I have seen a lot of people complaining about Proxy. Now I shall join the party, but try to be constructive.
REFERENCES:
[spoiler][quote=“r2dav2;33594”]Title says it all, really. Did we really need cards that made mines more annoying? You’re dead 90% of the time you trigger one with it, even if you’ve got good reflexes and crouch jump.
For those of you who say you should just be more alert: mines can be placed just about anywhere and tend to show up when you are least expecting it (e.g. in an intense gunfight or escaping one). Without lock-on, if you hear the sound without having seen the mine, there’s at least a chance that you can get away in time. But with lock-on, that’s just next to impossible; you’re dead as soon as you hear the sound.
…please tell me I’m not the only one who has had a serious problem with this since the day they released Edition II?[/spoiler]
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[/quote][quote=“CyberMat;33281”]https://www.youtube.com/watch?v=mZ48CwUo4lA
Or maybe someone can explain me why I killed only one person and didn’t destroy both Aura and Stoker dispenser?[/quote]
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[spoiler][quote=“TheStrangerous;32771”]Now I know some of you will be accusing me, on where did I get that idea from. But let’s not talk about that, K?
Proxy mines are the biggest annoyance, which has been expressed throughout the community, ever since she was available.
But what if, her mines had an EMP/conc explosive effect of slowing down enemies (and maybe drain their health a bit?), instead of instantly killing them or taking away huge chunk of health?
That way, the victim could still fight back, only with slower movement.[/quote]
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[spoiler][quote=“Sorotia;33371”]Now before you read on this is mostly just a joke…nothing about how her mines are op or shotguns are annoying.
More and more I’m just seeings these completely newbs who watch Proxy players who actually know how to hop and mine and all of that…but more and more just seeing servers overrun with scrub Proxy just completely failing at being able to play the skillset…they think bunnyhopping makes them immortal and it doesn’t…and they just get mowed down.
I just had a fun quick little game and went 52/9 as Rhino was getting multiple aces only reason I died so much was those little buggers swarming me from multiple angles with their shotgun spam…just watching these Proxy doing the same futile maneuver over and over and over again. I’ve been noticing this a lot recently…
Half of their team was playing Proxy…the truest definition of Pub Scrub…just makes me kind of sad just to mow these newbs down or to watch my teammates just get ripped apart because what they think is godmode play that they don’t know how to do actually works…and what…it must of been a fluke that they got killed? Then what about the second time…the fifth time…the tenth time? All flukes?
So I propose we just delete Proxy! Thanks for your time!
LOL
And no…I’m mostly joking…just sad to see so many newbs doing this on both sides of the board…they keep getting slayed and they just might not stay with the game :([/quote]
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The only things that I want to change are these:
- Make her mines have a lower blast radius. You currently cannot even detonate the mine safely as a -100 HP merc if it is placed well. Not that well placed mines should be undermined (pun intended), but they are currently far too powerful.
- The cooldown for mines should be 25 seconds.
- There needs to be some form of nerf to the bunnyhop mechanics. Maybe +25% spread while in midair? (Not just for Proxy)
- Make it so that unarmed mines cannot be detonated. Ever. If you shoot a mine before it arms or while it is disabled by a Phantom, the mine should be rendered inert, and be destroyed in such a manner as a health/ammo station.
So bring on the disagrees, it’s okay, I can handle it…