available for that merc.
And if you focus on 1 or 2 mercs it’s pretty simple to get that one silver or gold card that you need.

Keep in mind that Dirty Bomb is still free to play and that involves to play for the stuff you need and if you don’t want to play (which I don’t really understand) then you are able to skip that by using money.

And since time is money you end up spending cash one or the other way :wink:


(Zenity) #53

If any silver or gold exclusive is deemed irreplaceable for high level competition, we can still cross that bridge when we get there. Right now that is absolutely NOT the case, and that’s really all that matters (for now). Yes people like the idea of the exclusive Sawbonez, but that’s still pretty abstract and we don’t even know if it’s noticeably better in practice. Personally, I don’t have a single exclusive silver/gold
(which I actually like to play with), and I couldn’t care less.

The only thing that bothers me about the silver/gold exclusives is that they send a confusing message (as evidenced by this thread) and I really don’t see why that is necessary.


(Viquel) #54

By simply adding the 2-3 offending loadouts to bronze quality, all p2w accusations are down a notch.

It would be stupid to insist on keeping them exclusive to silver/gold (the new tier too? idk)


(_Sniff_) #55

[quote=“Viquel;21737”]By simply adding the 2-3 offending loadouts to bronze quality, all p2w accusations are down a notch.

It would be stupid to insist on keeping them exclusive to silver/gold (the new tier too? idk)[/quote]
I agree. This is the easiest solution.


(Tomme) #56

[quote=“Viquel;21737”]By simply adding the 2-3 offending loadouts to bronze quality, all p2w accusations are down a notch.

It would be stupid to insist on keeping them exclusive to silver/gold (the new tier too? idk)[/quote]

This is all they need to do.

But I strongly disagreee with @ThaiSan position, that is not pay to win because a veteran player can overcome any loadout card, while true that doesn’t say that a paying customer would still not have an advantage when there still is silver/gold exclusives. I will post what I said on the Splash Damage forums to help explain:


(Thai-San) #57

While I agree that CR73 is an awesome card, it isn’t flat out the best Sawbonez card out there. Look at SM72: It also has ‘Pickup’ but instead of ‘potent packs’ it has ‘extra supplies’ and a (imo) better weapon. You don’t heal as fast as the CR73 Sawbonez, but you can do it more often and the card is available at bronze.

If there was a gold only ‘potent packs’, ‘extra supplies’ and ‘pickup’ card I’d agree within the blink of an eye. But as it is right now CR73 is just another card. A strong one indeed (I use it myself) but not so overpowered that I’d call it p2w.

And as I stated earlier in this discussion: I don’t think the card system as it is right now is p2w at all because there is no way to buy the “good” and rare cards. You just higher your chances that you will get them by using money.

Real p2w is when there are special ‘store-only-cards’ with augments on them that ‘normal’ cards don’t have like my example from earlier:

You still can get those cards. I have said Sawbonez card and I didn’t pay for it

Edit:
And that Sawbonez card is afaik the most extreme example of all. Most of the other gold only cards aren’t really that good.


(Zenity) #58

Agreed, “much more effective” is complete hyperbole. We don’t even know for sure yet if it should be considered the best loadout, people are just making assumptions based on the augments. Extra Supplies is mostly likely better than Potent Packs (a pack heals you fast enough as it is), and giving up combat perks is another significant tradeoff.

People make a much bigger deal out of this than it actually is, which is of course also the reason why I want to see it fixed. It’s bad PR.


(Zenity) #59

[quote=“ThaiSan;21744”]
Edit:
And that Sawbonez card is afaik the most extreme example of all. Most of the other gold only cards aren’t really that good.[/quote]

It’s also a Silver, which isn’t nearly as bad as an exclusive Gold.


(Thai-San) #60

[quote=“Zenity;21746”][quote=“ThaiSan;21744”]
Edit:
And that Sawbonez card is afaik the most extreme example of all. Most of the other gold only cards aren’t really that good.[/quote]

It’s also a Silver, which isn’t nearly as bad as an exclusive Gold.
[/quote]

Yeah, I know. Mine as a matter of fact is silver. But I used “Gold only Cards” as some kind of term for “Not available as bronze cards”. Sorry for being not precise with my terminology.