PS3 Move Support


#1

1 of our members has posted a question in our PS3 section regarding the PS3 Move controller, and was wondering if anyone has any info on it?.

doubledropper
Has anyone heard the dev’s mention the move controller? It would be nice if they could add support in a future patch, I imagine it could be well suited to play with that Sony official gun attatchment.

I shall be getting on the pc , but could be tempted to double up on the purchase if the move functionality was implemented well.

Thanks


(Crytiqal) #2

No move support for the PS3

http://www.splashdamage.com/forums/showpost.php?p=255265&postcount=459

euh lol? This came from you…


#3

lol cheers Crytiqal, my memory isn’t what it used to be :slight_smile:


(SockDog) #4

Could always be patched in, but that would depend on whether Move catches on as a definitive control method for FPS and if Brink sells well on the PS3.


(LyndonL) #5

They wouldn’t put it in. Their whole thing is they’re going for consistent simultaneous development of the game on all platforms at once. Adding Move would deviate from that model.

Besides, motion control is a gimmick that doesn’t fit in with FPS gaming.


(SockDog) #6

I don’t think that has much if any bearing on the decision. Move came out too far into Brink’s development and doesn’t have the traction to warrant a change. As I said, that could change down the line but it’s doubtful

Besides, motion control is a gimmick that doesn’t fit in with FPS gaming.

IMO it fits in a lot better than a controller does. However, there doesn’t need to be a one or the other choice. If enough people wanted it and Brink is a run away success then it makes sense to put it in.


(Herandar) #7

I just don’t see motion control replacing standard controllers, even with a plastic gun shell. There is a degree of inaccuracy in motion controls that is too high for anyone interested even the slightest bit more than casually.

I’d love to be proven wrong, but I do not believe that Move is advanced enough. Plus, carrying fake guns will get tiring.


(SockDog) #8

Again because controllers are the definition of accuracy. :slight_smile: I wouldn’t write off motion controls until someone takes a serious attempt at making them work. Until then I’d rather have options.


(.Chris.) #9

Metroid Prime Trilogy’s advanced controls told me to say hello.


(madoule) #10

YEAH! absolutely astonishing, on GC and Wii they just nailed it, with both controller systems. they only needed two options: LOW and HIGH (sensitivity)


(.Chris.) #11

Recently bought the trilogy collection for wii, despite already owning all 3 titles, it has all 3 games on one disc all using the wii controls. After the first 5 minutes it begins to feel really natural and once you unlock some of Samus’ gear things really begin to pick up pace.

Metroid Prime isnt an FPS though, its an FPA.


(madoule) #12

it is awesome! the prime I & II titles with the wii controls are worth the purchase. all three titles are just incredible and beautiful from the design and gameplay


(LyndonL) #13

Isn’t that game similar to Time Crisis or HOTD in that you don’t control movement?

The aiming is great with a light controller of sorts, but you can’t move aswell. Only the RedNeck Techie’s contraption makes it viable, and even that is riDONKulous!


(.Chris.) #14

Erm, nope, its a first person adventure, your main weapon maybe a gun but its not an FPS.


(madoule) #15

my advice since the wii prices are dropping is to the get console for those 3 metroid prime games. so as the nintendo64 for goldeneye. groundbreaking games in the videogame history…


(.Chris.) #16

Yeah, shame the Prime games were always overshadowed by Halo. Really makes my blood boil when people even claim Metroid is a Halo rip off despite the fact Samus has been kicking arse since the 80s.


(Herandar) #17

Ah, the PC K+M argument. Didn’t see that coming.

Actually, controllers are generally very accurate (Microsoft d-pad inputs being a notable exception.) If I push the A button, the A button input is registered by the console. If I push left on the control stick, the game registers a left input.

Now, I haven’t played Move, or Wii MotionPlus, but I did play many hours of standard Wii before my console was killed. With a motion controller, you make a gesture for the game to register. For example, say, you move the controller down to attack. Some people will move their wrist down. Others will pivot at the shoulder. The game has to interpret that motion, and try to figure your intent. Once you swing a controller down, you have to bring it back up to your original position. In my experience, sometimes the system doesn’t interpret if I’m moving down and returning to neutral. Sometimes it reads a down followed by an up. Sometimes it won’t register the down, and only recognize the up motion. The more complicated the control setup, the greater the chance for error.

Compared to that controllers are extremely accurate. Sure, we dont get 1200 dpi feedback like a gaming mouse, but it works just fine.


(madoule) #18

thats an aweful claim, the additional unlocking skills you need to explore unaccessible parts of the map is a masterpiece and cornerstone of the franchise. whereas halo is nothing but a very solid shooter. even todays games copycat from the metroid principle. just look at batham arkham asylum - an awesome game btw - would have never been that great without this ripped off idea…


(SockDog) #19

You seem to be bringing it up not anyone else.

The point is quite simple. A controller is not an accurate means to control an FPS game. The fact that games assist and have gameplay tweaks to obscure this doesn’t change that fact. Motion controllers on the other hand have had very little time to innovate and iterate to the same level.

I just don’t agree with slamming motion controls as pointless while at the same time being happy to use a control method which isn’t suited to the genre either. Just seems hypocritical or ignorant to me.

Again! Choice is good, I fail to understand why people want to reject options.

On another topic, Move coming to the PC! I wonder if having two supported platforms for the technology will mean wider support from developers? Could be a very smart move for Sony.


(Herandar) #20

I never argued that K+M is not accurate, nor that it doesn’t offer the most options and flexibility.

No, it just isn’t precisely accurate enough for you and a portion of the gaming populace. It is perfectly fine for SD to use in convention demos, playtesting and while recording promotional video, apparently. It’s good enough for many people.

For me personally, I don’t have the fine motor skill and degree of hand/eye coordination that it is an issue. For that same reason, PC controls on a standard keyboard are a problem for me.

I wasn’t slamming the motion controls, I just don’t think that the technology is advanced enough yet for it to be a suitable alternative. And as I posted originally, I’d love to be wrong.