Prototype Showcase: Execution #3


(NXA-Orellien) #1

For this weekend, starting at 18:00 UTC, Friday, September 25th and ending 17:00 UTC, Monday, September 28th, the prototype game mode Execution will be available for play in marked Dirty Bomb servers, with both the Overground and Canal maps playable. This mode is designed to be a good jumping on point for Dirty Bomb, bringing in a familiar style of gameplay, but maintaining Dirty Bomb’s unique flair.

Event Duration

  • London (BST, UTC +1:00): 19:00, Friday, September 25th - 18:00, Monday, September 28th
  • Los Angeles (PDT, UTC -7:00): 11:00 AM, Friday, September 25th - 10:00 AM, Monday, September 28th
  • Sydney (AEST, UTC +10:00): 4:00 AM, Saturday, September 26th - 3:00 AM, Tuesday, September 29th

Changes

Since the last Prototype Showcase for Execution Mode, a key change has been made: There’s only one bomb. The highest level Engineer on the attacking team (and the highest level player if there’s no Engineers) will be given the bomb at the start of each round, who can carry it themselves to the objective to plant. They can also pass it onto another teammate, using ‘6’ to switch to the bomb and using primary fire to throw it at your buddy.

Be warned, though. If you’re killed with the bomb, one of your teammates is going to have to pick it back up with the ‘Use’ command, and may need to deal with the same incoming fire that took you down…

About Prototype Showcase

Dirty Bomb will always have something new in development, and whether it’s a new map, mode, or something else there’s no replacement for the kind of feedback that our players can provide. As such, we will occasionally give limited sneak peeks of upcoming content in its prototype state, in order to ensure that it is of the highest possible quality when it is fully released.

Please remember that these features are in a prototype state. While everything should be playable and largely functional, there will be bugs, there will be imbalances, and there will be parts that are clearly unfinished. For this test, Execution Mode’s only map is in a Blockout status, using placeholder textures instead of full ones, and we are looking forward to what you think of this very different way to play Dirty Bomb, so please experiment and try out bizarre strategies.

About Execution Mode

In Execution Mode, teams are trying to win the most out of 12 rounds. To win a round the attacking team needs to eliminate all enemy players or bomb one of the objectives; for the defenders to win the round, they have to stop them.

Execution Mode is played out over 12 rounds, first to win seven wins the match. In each round, the Attacking team is tasked with planting and defending C4 at one of two bomb sites, while the defenders must stop them from doing so, be it through defusing planted C4, or just killing anyone that tries to plant a bomb.

Win Conditions

A round is won if:

Attackers

  • The attackers kill all of the defenders
  • The attackers destroy one of the two objectives

Defenders

  • The defenders kill all the attackers and no C4 is currently active
  • The defenders defuse a planted C4 before it goes off
  • The round time expires

The first team to win 7 rounds is declared the victor for the match, ending even if all 12 rounds have not been played. If each team wins 6 rounds, it is declared a Draw. Individual rounds cannot end in a draw.

Team Sizes

Matches will be 7vs7 for this test.

Match Time & Rules

Each round has a time limit of 2:00. If C4 is not planted at one of the bomb sites before that timer expires, the Defending team wins the round. Only one C4 charge can be planted at a time, and the other bomb site becomes disabled once it is planted.

Once killed, players do not respawn until the next round. Players that are incapacitated but not finished can still be revived or helped up to continue fighting.

Half Time

After 6 rounds, the attacking and defending teams switch sides.

HUD

The objective HUD is in the top left of the screen and shows:

  • The round timer
  • The round number
  • The number of players alive on each team
  • The number of rounds won by each team
  • If the bomb has been planted
  • The bomb’s fuse progress

Maps


(Jan S.) #2

Interesting, but weird changes.
I mostly like all DB changes, and Execution mode too.
But this seems to go even more cs:go route. Of course, it’s not a bad route because cs:go is popular, but…yeah.
I’ll edit this (or post another comment) after I’ll try it not be kicked due to security violation after 2 rounds.

[quote=“JohnS;87199”]Well, it’s still fun.
But I don’t like the only one bomb thing. I found previous tests more fun when everyone had it. Nevermind, I’m going to play it either way.[/quote]


(ZGToRRent) #3

Yes!

Now nobody will care about objective.


(ludicrousBlast) #4

Will this be added to competitive when it is released? Seems good for it.


(IcySkyz) #5

Praise the gods! Its an event!


(Iceqw) #6

awesone! thanks!


(AggressiveHamster) #7

Should there be like a big thread or something to report the shitton of bugs in and to post feedback? Feels like it would be easier to read through rather than lots of threads.


(Szakalot) #8

sounds like a good change but why on earth give the bomb always to the same (highest lvl) player, why not just give it to a different player everytime?


(K1X455) #9

I love it. Salty players are asking for TDM, here it is uhb-jek-tiv style!

Thanks and looking forward for another map!


(Aazhyd) #10

I like the weekend, been wondering for a while why we haven’t seen it.

The changes I’ll just have to see. But it looks indeed like people will care less about planting.


(Koopatheturtle) #11

OMG this mode is amazing <3 i love it. Thanks Dev’s for bring this in the maps are really cool and…


(Koopatheturtle) #12

i saw it always got to objective specilests… there was me (Proxy - lvl 11) a lvl 20 fletcher and a lvl 2 proxy and we all got the bomb :stuck_out_tongue:


(Jan S.) #13

Well, it’s still fun.
But I don’t like the only one bomb thing. I found previous tests more fun when everyone had it. Nevermind, I’m going to play it either way.


(b0ng') #14

JEEEeez ! Thanks my lords .


(Wkaj) #15

Free cases / special loadouts? no…? maybe…? possibly…? ehhh…? erhrhrhheeehh…? pweaaaase…? buddeh…? guy…?

Alright I’m done begging :stuck_out_tongue:

Loving this mode, didn’t get a chance to play it last time so I can’t compare but after 10 matches I can say that IMO there are no problems whatsoever! not a single bug so far! great work devs!


(Aazhyd) #16

Overground is a GREAT map, and Execution is a GREAT game mode.

But the XP bug is still there: the game only counts XP for quests that you got in the LAST round. So if you wanna do quests, don’t play Execution mode.

The one bomb thing is actually pretty good, because it requires more tactics and team work instead of mindlessly planting a bomb whenever you can.


(SIMOON) #17

Some feedbacks here :

I like the Mode, at first I though it was a Counter Strike like but the revive and all other abilities change it and make it better !

Some bugs I want to report :

  • I played one round in a team, and then switched team to make them even (good guy SIMOON). The second round, all my teammate saw me in with the opposite team skin and were shooting at me.
  • XP is bugged. I did play 5-6 match and didn’t receive my credit for 9K XP and 8K combat XP. (even if I did +9k XP in one map)
  • One more bug happened, but I actually don’t remember what is it :neutral:. Gonna edit if needed.

(SharQ) #18

I think there should be something that happens when you die like for example you cant use that class for 2 rounds. Kinda give a 1v5 reason to save.


(Szakalot) #19

thats an interesting idea, but imo a lot more would have to happen to the gamemode for saving to make sense.

Sth like 3 tiers of mercs (vassili fragger obviously top tier due to instagib) or 3 tiers of loadouts that you choose from for each merc.

Presently, I’d rather they keep it simple, two teams go at it; if its 1v5 good luck clutching, just go in and die already : )


(Aazhyd) #20

Tried the other map (Canal) now too. Before, I didn’t really like the map, but I see it has been improved. It also has more textures. The game that I played here was really nice.