in current state of most maps (2-3 tiny routes) mines are somewhat annoying.
i do not like neither when i play mines, nor when i play against mines.
and in ETQW i remember mines indoors (3 max for a team in promode) being very fun and interesting both using them and countering them.
this was because of many things involved.
-2 types of arming - insta laser mines and proximity mines.
-you could plant mines on everything - walls, doors, objects
-everyone had nades
-lots of routes to cover. mines were more of a alarm-tool.
-no auto arming. any auto ability leads to idiotic spam in DB, i am not sure why, but thats a fact.
what i think mines should be played like is - mostly an alarm tool, but also with oportunity of a surprise kill. not spam kill, but a ‘haha i tricked you!’ kill.
so for this to happen we need
-maps to be less chaotic, with much much better frontlines, and more routes - both thick and thin.
-diferent mechanics for mines so that it is less boring, and more demanding. wallplanting, laser mines, spider mines etc.
-counters. be that nades (OMG PLZ YES), or something else - spotting, smelling, licking. i personally think unlike Evolve, DB is far more fast game and spotting mines will be another boring unnecesary stuff. my vote goes for nades.
and also remember. in ETQW and ET engies were the object class. everyone wanted to kill them. so it was logical for them to have a clearly OP tool like mines. in DB anyone can do anything. so it is very questionable why we even have turrets and mines so over Powered.
