I keep hearing people say that there’s no benefit to silver/gold cards aside from skins. Even Nexon seems to think this is true:
Remember, while rarities beyond Bronze net you rarer bling, you’ll get no additional gameplay benefits. But hey, you’ll look extra swish!
(from the latest patch notes)
That is true for some loadouts, but in reality there are certain cards that you can only get in silver/gold, or just gold. Take a look at these loadout trees for example:
http://s8.postimg.org/et9mnwjyb/Sawbonez.jpg
http://s8.postimg.org/c8420dukj/Proxy.jpg
You’ll see that there’s more than a few cards that are only available at silver or gold. Here are few notable ones:
- Sawbonez CR73 Companion Operative (silver/gold): comes with a Crotzni, Potent Packs, Mechanic, Get up, and a cricket bat
- Proxy R23 Adept Close Assault (silver/gold): comes with a Remburg, Cool, Looter, Quick Slash, and a cricket bat.
- Proxy KE53 Elite Operative (gold): comes with a Hochfir, Guardian Angel, Drilled, Quick Draw, and a cricket bat.
Here’s some quick math to calculate the value of cards based on the trade up system:
- We’ll assume that the average player earns around 500 credits per game
- We’ll assume that lead cards are worth 0 credits
- 1 iron card = 3 leads (0 credits each) + 500 credit fee = 500 credits = 1 game
- 1 bronze card = 3 irons (500 credits each) + 1,000 credit fee = 2,500 credits = 5 games
- 1 silver card = 4 bronze cards (2,500 credits each) + 2,000 credit fee = 12,000 credits = 24 games
- 1 gold card = 4 silver cards (12,000 credits each) + 4,000 credit fee = 52,000 credits = 104 games
(warning, rant incoming)
I mention this because I keep hearing people say “silver/gold are only for cosmetics!” in defense of the RNG crate/trade up system. That’s not true. I love Dirty Bomb, but in my opinion, this whole crate/trade up system is incredibly frustrating and unrewarding, to the point where I’ve basically given up even using it for the most part. This week I decided to give it another shot because I wanted that Proxy R23 card, and ended up wasting over 30k credits + dozens of bronze/silver cards, only to get junk silvers/gold cards that I’ll never use. In retrospect I wish I would’ve saved the credits to buy Kira/Rhino instead.
52,000 credits is a lot for a single card, but I’m okay with that. What I’m not okay with is gambling away 52K credits for a terrible gold card that I’ll never use. It’s frustrating, unrewarding, and deflating. I have 8 gold cards, only 1 of which I use. Also, I personally find the idea of $5 “Elite” cases that only drop silver/gold to be really insulting, when there’s a significant chance I’ll get a card that sucks on a merc I don’t use. Yes, I know this is beta and mechanics/prices are being tested, and I’m saying this needs to change.
Giving us tiers above gold is not the solution. Just to speculate here, since it’s currently not possible to trade up gold cards:
- 1 cobalt card = 4 gold cards (52,000 credits each) + 8,000 credit fee = 216,000 credits = 432 games
- 1 “elite” card = 4 cobalt cards (216,000 credits each) + 16,000 credit fee = 880,000 credits = 1,760 games
I’ll stop there because you can see it’s starting to get out of hand, with an exponential growth in the amount of credits it takes to unlock the next tier. Suffice to say, if I wasted that much time/effort on a card I didn’t like, I might break my keyboard.
Removing some of the randomness from the system would definitely help. For example, maybe the player could choose which weapon they wanted, and they’d get a random card with that weapon. Even if they didn’t get the card they wanted, that would make it a little easier to swallow.
There also needs to be a way to exchange cards for credits or lower tiers cards. I am never going to waste my credits on a cobalt card, and seeing those trashy gold cards in my loadouts every time is like rubbing salt in the wound.
(end rant)
