Proning on ground


(Weaver24) #1

When a player is proning on the ground, his bod should be in the angle of the ground, no just ALWAYS at a 180 degree angel


(damocles) #2

My guess is it’s a performance thing. There are a lot of calculations involved in correctly angling a 3d model that can be facing any direction and end up on any kind of slope. This would have to be recalculated every frame when the player moves while prone, for every player in the game. Some older processors might choke with the extra unecessary load. Game development is always about seeing where you can cut corners to improve performance without compromising quality. Given that most people don’t try and go prone on 45 degree slopes I think it’s ok the way it is.