PS3 Move Support


(.Chris.) #21

Its true though, your reply seems like you think I’m one of those that think that way, trust me I dont, just look at my avatar and all the Metroid references in my ET:QW maps :slight_smile:

[QUOTE=Herandar;259711]Now, I haven’t played Move, or Wii MotionPlus, but I did play many hours of standard Wii before my console was killed. With a motion controller, you make a gesture for the game to register. For example, say, you move the controller down to attack. Some people will move their wrist down. Others will pivot at the shoulder. The game has to interpret that motion, and try to figure your intent. Once you swing a controller down, you have to bring it back up to your original position. In my experience, sometimes the system doesn’t interpret if I’m moving down and returning to neutral. Sometimes it reads a down followed by an up. Sometimes it won’t register the down, and only recognize the up motion. The more complicated the control setup, the greater the chance for error.
[/QUOTE]

Are you sure your batteries weren’t just running low, again going back to Metroid Prime trilogy, I’ve never had any problems with aiming and what you describe there is pretty much the same for a mouse, when you move it down you have to move it back up. Shame I cant record from my TV so could make little video, seems most of the clips on youtube have the default control set up that has all the assists enabled…

Anyway I would pick wii controls over joypad controls but would still pick mouse and keyboard over both for FPS games.


(Herandar) #22

Nope. I played a lot of the early Wii games. I don’t recall having any problems with aiming the Wiimote at the screen. Did just fine in the Nerf shooting games. The problem was playing games that required specific gestures for different inputs in the middle of action (thinking Red Steel or FIFA 08 here); it was too sporadic.

AFAIK, mouse gestures are not really a part of FPS controls. (I think they were in games like Black & White though.) You move the mouse to aim on a 2D plane, which is a very different thing. Gesture controls on a mouse would be like, having to move the mouse down quickly to reload your gun. It doesn’t make sense, is on reload is on a key or mouse button.

I also think Wii developers got better at limiting gesture controls as time went by.


(SockDog) #23

And the perceived accuracy comes because SD has spent serious effort in making the controller work and feel right. Which is my point, people haven’t spent similar effort on motion controls so to say they are inaccurate is to be ignorant of the compensations made to controllers to make them “good enough”.

I wasn’t slamming the motion controls, I just don’t think that the technology is advanced enough yet for it to be a suitable alternative. And as I posted originally, I’d love to be wrong.

The only thing the technology seems to be lacking in is perhaps the latency. Everything else is a matter of implementing the controls in a way that works well, it’s a software not a hardware/concept issue.

EDIT. RE: Gestures
If your only issue is with gestures then you really have no issues.