Proxy doesn't NEED a nerf, but here's an idea for one anyway...


(Dr_Plantboss) #1

I have seen a lot of people complaining about Proxy. Now I shall join the party, but try to be constructive.

REFERENCES:
[spoiler][quote=“r2dav2;33594”]Title says it all, really. Did we really need cards that made mines more annoying? You’re dead 90% of the time you trigger one with it, even if you’ve got good reflexes and crouch jump.

For those of you who say you should just be more alert: mines can be placed just about anywhere and tend to show up when you are least expecting it (e.g. in an intense gunfight or escaping one). Without lock-on, if you hear the sound without having seen the mine, there’s at least a chance that you can get away in time. But with lock-on, that’s just next to impossible; you’re dead as soon as you hear the sound.

…please tell me I’m not the only one who has had a serious problem with this since the day they released Edition II?[/spoiler]

[spoiler]
[/quote][quote=“CyberMat;33281”]https://www.youtube.com/watch?v=mZ48CwUo4lA
Or maybe someone can explain me why I killed only one person and didn’t destroy both Aura and Stoker dispenser?[/quote]
[/spoiler]

[spoiler][quote=“TheStrangerous;32771”]Now I know some of you will be accusing me, on where did I get that idea from. But let’s not talk about that, K?

Proxy mines are the biggest annoyance, which has been expressed throughout the community, ever since she was available.

But what if, her mines had an EMP/conc explosive effect of slowing down enemies (and maybe drain their health a bit?), instead of instantly killing them or taking away huge chunk of health?

That way, the victim could still fight back, only with slower movement.[/quote]
[/spoiler]

[spoiler][quote=“Sorotia;33371”]Now before you read on this is mostly just a joke…nothing about how her mines are op or shotguns are annoying.

More and more I’m just seeings these completely newbs who watch Proxy players who actually know how to hop and mine and all of that…but more and more just seeing servers overrun with scrub Proxy just completely failing at being able to play the skillset…they think bunnyhopping makes them immortal and it doesn’t…and they just get mowed down.

I just had a fun quick little game and went 52/9 as Rhino was getting multiple aces only reason I died so much was those little buggers swarming me from multiple angles with their shotgun spam…just watching these Proxy doing the same futile maneuver over and over and over again. I’ve been noticing this a lot recently…

Half of their team was playing Proxy…the truest definition of Pub Scrub…just makes me kind of sad just to mow these newbs down or to watch my teammates just get ripped apart because what they think is godmode play that they don’t know how to do actually works…and what…it must of been a fluke that they got killed? Then what about the second time…the fifth time…the tenth time? All flukes?

So I propose we just delete Proxy! Thanks for your time!

LOL

And no…I’m mostly joking…just sad to see so many newbs doing this on both sides of the board…they keep getting slayed and they just might not stay with the game :([/quote]
[/spoiler]

The only things that I want to change are these:

  • Make her mines have a lower blast radius. You currently cannot even detonate the mine safely as a -100 HP merc if it is placed well. Not that well placed mines should be undermined (pun intended), but they are currently far too powerful.
  • The cooldown for mines should be 25 seconds.
  • There needs to be some form of nerf to the bunnyhop mechanics. Maybe +25% spread while in midair? (Not just for Proxy)
  • Make it so that unarmed mines cannot be detonated. Ever. If you shoot a mine before it arms or while it is disabled by a Phantom, the mine should be rendered inert, and be destroyed in such a manner as a health/ammo station.

So bring on the disagrees, it’s okay, I can handle it…


(JJMAJR) #2

I’ll give you free reputation points instead.

To be honest I think Proxy just needs a rework. Landmines just don’t work as well as planned in this game.


(Melinder) #3

Remove Lock-On from Proxy, it renders Untrackable useless. Also, mines are seemingly impossible to “jiggle peek” in order to set them off. You are forced to commit your whole body, putting you in danger.


