I kinda like the fact that even though the round already started, you don’t have to wait to get in the game. That’s a nice change. Also, carrying the C4 isn’t a bad move. But the one thing I wonder is why did they change the AA Gun to some antenna pole thingy?
Prototype Showcase: Execution #3
sadly not gonna play execution ever again because no respawn
same shit as comp can’t leave and if i do get punished so until we get ctf or tdm for me only objective and xp
however i would like exec maps in obj/xp mode
and map specific servers i could play Chapel only all the time
Greetings!
I love this mode! some feedback here:
- BUG: sometimes when change teams, you can see the new team as friend and the enemy marked with blue colors like it was frendly too.
- BUG: sometimes the change of sides attacking-> defending. the announcer explains that we must eliminate the enemy or DESTROY the objective but’re defending.
suggestions:
- make it clear which side A and B. maybe mark them on the map.
2.when a DRAW= extra match for dicede how wins.
No.
This on competitive would make me cry.
Unlike the strategical game mode that we have in there now, Stopwatch, this would be a hack-fest for a couple reasons:
The win condition is killing the enemy team
And that’s it.
Having two separate divisions for competitive would be odd as well. Competitive games would go ungodly quickly. This game mode is TDM with what people like to believe is an objective, but 10/9 times I play this mode the team wins because they baited people by planting the bomb or they killed the entire enemy team. There would have to be some incredible work done on this mode to make it able to be a competitive option.
[quote=“1AGRESSOR;87378”]sadly not gonna play execution ever again because no respawn
same shit as comp can’t leave and if i do get punished so until we get ctf or tdm for me only objective and xp
however i would like exec maps in obj/xp mode
and map specific servers i could play Chapel only all the time[/quote]
Problem with that is that these maps are designed with execution in mind. Trying to put either of these small maps as Objective or Stopwatch would surely not go over well.
This. As it stands the mode is CS:GO with the faint possibility of a revive. It breaks the flow and hectic nature of a DB game which is what distinguishes it from other CS pretenders.
For me, a mode similar to BF4’s Obliteration would fit the tone of DB better; both teams fighting over one bomb with destroying objectives as the win condition. But then what do I know - I suck at CS
[quote=“Kaneki;87657”][quote=“1AGRESSOR;87378”]sadly not gonna play execution ever again because no respawn
same shit as comp can’t leave and if i do get punished so until we get ctf or tdm for me only objective and xp
however i would like exec maps in obj/xp mode
and map specific servers i could play Chapel only all the time[/quote]
Problem with that is that these maps are designed with execution in mind. Trying to put either of these small maps as Objective or Stopwatch would surely not go over well.[/quote]
Canal was the fourth objective for Trainyard so they can be good for obj/sw with small addons and 2 objectives to do.
- If players join when match is playing, the camera stuck on attackers or defenders spawn. We can’t move to spectator mode.
- Like with datacores, it’s possible to drop the bomb and still have in the hands.
- Objective markers need to be labeled (A,B)
- Objective specialists need to be more usefull (smaller timer because of another c4 model)
- Timer in c4 is in wrong angle
- You can use rocket jumps on blockout maps to be on roofs and invisible walls.
- When bomb is planted, commander can say “60 seconds remaining”.
Thanks for keeping this up past the weekend. I’m playing Execution in full rotation with Stopwatch and Objective now.
I think Skyhammer’s air-strike should be reset on the next roundif a player calls for the strike 1:40 sec into the game.