(GatoCommodore) #4

you know that you can just get around it?

i mean thats what proxy is intended to use, delaying advance.

and for jumping shotguns, people seem dont know that proxy move faster if she dont jump around. Her shotgun has spread so big, i wont do it anymore since its not worth it if i cant hit heads.

a fletcher has 3 sticky bomb, Each can deal 85 damage if stuck, but if 3 people got stuck and all 3 are in close vicinity of each other, all 3 can die easily.

or if you wanna less skill work you can just stick one and shoot the enemy to finish him.
it can be easily used to throw at medium-long range to usual mine spots or just bombard enemies behind cover.

in dirty bomb you have to be quick witted and not sluggish sloppy, even when using rhino.
so in my defence on proxy, she is still viable in pub scrubbing but are not good against good players (who went over level 30).


(Dr_Plantboss) #5

[quote=“sweetColumn;215257”]you know that you can just get around it?

i mean thats what proxy is intended to use, delaying advance.

and for jumping shotguns, people seem dont know that proxy move faster if she dont jump around. Her shotgun has spread so big, i wont do it anymore since its not worth it if i cant hit heads.

a fletcher has 3 sticky bomb, Each can deal 85 damage if stuck, but if 3 people got stuck and all 3 are in close vicinity of each other, all 3 can die easily.

or if you wanna less skill work you can just stick one and shoot the enemy to finish him.
it can be easily used to throw at medium-long range to usual mine spots or just bombard enemies behind cover.

in dirty bomb you have to be quick witted and not sluggish sloppy, even when using rhino.
so in my defence on proxy, she is still viable in pub scrubbing but are not good against good players (who went over level 30).[/quote]

I’m not really complaining about them being OP, I just wish that when it’s at the top of a staircase you didn’t have to take 100 damage to try to get rid of it. I guess this is where Phantom becomes a useful merc.


(GatoCommodore) #6

[quote=“Dr_Plantboss;215260”][quote=“sweetColumn;215257”]you know that you can just get around it?

i mean thats what proxy is intended to use, delaying advance.

and for jumping shotguns, people seem dont know that proxy move faster if she dont jump around. Her shotgun has spread so big, i wont do it anymore since its not worth it if i cant hit heads.

a fletcher has 3 sticky bomb, Each can deal 85 damage if stuck, but if 3 people got stuck and all 3 are in close vicinity of each other, all 3 can die easily.

or if you wanna less skill work you can just stick one and shoot the enemy to finish him.
it can be easily used to throw at medium-long range to usual mine spots or just bombard enemies behind cover.

in dirty bomb you have to be quick witted and not sluggish sloppy, even when using rhino.
so in my defence on proxy, she is still viable in pub scrubbing but are not good against good players (who went over level 30).[/quote]

I’m not really complaining about them being OP, I just wish that when it’s at the top of a staircase you didn’t have to take 100 damage to try to get rid of it. I guess this is where Phantom becomes a useful merc.[/quote]

you dont “Remove” the mines.
if you remove proxy’s mines she wins because now she knows you pass through that passage.

or

you remove the mine and you hide near the area and catch proxy off guard.
i always do that, its like free kill pass to remove proxy.

but this only applies to good proxy. Bad proxy will just ignore her mines.
you dont need to worry about bad proxy, you will need to worry about pro mlg 360 no scope proxy that rarely shoot but when it shoot you will die immidiately.


(Dawnlazy) #7

-increase the sound of the mine beep
-fix the glitch where you can activate a mine through a wall
-fix the glitch where you can place a mine inside a carryable objective so that it’s impossible to shoot them
-slightly increase the hitbox on mines
-buff Proxy’s HP to 100


(Dr_Plantboss) #8

[quote=“Dawnrazor;215315”]-increase the sound of the mine beep
-fix the glitch where you can place a mine inside a carryable objective so that it’s impossible to shoot them
-slightly increase the hitbox on mines[/quote]
YES

[quote=“Dawnrazor;215315”]
-buff Proxy’s HP to 100[/quote]
NO

Please explain this. I can’t tell if you meant deactivate (as with Phantom), or if you meant to… activate it. I don’t understand what you mean, and if you could clarify this for me, please do.


(Dawnlazy) #9

[quote=“Dr_Plantboss;215326”]

Please explain this. I can’t tell if you meant deactivate (as with Phantom), or if you meant to… activate it. I don’t understand what you mean, and if you could clarify this for me, please do.[/quote]

If you get within the radius of a mine, it detonates regardless of whether or not there is something in the way. So if there’s a mine on the other side of a wall, you can detonate it just by getting close enough and not take any damage.

[quote=“Dr_Plantboss;215326”][quote=“Dawnrazor;215315”]
-buff Proxy’s HP to 100[/quote]
NO[/quote]

You do realize that Proxy is a complete joke merc in her current state right? There is literally no reason to pick her if you’re any serious about winning when Fletcher exists and is a strict upgrade over her in every way possible. My proposed changes would make mines more consistent overall, and the HP boost would perhaps make her used in competitive matches 3% of the time instead of the current 0,3%.


(Szakalot) #10

fletcher bombs deal 100damage when stuck


(Dr_Plantboss) #11

@Dawnrazor Thank you for clarifying, but I have never seen this bug. If you can gather any footage or link a video containing footage, please do.


(Szakalot) #12

@Dawnrazor ive also havent seen mines trip through walls like you describe. one exception i can think of is secondary objective walls, like on underground: those are known to be buggy entities, could be mines bug through them as well


(Dawnlazy) #13

The most common is when someone puts the mine inside the carryable objective in Bridge, and you have to go around and touch the wall behind to trigger it. I’ll try to shadowplay next time I see it.


(hoyes) #14

[quote=“Dawnrazor;215315”]-increase the sound of the mine beep
-fix the glitch where you can activate a mine through a wall
-fix the glitch where you can place a mine inside a carryable objective so that it’s impossible to shoot them
-slightly increase the hitbox on mines
-buff Proxy’s HP to 100[/quote]

I like this apart from the 100 hp buff, which imo would make proxy waaaaay to good at 1v1s with her current speed. She would have to have her hitbox increased and speed reduced, which imo would ruin the point of her being the fastest obj specialist.

If these bugs were fixed then I would feel she would be a bit UP and therefore I would drastically reduce the brightness of the mines, and make it so they fit in to foliage well. Perhaps do this fix and DON’T increase the sound generated by the mines. Making them more predictable and consistent, yet more effective at being hidden.


(Dawnlazy) #15

Alright here’s a simple video of a mine being disabled through a wall:

[quote=“Jokder;215393”]
I like this apart from the 100 hp buff, which imo would make proxy waaaaay to good at 1v1s with her current speed. She would have to have her hitbox increased and speed reduced, which imo would ruin the point of her being the fastest obj specialist.[/quote]

She’s currently waaaaaaaaaay too awful at 1v1s.


(Szakalot) #16

@Dawnrazor

the pipes are not part of the wall, so the mine detected your hitbox through the pipes (you can even see a part of the mine when its activated) if you stayed there you would also get hit. this is working as intended, though agreeably the pipe collision could be improved


(Dawnlazy) #17

[quote=“Szakalot;215399”]@Dawnrazor

the pipes are not part of the wall, so the mine detected your hitbox through the pipes (you can even see a part of the mine when its activated) if you stayed there you would also get hit. this is working as intended, though agreeably the pipe collision could be improved[/quote]

You can do it through completely solid walls too provided they are thin enough.


(Szakalot) #18

hmm indeed that sounds like bad map design, though id argue these are fringe cases and not really relevant to proxy as a whole


(YeOldeButtcheek) #19

I have been thinking about how Proxies mines could have ‘Bouncing Betty’ type of mine.

You could evade the mines explosion by crouching before the mine explodes, making it good counter against people who can react fast enough to the mine, rather than hoping the longjump maybe saving you.


(Dawnlazy) #20

[quote=“Ye_Olde_Buttcheeks;215409”]I have been thinking about how Proxies mines could have ‘Bouncing Betty’ type of mine.

You could evade the mines explosion by crouching before the mine explodes, making it good counter against people who can react fast enough to the mine, rather than hoping the longjump maybe saving you.[/quote]

I don’t like the idea of “escaping” a mine after you’ve triggered it. If you stepped on it in the first place you dun goof’d and should be punished.